Mines ??? It says traps on the mouseover description of the "energy-type"-trap part !!!
Anyways, if I understand well then :
- 10 crude vials + 10 "energy-type"-trap parts = 10 weak throwable flasks of that energy type
- 10 mechanical trap parts + 10 "energy-type"-trap parts = 10 weak mines of that energy type
- 10 mechanical trap parts + 10 magical parts + 10 scrolls (same lvl 1 spell) = 10 spell traps of that lvl 1 spell effect (and has to be some CC type spell)
And then there are x25 variants and then enhanced variants with syberis shards... He he he... Anyone made a full guide yet
!?
Hmmm ok so in fact the game all call them traps, either damaging or spell traps and it's here that people started to call them mines
?
Anyways... Can't wait to be able to craft some, it definitely seems fun if still a bit obscure in the wordings here and there. Then again the flavour text with the barbarian was fun to read but it's blurry between what is factual and what is flavour ha ha... Whatever... It's nice, as a thief, to get more type of loot drops and be expecting some more "gifts" during the disarming process...
Fun fact : before when disarming traps it was either good (trap disarmed) or bad (not disarmed), and now it's : disarmed + parts = good, disarmed and no parts = meh and not disarmed = bad !!!