At the moment we seem to have 8 types of trap components: Acid, Cold, Electric, Fire, Force, Magical, Mechanical, and Sonic
Acid/Cold/Fire: 5 levels of traps/grenades with top 3 levels requiring soul gems -I've confirmed these.
Electric: Presumably 5 levels of traps/grenades with top 3 levels requiring soul gems - Still need electric components to confirm this one.
Force/Sonic: Anyone have ideas on the top 3 levels for these?
Mechanical are required for all mines.
Magical are for scrolls.
Am I missing anything?
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
The bird of Hermes is my name, Eating my wings to keep me tame.
Thelanis
Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Community Member
I appreciate you pointing out that there is a distinction between Deathmatch and the PvP Brawling Areas. That is not an aspect of the game I've ever explored.
Ack, Meant to say sonic, and just because an air gem with electric parts gets an electric trap doesn't mean an air gem with sonic parts can't get a sonic trap, though I am stumped as to what force could be. (Unless you have tested out that combination)
Well force could be magical components though I am unsure as to what the soul gem would be... I need to make a rogue :P
The bird of Hermes is my name, Eating my wings to keep me tame.
Thelanis
Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.
Been playing with traps again.
The AOE increase is about perfect. Average mines hit a nice size group of monsters, and frequently surprised me by hitting a monster I thought was out of range. It's harder to test the range of the Deadly traps, but they always seemed to get a large group of people.
Damage still feels a little low, at least when dealing with creatures on elite in mid-level quests. Solo, on normal difficulty in level 10-15 content though they performed pretty well. I think the base damage is fine, I would just like to see some ways to boost the damage, perhaps at the expense of AP.
I do wish mines were giving me some combat feedback on the amount of damage they were doing, and if monsters were saving against them. It's a little hard to tell if a mine actually hit that caster way over there, and they're doing the right amount of damage.
100 elemental trap parts still does feel really expensive for the deadly mines. It might still be more cost effective to just use 50 trap parts, and make 10 average mines instead. You'd lose out on the huge area of effect, but could stack 2 traps together to deal a bit more damage.
Anyway, they are at a decent level right now, and certainly capable of going to live. But that being said, I wouldn't mind seeing a few more small improvements.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
So been trying to work out places to farm parts.
Epic Von 5 will be great for electrical and mechanical.
Epic von 2 runs are good for mechanical but noone ever clears the maze and the removal of tokens in end chest will probably see this one get less love. Elite gets quite a few itself.
I know the guild plans to run a lot more epic chains of flame that will be a good place for magical with all the grease traps. However this requires a group and not really farmable.
Best force is most likely coal runs which also helps in farming greensteel ingredients.
Can anyone think offhand of a good place for fire,earth,sonic parts. (should be high level and have lots of easily farmed trap boxes.)
Hi
Am a new player and was trying to gather parts this afternoon, so far my biggest stack is under 10 so i don't think I can create anything yet.
There are a few obscure things about crafting to me, since am a newcomer to DDO :
1) Am not VIP, only premium, since I bought (already !) the $50 TP bundle twice and thus am a bit worried about managing my inventory. So far I have this free 12 slot bag for ingredients that has one slot for syberys, one for khyber, 3 for scarabs I found in necropolis and now I have 4 slots from fire traps, magic traps, mechanical traps and acid traps filled : I wonder how many other types of trap parts are going to fill this bag and if I need to buy a bigger one. I already bought the biggest for junk (beads, tomes, dusts, etc...) and the biggest for gems from DDO store and since am rogue and mechanic kind (traps and all) will I have to buy a big ingredient bags for traps as well ??? This isn't a rant but I'd rather keep for adventure packs !
2) Are there secret recipes you need to discover by yourself ? The guides I bought from the Free Agents indeed give a few examples but I think that's not all so... Do i need to try throwing various stuff into the craft machine and see what the result will be without knowing beforehand ? Or did I miss something ?
3) No but frankly ? Is it me or is it obscure by design ? Is it a DDO philosophy about crafting ? Trial by error and if you spoil mats then too bad ? Not trying to criticize there, just so I understand : various games do have various crafting philosophies. I've tried several different crafting systems : SWG, WAR, LOTRO, WOW, etc... And they all are different : some have very precise recipes, some not, some have garanteed results, some other not, etc...
4) Anyways, for now am doing on test server so no big deal. That said, as I said previously, I don't even have a stack big enough, it seems, to create anything. Am a lvl 7 rogue, what would you guys suggest for a dungeon that contains many traps so I can gather mats and test more ? So far I've been doing the "redfang" quest. On live I have the Sharn synd pack, the catacomb pack, 3 barrel cove and a few more but when I copied my toon there then I didn't have my shared bank anymore nor all the stuff i had bought with TP these last few weeks so I'd like to have a list of lvl 7 max dungeons that are all F2P please and that I can solo since this afternoon (european time heh) I was all alone on Lamannia !
Thanks a lot !
EDIT : So far the best I found to "farm" trap parts at my lvl (7) is "the lair of summoning" given by a dwarf in the flagon somethin inn in house kundrak.
Last edited by Greyweasel; 06-25-2010 at 06:40 PM.