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  1. #181
    Community Member Bodic's Avatar
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    Quote Originally Posted by Coldin View Post
    Tried earlier before this latest patch, and mines didn't trigger when enemy players walked over them. I could throw grenades at them though.
    Thanks,
    I just find PVP the best way to check a DC as your buddy can check his log. It so would be nice to run into pvp and drop a **** ton of mines though then sit up on the balcony and watch them run over them since we can't sneak, but they are working on invisable.

  2. #182
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    Quote Originally Posted by Bodic View Post
    Thanks,
    I just find PVP the best way to check a DC as your buddy can check his log. It so would be nice to run into pvp and drop a **** ton of mines though then sit up on the balcony and watch them run over them since we can't sneak, but they are working on invisable.
    Mines are currently not placable in public areas (including brawling areas).

  3. #183
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    At the moment we seem to have 8 types of trap components: Acid, Cold, Electric, Fire, Force, Magical, Mechanical, and Sonic

    Acid/Cold/Fire: 5 levels of traps/grenades with top 3 levels requiring soul gems -I've confirmed these.

    Electric: Presumably 5 levels of traps/grenades with top 3 levels requiring soul gems - Still need electric components to confirm this one.

    Force/Sonic: Anyone have ideas on the top 3 levels for these?

    Mechanical are required for all mines.

    Magical are for scrolls.

    Am I missing anything?

  4. #184
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    Quote Originally Posted by altagar View Post
    At the moment we seem to have 8 types of trap components: Acid, Cold, Electric, Fire, Force, Magical, Mechanical, and Sonic

    Acid/Cold/Fire: 5 levels of traps/grenades with top 3 levels requiring soul gems -I've confirmed these.

    Electric: Presumably 5 levels of traps/grenades with top 3 levels requiring soul gems - Still need electric components to confirm this one.

    Force/Sonic: Anyone have ideas on the top 3 levels for these?

    Mechanical are required for all mines.

    Magical are for scrolls.

    Am I missing anything?
    Don't think so.

    I don't believe Force or Sonic will have any soul gems associated with them, at least not right away. One, monsters usually never have any sonic or force resistances. Two, there's no logical monster type that corresponds to force or sonic damage.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  5. #185
    Community Member sirdanile's Avatar
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    Quote Originally Posted by Coldin View Post
    Don't think so.

    I don't believe Force or Sonic will have any soul gems associated with them, at least not right away. One, monsters usually never have any sonic or force resistances. Two, there's no logical monster type that corresponds to force or sonic damage.
    I believe force would be air elementals considering the properties of some mod 6 named loots when turned epic...
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  6. #186
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    Quote Originally Posted by sirdanile View Post
    I believe force would be air elementals considering the properties of some mod 6 named loots when turned epic...
    Nope force is a different one.
    Teth - Ascendance

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  7. #187
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    Quote Originally Posted by sirdanile View Post
    I believe force would be air elementals considering the properties of some mod 6 named loots when turned epic...
    Nope.

    Air = Electricity
    Fire = Fire
    Earth = Acid
    Water = Cold
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  8. #188
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    Quote Originally Posted by Coldin View Post
    Nope.

    Air = Electricity
    Fire = Fire
    Earth = Acid
    Water = Cold
    Correct; and force and sonic are special
    Teth - Ascendance

    Old School n00b that used to be pretty good at the game.

  9. 06-18-2010, 08:27 PM


  10. #189
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    I appreciate you pointing out that there is a distinction between Deathmatch and the PvP Brawling Areas. That is not an aspect of the game I've ever explored.

  11. #190
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    Quote Originally Posted by Coldin View Post
    Don't think so.

    I don't believe Force or Sonic will have any soul gems associated with them, at least not right away. One, monsters usually never have any sonic or force resistances. Two, there's no logical monster type that corresponds to force or sonic damage.
    And yes force and sonic do have soul gems associated with them. Shoulda said that in one of my above posts, oh well.
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  12. #191
    Community Member sirdanile's Avatar
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    Quote Originally Posted by xTethx View Post
    Nope force is a different one.
    Ack, Meant to say sonic, and just because an air gem with electric parts gets an electric trap doesn't mean an air gem with sonic parts can't get a sonic trap, though I am stumped as to what force could be. (Unless you have tested out that combination)


    Well force could be magical components though I am unsure as to what the soul gem would be... I need to make a rogue :P
    The bird of Hermes is my name, Eating my wings to keep me tame.
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  13. #192
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    Quote Originally Posted by sirdanile View Post
    Ack, Meant to say sonic, and just because an air gem with electric parts gets an electric trap doesn't mean an air gem with sonic parts can't get a sonic trap, though I am stumped as to what force could be. (Unless you have tested out that combination)


    Well force could be magical components though I am unsure as to what the soul gem would be... I need to make a rogue :P
    Air elementals is electric, tested. Force and sonic have soul gems associated with them, tested.
    Teth - Ascendance

    Old School n00b that used to be pretty good at the game.

  14. #193
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    Been playing with traps again.

    The AOE increase is about perfect. Average mines hit a nice size group of monsters, and frequently surprised me by hitting a monster I thought was out of range. It's harder to test the range of the Deadly traps, but they always seemed to get a large group of people.

    Damage still feels a little low, at least when dealing with creatures on elite in mid-level quests. Solo, on normal difficulty in level 10-15 content though they performed pretty well. I think the base damage is fine, I would just like to see some ways to boost the damage, perhaps at the expense of AP.

    I do wish mines were giving me some combat feedback on the amount of damage they were doing, and if monsters were saving against them. It's a little hard to tell if a mine actually hit that caster way over there, and they're doing the right amount of damage.

    100 elemental trap parts still does feel really expensive for the deadly mines. It might still be more cost effective to just use 50 trap parts, and make 10 average mines instead. You'd lose out on the huge area of effect, but could stack 2 traps together to deal a bit more damage.

    Anyway, they are at a decent level right now, and certainly capable of going to live. But that being said, I wouldn't mind seeing a few more small improvements.
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  15. #194
    Founder Aesop's Avatar
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    Quote Originally Posted by Coldin View Post
    Been playing with traps again.

    The AOE increase is about perfect. Average mines hit a nice size group of monsters, and frequently surprised me by hitting a monster I thought was out of range. It's harder to test the range of the Deadly traps, but they always seemed to get a large group of people.

    Damage still feels a little low, at least when dealing with creatures on elite in mid-level quests. Solo, on normal difficulty in level 10-15 content though they performed pretty well. I think the base damage is fine, I would just like to see some ways to boost the damage, perhaps at the expense of AP.

    I do wish mines were giving me some combat feedback on the amount of damage they were doing, and if monsters were saving against them. It's a little hard to tell if a mine actually hit that caster way over there, and they're doing the right amount of damage.

    100 elemental trap parts still does feel really expensive for the deadly mines. It might still be more cost effective to just use 50 trap parts, and make 10 average mines instead. You'd lose out on the huge area of effect, but could stack 2 traps together to deal a bit more damage.

    Anyway, they are at a decent level right now, and certainly capable of going to live. But that being said, I wouldn't mind seeing a few more small improvements.



    Ya know how Kensai has its Weapon Damage as a separate AP expenditure... maybe Mechanic could as well

    Mechanic I
    Mechanic: Trap Master I: +20% Damage to Trap Setting

    or something like that with a 1 AP cost

    Aesop
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    Rule 2: Its all small stuff
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    more rules to come in a different sig

  16. #195
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    Quote Originally Posted by Aesop View Post
    Ya know how Kensai has its Weapon Damage as a separate AP expenditure... maybe Mechanic could as well

    Mechanic I
    Mechanic: Trap Master I: +20% Damage to Trap Setting

    or something like that with a 1 AP cost

    Aesop
    Yeah, that would work pretty well. You could even put an extra DC increase into it to make it more appealing.
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  17. #196
    Community Member Quanefel's Avatar
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    Quote Originally Posted by xTethx View Post
    Air elementals is electric, tested. Force and sonic have soul gems associated with them, tested.
    What are the creatures that the force/sonic soul gems come from? Maruts are the only thing I can think of that would.
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  18. #197
    Founder LeLoric's Avatar
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    Default Part Farming

    So been trying to work out places to farm parts.

    Epic Von 5 will be great for electrical and mechanical.

    Epic von 2 runs are good for mechanical but noone ever clears the maze and the removal of tokens in end chest will probably see this one get less love. Elite gets quite a few itself.

    I know the guild plans to run a lot more epic chains of flame that will be a good place for magical with all the grease traps. However this requires a group and not really farmable.

    Best force is most likely coal runs which also helps in farming greensteel ingredients.

    Can anyone think offhand of a good place for fire,earth,sonic parts. (should be high level and have lots of easily farmed trap boxes.)
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  19. #198
    Time Bandit kailiea's Avatar
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    Quote Originally Posted by Quanefel View Post
    What are the creatures that the force/sonic soul gems come from? Maruts are the only thing I can think of that would.
    nope it is most definitely not maruts or any other living construct.
    Revenants~Arczs~Grayde~Kaywee

  20. #199
    Community Member Greyweasel's Avatar
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    Hi

    Am a new player and was trying to gather parts this afternoon, so far my biggest stack is under 10 so i don't think I can create anything yet.

    There are a few obscure things about crafting to me, since am a newcomer to DDO :

    1) Am not VIP, only premium, since I bought (already !) the $50 TP bundle twice and thus am a bit worried about managing my inventory. So far I have this free 12 slot bag for ingredients that has one slot for syberys, one for khyber, 3 for scarabs I found in necropolis and now I have 4 slots from fire traps, magic traps, mechanical traps and acid traps filled : I wonder how many other types of trap parts are going to fill this bag and if I need to buy a bigger one. I already bought the biggest for junk (beads, tomes, dusts, etc...) and the biggest for gems from DDO store and since am rogue and mechanic kind (traps and all) will I have to buy a big ingredient bags for traps as well ??? This isn't a rant but I'd rather keep for adventure packs !

    2) Are there secret recipes you need to discover by yourself ? The guides I bought from the Free Agents indeed give a few examples but I think that's not all so... Do i need to try throwing various stuff into the craft machine and see what the result will be without knowing beforehand ? Or did I miss something ?

    3) No but frankly ? Is it me or is it obscure by design ? Is it a DDO philosophy about crafting ? Trial by error and if you spoil mats then too bad ? Not trying to criticize there, just so I understand : various games do have various crafting philosophies. I've tried several different crafting systems : SWG, WAR, LOTRO, WOW, etc... And they all are different : some have very precise recipes, some not, some have garanteed results, some other not, etc...

    4) Anyways, for now am doing on test server so no big deal. That said, as I said previously, I don't even have a stack big enough, it seems, to create anything. Am a lvl 7 rogue, what would you guys suggest for a dungeon that contains many traps so I can gather mats and test more ? So far I've been doing the "redfang" quest. On live I have the Sharn synd pack, the catacomb pack, 3 barrel cove and a few more but when I copied my toon there then I didn't have my shared bank anymore nor all the stuff i had bought with TP these last few weeks so I'd like to have a list of lvl 7 max dungeons that are all F2P please and that I can solo since this afternoon (european time heh) I was all alone on Lamannia !

    Thanks a lot !

    EDIT : So far the best I found to "farm" trap parts at my lvl (7) is "the lair of summoning" given by a dwarf in the flagon somethin inn in house kundrak.
    Last edited by Greyweasel; 06-25-2010 at 06:40 PM.

  21. #200
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    Quote Originally Posted by LeLoric View Post
    Can anyone think offhand of a good place for fire,earth,sonic parts. (should be high level and have lots of easily farmed trap boxes.)
    You get tons of acid by doing the first box in HIPS. The first room in Demon's Den has a single high-level sonic (which is new to U5).

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