Quote Originally Posted by Angelus_dead View Post
My suggestion to improve the verisimilitude, efficacy, and endurance of the grenades produced by trapmaking.

1. Moderately increase the blast radius.
2. Create a second damage zone with the original radius that has greatly increased damage.
3. Change grenades from a weapon you equip to acting like a potion. A character who throws a grenade would be immediately back to his previous weapons.
4. Give grenades a lengthy cooldown, such as 15 seconds.
5. The character throwing the grenade is not immune to damage from it.

With these changes you'll get more total damage from a stack of grenades, but not be able to spam through the stack as quickly. The incongruous image of a rogue somehow hurling a stream of more grenades than he could possibly carry is avoided. Instead it works as something you do for an occasional burst of damage, but not a mode that takes you away from your regular combat role.

PS. The New York Times just reported that "verisimilitude" is on this year's top-50 list of words their readers didn't understand.
I really like some of that. I was thinking it would better if there was a throw skill/click or something so you didn't need to equip it instead of your normal weapon. Or a way to attach it to bolts to fire with your cross bow. I don't like #5, with the exception of greese+fire no other spells self damage and I don't think it would be needed if there was a cooldown on use.

Though I also like the idea of a turret/help (craft a stationary thing that throws grenades). Takes a grenade as a component, with a lengthy cooldown.