Page 8 of 11 FirstFirst ... 4567891011 LastLast
Results 141 to 160 of 212
  1. #141
    Community Member Neko-kun's Avatar
    Join Date
    Apr 2007
    Posts
    62

    Default

    Has anyone tried experimenting with different trap part combinations? Items other than the ones Sully lists in his instruction manuals?

    Acually, and this is a question for the Devs, are there other types of trap combinations than listed in the books?

    Just a 'Yes' (with a hint of course ) or 'No' would be enough. We're smart enough to figure out the individual trap combos.

  2. #142
    Community Member
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Neko-kun View Post
    Has anyone tried experimenting with different trap part combinations? Items other than the ones Sully lists in his instruction manuals?

    Acually, and this is a question for the Devs, are there other types of trap combinations than listed in the books?

    Just a 'Yes' (with a hint of course ) or 'No' would be enough. We're smart enough to figure out the individual trap combos.
    Actually the Device itself does that. If an item is not usable, it will not let you put it in. I've tried some collectables, but seem to have lost my bag with some of everything

    Edit... And it doesn't tell you about Force traps (and they don't have an obvious elemental counterpart). Same with sonic, so kind of wondering there what the soul gem equivalents are...

  3. #143
    Community Member
    Join Date
    Nov 2009
    Posts
    0

    Default

    lol i just caught that at the end of your post Neko... ''Alt Fever'' lol. You are suffering from Multiple Toon Disorder ;P (sorry man but i just couldnt let that one slip by without a comment -Rock On!!! +5 rep

  4. #144
    Founder
    Join Date
    Jan 2006
    Posts
    26

    Default Just a suggestion...

    How about implementing a Thieves Den of some sort, in the same fashion as the Portable Hole? Give it whatever flavor you wish, but use it to consolidate the device, vendors, etc to one place. Even gives you a place to shove a Twelve guy who can give you ingredient bags if you want them, since most people really don't care until higher level, but rogues will want one ASAP.

    You can go even further and stick a "bulletin board" next to the combine device, with basic recipes stored on it. If it opens a window like the mailbox, separate from the combine device, you could easily have recipes displayed at the same time you're making traps. Plenty of room for flavor, as postings can read like some other rogue has put recipes up (possibly the NPCs from the theoretical thieves guild, to give the NPCs more character). Rotate the postings over time, and stick up new ones as new trap types are implemented.

  5. #145
    Community Member Bodic's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    I do like what is going on with Trap making it is all very well rounded as it is. Good DPS output for the effort placed in them. Excited for live implementations.

    If you could lug around 1000 mines and grenades good for you. I may have a stack or 2 on my person for use. The DPS output of 1 high end is good enough to blow up a room awesome, so I wont need that many in 1 quest sure trips to the bank will happen. A bag would be nice, but so would a bag for Spell comps also.

    My only things are
    1.The Spell trap DC's need to have a good lvling or they are worthless to even mid lvl quests.
    2. PVP brawling usage.

    Some vials/mines that are spec'd for Rogue General, Assassin, Acrobat, and Mechanic would be a nice implementation. Via experimentation to create new stuff

    Can I beef up a defender to have Force breath or a fire bomb puppy that explodes on death. Just fun thoughts for the Mechs out there

  6. #146
    Community Member
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by spade413 View Post
    How about implementing a Thieves Den of some sort, in the same fashion as the Portable Hole? Give it whatever flavor you wish, but use it to consolidate the device, vendors, etc to one place. Even gives you a place to shove a Twelve guy who can give you ingredient bags if you want them, since most people really don't care until higher level, but rogues will want one ASAP.

    You can go even further and stick a "bulletin board" next to the combine device, with basic recipes stored on it. If it opens a window like the mailbox, separate from the combine device, you could easily have recipes displayed at the same time you're making traps. Plenty of room for flavor, as postings can read like some other rogue has put recipes up (possibly the NPCs from the theoretical thieves guild, to give the NPCs more character). Rotate the postings over time, and stick up new ones as new trap types are implemented.
    My read is you don't get components until you get Trapmaking, so Rogues won't need one before level 4.

  7. #147
    Hero
    2015 Movember Hero
    Marupal's Avatar
    Join Date
    Jan 2010
    Posts
    426

    Default

    Quote Originally Posted by spade413 View Post
    How about implementing a Thieves Den of some sort, in the same fashion as the Portable Hole? Give it whatever flavor you wish, but use it to consolidate the device, vendors, etc to one place. Even gives you a place to shove a Twelve guy who can give you ingredient bags if you want them, since most people really don't care until higher level, but rogues will want one ASAP.

    You can go even further and stick a "bulletin board" next to the combine device, with basic recipes stored on it. If it opens a window like the mailbox, separate from the combine device, you could easily have recipes displayed at the same time you're making traps. Plenty of room for flavor, as postings can read like some other rogue has put recipes up (possibly the NPCs from the theoretical thieves guild, to give the NPCs more character). Rotate the postings over time, and stick up new ones as new trap types are implemented.
    Not a bad idea. Gives atmosphere as well as convenience and opens up more possibilities. Could offer quests there that are more closely aligned with rogue tactics.

  8. #148
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    So, looks like I had the mine recipes off.

    Assuming they don't change, mines are made from these recipes.

    10 elemental trap parts, 10 mechanical trap parts = Weak Mines
    25 elemental trap parts, 25 mechanical trap parts, Siberys Fragmenets = Small Mines
    50 elemental trap parts, 25 mechanical trap parts, Siberys Fragments, Weak Soul Gem= Average Mines
    75 elemental trap parts, 25 mechanical trap parts, Siberys Fragments, Average Soul Gem= Large Mines
    100 elemental trap parts, 25 mechanical trap parts, Siberys Fragments, Strong Soul Gem= Deadly Mines

    So, the mechanical parts don't increase for each tier, just the other parts of the trap. Probably most rogues will start having a lots and lots of mechanical parts since they will be using less of them, and mechanical traps are the most common in the game. That shouldn't be that much an issue though if rogues make some noisemakers with the extra parts.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  9. #149
    Community Member
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Coldin View Post
    So, looks like I had the mine recipes off.

    Assuming they don't change, mines are made from these recipes.

    10 elemental trap parts, 10 mechanical trap parts = Weak Mines
    25 elemental trap parts, 25 mechanical trap parts, Siberys Fragmenets = Small Mines
    50 elemental trap parts, 25 mechanical trap parts, Siberys Fragments, Weak Soul Gem= Average Mines
    75 elemental trap parts, 25 mechanical trap parts, Siberys Fragments, Average Soul Gem= Large Mines
    100 elemental trap parts, 25 mechanical trap parts, Siberys Fragments, Strong Soul Gem= Deadly Mines

    So, the mechanical parts don't increase for each tier, just the other parts of the trap. Probably most rogues will start having a lots and lots of mechanical parts since they will be using less of them, and mechanical traps are the most common in the game. That shouldn't be that much an issue though if rogues make some noisemakers with the extra parts.
    We can dream of Turbine implementing bear traps can't we?

  10. #150
    Community Member Rameses's Avatar
    Join Date
    Apr 2006
    Posts
    2,137

    Default

    one of the bonus things I've noticed and this is a two way bonus as far I'm concerned is I'll be able to post Trap Ingred's on the Auction House and vice versa be able to buy them too when the grind becomes too much

    I am, Rameses!
    Argonnessen's only Halfling Paragon.
    Ascent

  11. #151
    Community Member banikouba's Avatar
    Join Date
    Sep 2009
    Posts
    47

    Default about the trap the soul

    i am currently leveling a trapmonkey that will be heavy repeater spec'd so i am going to be using a greensteel trap the soul repeater when needing my own soul gems still not sure if its per day or any number will hopefully find out soon enough and has any found out if the mechanic bonuses for your int works to crossbows and if it gives you to hit or if it gives you only damage,i found the damage plus but no other ones as of yet
    "Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." - Frank Herbert

  12. #152
    Community Member Devonian's Avatar
    Join Date
    Aug 2009
    Posts
    259

    Default

    Quote Originally Posted by altagar View Post
    We can dream of Turbine implementing bear traps can't we?
    Well they already have the art resorces for spinny blade traps, those would be a good pure mechanical trap
    Currently levelling: Lainnu, WF Arteficter 18, Khyber, Leader of House Tarkanan
    Jhankgix, WF lvl 21 monk, Grand Master of Flowers,Khyber, House Tarkanan
    Recovering Altaholic.

  13. #153
    Community Member drac317's Avatar
    Join Date
    May 2008
    Posts
    326

    Default

    Quote Originally Posted by Devonian View Post
    Well they already have the art resorces for spinny blade traps, those would be a good pure mechanical trap
    i want this http://www.d20srd.org/srd/magicItems...BandsofBinding

    wrap'em up and beat'em down
    X...what? that is my signature

  14. #154
    Hero
    2015 Movember Hero
    Marupal's Avatar
    Join Date
    Jan 2010
    Posts
    426

    Default

    Found some pieces! 5 mech and 2 sonic from one quest. Ran a 5wiz/4rog with 18 disable device through Spies in the House (level 8 Q) on normal. I'm kind of fuzzy on the mechanics on this though. Ran through Gwylan's Stand on casual (level 7 Q-casual) twice and didn't find anything at all.
    Just speaking in reference to collecting the parts:
    How important is rogue level? How important is total level (for the multi-class characters)?
    How important is DD?
    Quest level?
    Quest difficulty setting?
    Where is the break point between being able to collect and not being eligible for parts?
    Rogues can't begin making traps until level 4 but they can still collect the parts at lower levels than that (though with less frequency), right?

    Also curious about what the ML requirements are for these. Are there ML requirements to be able to craft the kits or just to use them?

    The difference between the little boom and the big boom is basically a few more ingredients and a soulstone. *puzzled* Why soulstones? What do soulstones and rogues have to do with each other? If there is a connection and I haven't seen it yet, sorry. Only been playing for a couple of months. From an RP standpoint though, it makes more sense for skill to be the difference between the lowest level and highest level. It looks like my lvl 4 in rogue is all it will take to make the 50d6, if I can get someone to supply the parts. Don't get me wrong. I'm all for more power for the rogues, but have to be fair to balance. Using soulstones on the magic traps makes sense though to affect the scroll's DC and/or CL.
    Just my opinion.

  15. #155
    Community Member
    Join Date
    Apr 2006
    Posts
    0

    Default

    Marupal, we don't have much except what is in the release notes. That info is also in post 111.

    Post 6/14 downtime update:
    Poison trap parts still drop.
    Existing traps/grenades unchanged.

  16. #156
    Hero
    2015 Movember Hero
    Marupal's Avatar
    Join Date
    Jan 2010
    Posts
    426

    Default

    Quote Originally Posted by altagar View Post
    Marupal, we don't have much except what is in the release notes. That info is also in post 111.

    Post 6/14 downtime update:
    Poison trap parts still drop.
    Existing traps/grenades unchanged.
    k, thanks. Mostly that thread was aimed at the devs.
    Altagar, what about the soulstones though. Have you ever needed them for rogues before? just curious.

  17. #157
    Community Member
    Join Date
    Oct 2009
    Posts
    389

    Default

    lv 14 (10 rogue/4monk) former acrobat. Did gywlands stand last night 3x.
    Casual = 0 trap pieces (and few renown). This is signifigant since tangleroot on normal was giving trap pieces even though it has less traps and lower level.

    GS as acrobat on normal: 10 sonic, 4 force, 2-3 mechanical. Was getting 5 from the 2 sonic traps, but only about 4 of the 14 or so traps gave me anything.

    GS as mechanic on normal: lost count, but around 25-30 pieces, each giving me random from 3-6 pieces. Main diffrence was that closer to 8 of the 14 traps gave me pieces that time.

    (Also did other quests, such as bookbinders and that lv 11 quest from house k where you look for haywire. lv 4 quests gave me 1-3 pieces, while the level 11 gave 9 pieces each. so generaly, as near as i can tell, take the level of the dungeon, drop it by one, and then put the spread around 1-3. (so in theroy, a level 20 would give between 17-19 pieces each trap).


    Also, imo, the lower level traps (i dont have access to soul gems) are worthless for the amout you spend. a level 10 rogue mechanic would be getting around 5-9 pieces per trap depending on how hard they were working (less on solo probably) and for 35 trap pieces and 10 dragonshards you get 5 one-time-only traps that deal less then a properly speced wizard. 3 "fixes" that i wouild recomend is that you either raise damage, lower trap requirements, or and i think this is the best choice, make the traps multiple shot. As in they cant be moved once set, but every 5-6 seconds they reset. This would have limited uses (would not be over powered) but would be helpful in areas where you are getting rushed and cant kill them all by yourself. Think rogue version of a low powered firewall).

  18. #158
    Community Member
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Marupal View Post
    k, thanks. Mostly that thread was aimed at the devs.
    Altagar, what about the soulstones though. Have you ever needed them for rogues before? just curious.
    Only use I can think of is for the eldritch rituals, which is all toon types.

    That being said, I don't have an issue with making rogues dependent on finding some. It just gives some wizards a way to make some plat by farming.

  19. #159

    Default

    I'm sorry I wanted to help with this, brought two rogues to Lamannia, but I can't get enough parts to test anything out.

  20. #160
    Community Member
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by geoffhanna View Post
    I'm sorry I wanted to help with this, brought two rogues to Lamannia, but I can't get enough parts to test anything out.
    What level? Where are you trying?

Page 8 of 11 FirstFirst ... 4567891011 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload