Page 1 of 2 12 LastLast
Results 1 to 20 of 313

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Producer Tolero's Avatar
    Join Date
    Sep 2007
    Posts
    0

    Default Feedback: Guild Leveling

    Please use this thread for general discussion of the new Guild Leveling system. Please note that a separate thread will be created for discussion of Airship specifics at a later time.

    For targeted Guild Leveling feedback, we encourage users to please fill out the information in the Activity thread.

  2. #2
    Community Member Daehawk's Avatar
    Join Date
    Sep 2009
    Posts
    112

    Default

    Renown System
    Currently we only know that you can gain renown for you guild from: Chests with the tokens, Collectible bags with the tokens, and End Rewards from quests that have the tokens.

    Area-of-effect farming the low level places in a group of 6 seems to get the renown the fastest if you are out for grinding it.

    Something I would like to suggest to make things more interesting to make it better for guild activities:
    • Each objective inside of a quest gives 25 Renown to each person's guild in the quest.
    • Each end boss fight in quests level 1-10 drop a bag for everyone giving 50 renown each.
    • Each mini-bosses for objectives for quests level 11-20 drop a bag for everyone giving 50 renown each.
    • Each end boss fight in quests level 11-20 drop a bag for everyone giving 150 renown each.
    • Completing a quest gives 10 renown to your guild.

    Granted we don't know the complete system. But from what we know so far that is my feedback.

    Guild Rewards System
    The gaining features for your airship as you go seems fine, and will have to test it as our guild levels up. Also a few other things that will have to be tested with the degrading of your xp for the guild system if you lose something you already had placed on your ship if the guild level drops or if the feature stays there and you just can't place another of the same level till you get back up to that guild level.

    Guild Level items
    I personally feel that some of these items could get out of hand. Say a GL: 70 on a ML:0 item might be kinda crazy. Highest I've ran into right now is like GL:45 on ML:2 I think it was. Which with the augments fairly cheap those items could be hands down turned into some powerful items.
    A GL:70 No ML item could have +20 Guild Health on it or +80 Guild Spell Power. That's a stackable with everything but itself extra 20 hp and 80 sp at a low level.
    Maybe introduce that each Guild Level Minimun has a certain level range that it is in.
    • Min level 0-4 item can have Guild Level : 10
    • Min level 5-8 item can have Guild Level : 25
    • Min level 9-12 item can have Guild Level : 45
    • Min level 13-20 item can have Guild Level : 70
    Last edited by Daehawk; 06-03-2010 at 11:55 AM.

    Argo: Saveric(18Pal/2Ftg), Daehawk(20Wiz), Syverious(13Rog/6Rng/1Ftr), Katasuki(8Mnk)
    Quote Originally Posted by Tarrant
    (Guild): [Guild] +Tarrant: And then there was the whole "Wait is that me? Rewind. Pause! Looks like my shirt. Think those are my shoes. Definitely my legs.

  3. #3
    Community Member moorewr's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    riposte:
    I was totally in the dark how to get renown. Others mentioned there were a sort of collectible on monsters etc. I hope this is not the only way to get renown.. quest completions and raid completions out to automatically affect the score.

    Hopefully there will be more explicit information on renown soon, and hopefully this wont be one more grind.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  4. #4
    Community Member The_Ick's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Yeah, I have to say that I am not that big of a fan of the Guild renown coming from the treasure bags that baddies drop when they die. It isn’t so much of a problem with the renown part as the problems it will cause when it is not renown. Especially at low levels, all the extra collectables are going to cause inventory issues for people. I think this could easily be gotten around by giving a medium or even large collectable bag early in the game. Maybe instead of the small when you leave korthos.

    I just don’t want to have to be sorting through all those garbage collectables as I level up.

    As for the renown in general. I haven’t run to many quests over on Lamania, but i think it should be a standard reward for Hard and Elite difficulty quests rewards. I also think it should be standard on all the Korthos quests so people are introduced to it early. Even if it is just a small amount. I have never been a big fan of “random”.

    Just my 2 cp so far…
    ATARI SUCKS!!!!

  5. #5
    Community Member moorewr's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    Quote Originally Posted by Daehawk View Post
    Renown System
    Currently we only know that you can gain renown for you guild from: Chests with the tokens, Collectible bags with the tokens, and End Rewards from quests that have the tokens.

    Area-of-effect farming the low level places in a group of 6 seems to get the renown the fastest if you are out for grinding it.

    Something I would like to suggest to make things more interesting to make it better for guild activities:
    • Each objective inside of a quest gives 25 Renown to each person's guild in the quest.
    • Each end boss fight in quests level 1-10 drop a bag for everyone giving 50 renown each.
    • Each mini-bosses for objectives for quests level 11-20 drop a bag for everyone giving 50 renown each.
    • Each end boss fight in quests level 11-20 drop a bag for everyone giving 150 renown each.
    • Completing a quest gives 10 renown to your guild.

    Granted we don't know the complete system. But from what we know so far that is my feedback.
    I'd definitely like to see renown rewarded for quest or raid completion based on the level of the quest - ToD elite ought to be worth PILES of renown more than smashing 60 boxes for Baudry, for example. Guild completions of raids ought to have a direct, noticeable and sticky effect on renown as well. Certain features ought to only be unlocked by raid completions.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  6. #6
    Community Member Towrn's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Default

    I did not see this thread or I would have posted all the stuff I did in this one.

    All the ideas and feedback I have on this system so far are in this thread.

    http://forums.ddo.com/showthread.php?t=252390
    Knorgh (triple triple completionist) Currently 12 Wizard/6 Ranger/2 Monk

  7. #7
    Community Member Dagolar's Avatar
    Join Date
    Apr 2010
    Posts
    1,647

    Default

    Primarily tying renown to quests in a manner similar to favor seems the easiest way to ensure that balance is achieved:
    Lower-level and difficulty quests would offer single instances of small renown, while longer, higher level and difficulty quests would provide significant single instances of renown. Add in renown drops from certain events, and you constantly have a feeling that renown is at hand- rather than feeling a restriction (from the favor-like tie-in) or a need to grind/farm (from the drops).

    Unfortunately, by making them single-instance rewards based in a favor-like manner there is a distinct advantage to higher population guilds. Perhaps affecting an increase to the renown award based off the recent population size of the guild would compensate for this.

    Regardless of the course taken, having renown increases solely (or mainly) as grind-drops seems rife its ability to provoke irritation, as well as limiting renown to the same feeling already possessed by current in-game rewards.

    If I have missed a point- and certainly, I am not overly familiar with the new material- please feel free to enlighten.

  8. #8
    Community Member Towrn's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Default

    Any thoughts on the feedback left so far, I see some good ideas floated between myself and some others.

    Would love to get your thought on our ideas.
    Knorgh (triple triple completionist) Currently 12 Wizard/6 Ranger/2 Monk

  9. #9
    Community Member Dravik's Avatar
    Join Date
    Jul 2006
    Posts
    26

    Default

    I'm excited about the guild level sytem and some of the rewards you can buy for your airship look fantastic! I'm not as excited about the random looting mechanic you've added in to earn guild renown. I would rather see a ssytem where quest completions at various difficulty levels would give guild rank points instead of the random token system you implemented for leveling a guild. Rank points could be assigned based on quest difficulty, like favor is, but should be awarded for each successful completion of the quest. Perhaps guild level could be maintained by earning a certain amount of rank points per period (week/month/?) by completing quests and your guild's level.

    If you're committed to the random token system, how's this for an alternate plan? Keep the random token drops and have them automatically deposited in the guild's "bank". Allow the guild leader/officer/quartermaster to use the tokens for purchasing the airship and the items that get placed on it.

    This would keep the random drop mechanic in place, but not add in a grind mechanic for maintaining guild level. Not everyone finds it fun to pick up treasure bags and it can be detrimental to certain quests if everyone stops mid-fight to start trying to loot them.

    Good idea...on it's way to be a great system with a little tweaking.

  10. #10
    Community Member
    Join Date
    Dec 2009
    Posts
    29

    Wink New guild competition

    First an observation, the start date is posted as June 17, but Friday is June 18, ( just a typo I am sure.....lol)
    I have some questions ......
    1. I have 11 toons and I am the leader of my guild on Sarlona, do I have to copy the guild leader from Sarlona to start the new guild?
    2. do I have to disband the guild I have on Lamannia in order to start the new guild?
    3. Who won the 1st competition?
    Thank you for you time and all the fun!
    QueenPennyThe1st

  11. #11
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Well, here's just some general impressions from the few runs I did today.

    Renown drops seem to have been reduced between yesterday and today. Most notably is monsters. I was going through much longer periods of killing monsters with no renown dropping. Chests seemed infrequent. I would get a string of chests with renown, then a string of chests with nothing. End rewards seemed about 100%, so that's good. But only was getting 50 from those.

    So, it's a good improvement over how the renown was working through last week, but a decrease over how it was yesterday.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  12. #12
    Hero
    USN(ret)
    Chief cook and bottle washer
    Slante'
    Ancient One
    Althotas's Avatar
    Join Date
    Mar 2007
    Posts
    0

    Default

    What I gave seen is that they have really clobbered the renown if you are way above the level of the quest from what it was yesterday. At level it seems to come quick initially then tapers off. I am not sure what the actual renown I had collected was when the taper off started.
    I saw a lot of 5+5's in the vale, a few 15+15's, one 50+50 just for killing stuff. 4 heroic deeds and 2 valors. So running at close to level is an advantage.

  13. #13
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by Althotas View Post
    What I gave seen is that they have really clobbered the renown if you are way above the level of the quest from what it was yesterday. At level it seems to come quick initially then tapers off. I am not sure what the actual renown I had collected was when the taper off started.
    I saw a lot of 5+5's in the vale, a few 15+15's, one 50+50 just for killing stuff. 4 heroic deeds and 2 valors. So running at close to level is an advantage.
    Well that was my experience the other night in the Vale with level appropriate characters (ie within the nominal level range for the zone). see above. Might give it another spint to see if things have changed much.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  14. #14
    Community Member Sarr's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    Ok, so new patch went in and all (or most of) the issues I've presented are solved .

    Hirelings and summoned creatures now drop renown from their kills to your guild. We've tested it by just summoning them and waiting, watching them butchering monsters and such . And yup, the system works properly! Grats Turbine.

    Renown from kills is a bit rare now, but there's more chests and end rewards with it. Overall I think the guild leveling progress will be much slower now, and I'm worried about renown decay at this point. But yes, it looks more like a matter of precise "calibration" now, than of having any bugs in the system . At least on our end.

    Grats again Turbine, seems you've nailed it this time. Now it would be nice if you looked deeper into how the guilds progress, or decay - but you know what to do better than me, so I'll shut up right there and wait . After all, we have that new competition now, so it's going to be fine I think.
    My Portal: www.ddopl.com | DDOpl Twiter | DDOpl on Facebook | "Gildia DDOpl"
    Me plays gee-tar.
    "There is no easy way for an honest man today".

  15. #15
    Developer MadFloyd's Avatar
    Join Date
    May 2008
    Posts
    0

    Default

    Quote Originally Posted by Coldin View Post
    Well, here's just some general impressions from the few runs I did today.

    Renown drops seem to have been reduced between yesterday and today. Most notably is monsters. I was going through much longer periods of killing monsters with no renown dropping. Chests seemed infrequent. I would get a string of chests with renown, then a string of chests with nothing. End rewards seemed about 100%, so that's good. But only was getting 50 from those.

    So, it's a good improvement over how the renown was working through last week, but a decrease over how it was yesterday.
    Can you mention character level and CR of the quests you ran? Without this info, the feedback isn't as useful.

  16. #16
    Community Member Alanim's Avatar
    Join Date
    Sep 2009
    Posts
    309

    Default

    Mad floyd, by chance do rare chests in explorer instances have reduced renown drop rate? that or I'm on a pretty large dry streak, since it was done on Level 19 Ranger, log is above, wanted to post the names since they seem to be of different CR's(so maybe different levels of loot?)

    it could just be sour luck, but at the moment it seemed to be pretty low, with a 1:18 ratio at the moment in that log(which will be getting bigger, and counting the duo as two, since there is two chances at renown).
    Last edited by Alanim; 06-19-2010 at 12:06 PM.

  17. #17
    Developer MadFloyd's Avatar
    Join Date
    May 2008
    Posts
    0

    Default

    Quote Originally Posted by Alanim View Post
    Mad floyd, by chance do rare chests in explorer instances have reduced renown drop rate? that or I'm on a pretty large dry streak, since it was done on Level 19 Ranger, log is above, wanted to post the names since they seem to be of different CR's(so maybe different levels of loot?)

    it could just be sour luck, but at the moment it seemed to be pretty low, with a 1:18 ratio at the moment in that log(which will be getting bigger, and counting the duo as two, since there is two chances at renown).
    Very good question, but offhand I don't know the answer (sorry).

  18. #18
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by MadFloyd View Post
    Can you mention character level and CR of the quests you ran? Without this info, the feedback isn't as useful.
    Sorry, keep forgetting that.

    Level 20 monk running through Vale Explorers and Mired in Kobolds elite twice, and normal once.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  19. #19
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Ran level 19 Ranger/Rogue thru HIPS complete on Normal farming/hunting for Trap ingredients. Did well at the start with ingredients from most of the early ones. But then hit a dry spell. Given the amounts of ingredients required, it would be more satifying to almost always get some (2,2,2,1,2), instead of 0,0,0,0,9.

    No kill Reknown (cleaned the entire quest out, including all optionals)

    One Heroic Token in end chest for 50+50 (small guild).
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  20. #20
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Tide Turns Elite with a level 20 monk.

    No drops of renown from monsters. One Heroic Deed in one of the end chests, and nothing for the end reward.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload