These may not be new, but I think they deserve a reposting:
Rogue Deceptive Strike I
Cost: 2 action points
Action Points Spent Prerequisite: 24
Available to rogue class level 7
Prerequisites: 10 ranks in bluff skill
The rogue with this enhancement can mislead their opponents with cunning feints. In combat, the rogue has a 10% chance to apply sneak attack effects even if the enemy is currently attacking the rogue.
Rogue Deceptive Strike II
Cost: 4 action points
Action Points Spent Prerequisite: 44
Available to rogue class level 12
Prerequisites: 15 ranks in bluff skill
The rogue with this enhancement can mislead their opponents with cunning feints. In combat, the rogue has a 25% chance to apply sneak attack effects even if the enemy is currently attacking the rogue.
Rogue Deceptive Strike III
Cost: 6 action points
Action Points Spent Prerequisite: 64
Available to rogue class level 17
Prerequisites: 20 ranks in bluff skill
The rogue with this enhancement can mislead their opponents with cunning feints. In combat, the rogue has a 50% chance to apply sneak attack effects even if the enemy is currently attacking the rogue.
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Rogue Strike Weakness I
Cost: 1 action points
Action Points Spent Prerequisite: 12
Available to rogue class level 4
Prerequisites: One of:
Weapon Focus
Precision
Weapon Finesse
Rogues are trained to find weakpoints in their enemies. With this enhancement, any attack made by the rogue, that also counts as a sneak attack, has a 25% chance to bypass an enemy's fortification and apply sneak attack damage and effects, though the physical damage is rolled normally. This also works against constructs, undead, and other crit-immune foes.
Rogue Strike Weakness II
Cost: 2 action points
Action Points Spent Prerequisite: 32
Available to rogue class level 9
Prerequisites: Rogue Strike Weakness I
Rogues are trained to find weakpoints in their enemies. With this enhancement, any attack made by the rogue, that also counts as a sneak attack, has a 50% chance to bypass an enemy's fortification and apply sneak attack damage and effects, though the physical damage is rolled normally. This also works against constructs, undead, and other crit-immune foes.
Rogue Strike Weakness III
Cost: 3 action points
Action Points Spent Prerequisite: 52
Available to rogue class level 14
Prerequisites: Rogue Strike Weakness II
Rogues are trained to find weakpoints in their enemies. With this enhancement, any attack made by the rogue, that also counts as a sneak attack, has a 25% chance to bypass an enemy's fortification and apply sneak attack damage and effects, though the physical damage is rolled normally. This also works against constructs, undead, and other crit-immune foes.
Rogue Strike Weakness IV
Cost: 4 action points
Action Points Spent Prerequisite: 72
Available to rogue class level 19
Prerequisites: Rogue Strike Weakness III
Rogues are trained to find weakpoints in their enemies. With this enhancement, any attack made by the rogue, that also counts as a sneak attack, has a 100% chance to bypass an enemy's fortification and apply sneak attack damage and effects, though the physical damage is rolled normally. This also works against constructs, undead, and other crit-immune foes.
If the devs are going to balance other melees with rogues assuming the rogue gets 100% sneak attack damage, then they need to give rogues the ability to actually get their sneak damage at all times. The above would probably do the trick.