How fundamentally stupid and flawed to make it unable to work while meleeing. It's out of my future plans as well. I suppose Turbine wants people to roll 500+hp healbots with 32con and 8str. So for all your shieldblocking clerics this is the prE for you!
Not quite 25%.
If you start out by assuming you never use Maximize, only Empower Healing, then Empower healing without PrE does 150%, whereas with the PrE it does 175% healing, that is an improvement of 1.75/1.5-1 ~ 16.67%
Now you can also add the bonus to your caster level for positive spells, which will increase your Cure Critical Wounds, Mass base healing from 4d6+8+20 to 4d6+8+22 (using adapted formula from DDOWiki, average 42 -> 44), this is almost 5% as well (for the lower level mass cure spells the increase is a slightly bigger number, but for single target Cure spells there is no gain, as these are capped at +20).
The two benefits combine to a multiplied total of 1.1667*1.05-1 ~ 22.43%.
If we ignore the positive auras, we can still pick up Divine Healing to take advantage of the regenerative turn attempts. Personally, I always prefer DV over DH, but just pointing out there's at least some minor healing for free from this PrE, even if you don't use the auras, and even if you don't have another healer class in your party who could benefit from DV.
Last but not least, if You take Unyielding Sovereignty as your prereq, you do get a 'free' uber-Heal from that as well, and regenerative at that. So counting the APs from this prereq towards the cost for the PrE fully is somewhat unfair - also this Heal is IMHO more useful than the one extra turn attempt you could get from Charisma II, although it probably depeneds on how many people you can pack into your positive burst, and how many of them actually require restoring their levels.
*** True? =( Well thats pretty ****** =(
Oh Want it for the positive bursts anyway, with the feats/enhancements and gear for it it will heal for 182 per turn attempt, which is awesome. Add 20 of those for the win and the aura is only cream on the cake for those times ya just healing(shroud ect) or taking a break to recuperate sp less healing via the aura.
**** that really sucked, say it aint so MrCow and that you just ****tting with us on the aura not pulsing while attacking thing.
You say it won't pusle if you are meleeing, but how about if you are using ranged. I assume the same but you klnow what happens when you do that. P.S. thank you for this info my highest cleric is only level 5 and all of a sudden i feel like leveling her.
The Aura doesn't work while attacking?
Well, thanks for the info - I was just about to try out a Battle-Cleric type of character.
Will the Aura still function when casting Light-Based spells? I may try playing a Light-Based offensive caster instead...
Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!
Can anybody confirm that it doesnt work when attacking physicaly please?
Just so we dont know that its a bad joke...
Not only does the extra 2 points of Charisma give you an extra turn, it'll also boost your Haggle skill by 1 point and improve your chances of turning Undead, should you decide to not just Aura them into oblivion.
If you're a UMDing Cleric, it's an extra point into that, too.
Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!
Yup attacking stops the aura from healing anyone at all. Ranged does not work as well. Wonder if disable device/search stops it...
Also, when you're incapped, aura does not work on yourself and others.
Figured as much . Is it just physical attacks, or do offensive spells count as well? Does damage-dealing simply 'pause' the pulsing, or does it cancel the whole effect a la Invisibility?
Still, I was more excited about DVs regenerating, and turns Halting undead rather than making them flee.
The aura healing tick is paused on incap and attack (EXCEPTION - damaging undead with the aura does not pause the healing tick) The aura timer remains counting down, however. Offensive spell casting (at least on wizard spells on a Clr 7/Wiz 13 toon) does NOT affect the tick. I posted in lammania forums about a few effects as well:
NOTE: Range is slightly larger, as per someone posted, saying its about the range of a haste spell. Divine Healing stacks only if the target is not at full HP(as per normal, I think). Still looking into the strange difference in time though.
Sadly enough, I can see this getting nerfed. Even though that would mean Clerics are still just a less useful version of a FvS. Hopefully they leave it as is though.
Really a shame about the combat limitation to the aura, but I still see times it will be useful. While I do melee quite a bit, it's not in the kind of fights that need max healing. There remain enough fights that I crouch behind the board for with cometfalls prayers and recites, so it it still ticks while offensive casting and buffing I might still be a happy man.
the aura is cleary bugged, read here for further information
http://forums.ddo.com/showthread.php?t=252826
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o