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Thread: Cleric PRE

  1. #61
    Community Member Visty's Avatar
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    Quote Originally Posted by justagame View Post
    Well doesn't THAT take the air out of things. My excitement factor for this PRE just went from 'very high' to 'not likely interested' with one post.
    agree though 25% more healing for a few ap is nice too
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  2. #62
    Community Member rendet's Avatar
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    How fundamentally stupid and flawed to make it unable to work while meleeing. It's out of my future plans as well. I suppose Turbine wants people to roll 500+hp healbots with 32con and 8str. So for all your shieldblocking clerics this is the prE for you!

  3. #63
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    Quote Originally Posted by Visty View Post
    agree though 25% more healing for a few ap is nice too
    Not quite 25%.

    If you start out by assuming you never use Maximize, only Empower Healing, then Empower healing without PrE does 150%, whereas with the PrE it does 175% healing, that is an improvement of 1.75/1.5-1 ~ 16.67%

    Now you can also add the bonus to your caster level for positive spells, which will increase your Cure Critical Wounds, Mass base healing from 4d6+8+20 to 4d6+8+22 (using adapted formula from DDOWiki, average 42 -> 44), this is almost 5% as well (for the lower level mass cure spells the increase is a slightly bigger number, but for single target Cure spells there is no gain, as these are capped at +20).

    The two benefits combine to a multiplied total of 1.1667*1.05-1 ~ 22.43%.

    If we ignore the positive auras, we can still pick up Divine Healing to take advantage of the regenerative turn attempts. Personally, I always prefer DV over DH, but just pointing out there's at least some minor healing for free from this PrE, even if you don't use the auras, and even if you don't have another healer class in your party who could benefit from DV.

    Last but not least, if You take Unyielding Sovereignty as your prereq, you do get a 'free' uber-Heal from that as well, and regenerative at that. So counting the APs from this prereq towards the cost for the PrE fully is somewhat unfair - also this Heal is IMHO more useful than the one extra turn attempt you could get from Charisma II, although it probably depeneds on how many people you can pack into your positive burst, and how many of them actually require restoring their levels.

  4. #64
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    Quote Originally Posted by MrCow View Post
    I was waiting for someone else to "DOOOOOOOOOMMMMMMM!!!!!!!1!!11!1" post about it when they discovered it but I'll just spill it. There is a limiting factor. The Positive Energy Aura can't pulse while you are attacking physically.

    *** True? =( Well thats pretty ****** =(


    Oh Want it for the positive bursts anyway, with the feats/enhancements and gear for it it will heal for 182 per turn attempt, which is awesome. Add 20 of those for the win and the aura is only cream on the cake for those times ya just healing(shroud ect) or taking a break to recuperate sp less healing via the aura.

    **** that really sucked, say it aint so MrCow and that you just ****tting with us on the aura not pulsing while attacking thing.

  5. #65
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    Default OK i'll bite

    You say it won't pusle if you are meleeing, but how about if you are using ranged. I assume the same but you klnow what happens when you do that. P.S. thank you for this info my highest cleric is only level 5 and all of a sudden i feel like leveling her.

  6. #66
    Community Member Antheal's Avatar
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    The Aura doesn't work while attacking?

    Well, thanks for the info - I was just about to try out a Battle-Cleric type of character.

    Will the Aura still function when casting Light-Based spells? I may try playing a Light-Based offensive caster instead...
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  7. #67
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    Can anybody confirm that it doesnt work when attacking physicaly please?


    Just so we dont know that its a bad joke...

  8. #68
    Community Member Adalita's Avatar
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    Quote Originally Posted by Anthem View Post
    As it reads, it's either an Advanced Faith for 6 AP, or Charisma II (also for 6 AP). Same cost, but a different angle dependent on the player/style/build. I'm not a huge fan of USov, I already have a racial Longsword proficiency that would duplicate the Basic Faith for it, and the Cha II would buy another turn/DV/Aura.

    Again, not arguing the AP cost, just pointing out there's another way to skin this cat.
    Yes good point. My cleric doesn't have anything beyond simple weapons so the longsword prof could be useful, plus I liked the one off full heal function of the USov, but then having an extra turn available from Cha II for the healing aura probably is more useful anyways.
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  9. #69
    Community Member Antheal's Avatar
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    Not only does the extra 2 points of Charisma give you an extra turn, it'll also boost your Haggle skill by 1 point and improve your chances of turning Undead, should you decide to not just Aura them into oblivion.

    If you're a UMDing Cleric, it's an extra point into that, too.
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  10. #70
    Community Member asphodeli's Avatar
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    Yup attacking stops the aura from healing anyone at all. Ranged does not work as well. Wonder if disable device/search stops it...

    Also, when you're incapped, aura does not work on yourself and others.
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
    - Main in sig, alts: Frostiee, Aliciae, Amandae

  11. #71
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    Figured as much . Is it just physical attacks, or do offensive spells count as well? Does damage-dealing simply 'pause' the pulsing, or does it cancel the whole effect a la Invisibility?

    Still, I was more excited about DVs regenerating, and turns Halting undead rather than making them flee.

  12. #72
    Community Member asphodeli's Avatar
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    Quote Originally Posted by JollySwagMan View Post
    Figured as much . Is it just physical attacks, or do offensive spells count as well? Does damage-dealing simply 'pause' the pulsing, or does it cancel the whole effect a la Invisibility?

    Still, I was more excited about DVs regenerating, and turns Halting undead rather than making them flee.
    The aura healing tick is paused on incap and attack (EXCEPTION - damaging undead with the aura does not pause the healing tick) The aura timer remains counting down, however. Offensive spell casting (at least on wizard spells on a Clr 7/Wiz 13 toon) does NOT affect the tick. I posted in lammania forums about a few effects as well:

    Quote Originally Posted by asphodeli View Post
    Happened upon a toon called Cowsoul in house P (cleric WF) and tried stacking the aura. The aura has a timer and it "stacks" (i.e it procs seperately), although it is not shown in the buff bar on the target. WF healing penalties apply. Range is about the size of a globe of invuln. Aura has a chance to critically heal as well. Divine Healing stacks. The aura also stacks with regen items. It seems to be affected by empower,maximize, and empower healing. Extend may or may not work, but it seems that the effect seems buggy when applied on the aura, sometimes it wastes a turn and the new aura is not applied, other times it gives you the normal buff time. And a few other times it gives you the extended buff time. Is there some random duration set on the aura?
    NOTE: Range is slightly larger, as per someone posted, saying its about the range of a haste spell. Divine Healing stacks only if the target is not at full HP(as per normal, I think). Still looking into the strange difference in time though.

    Quote Originally Posted by asphodeli View Post
    Sadly shadow humping doesn't work when the aura is turned on.
    Last edited by asphodeli; 06-03-2010 at 10:52 PM.
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
    - Main in sig, alts: Frostiee, Aliciae, Amandae

  13. #73
    Community Member Antheal's Avatar
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    Quote Originally Posted by asphodeli View Post
    Also, when you're incapped, aura does not work on yourself and others.
    Well that's very disappointing, and potentially catastrophic.
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  14. #74
    Community Member asphodeli's Avatar
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    A globe of invulnerability will block the aura as well.
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
    - Main in sig, alts: Frostiee, Aliciae, Amandae

  15. #75
    Community Member asphodeli's Avatar
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    Quote Originally Posted by MrCow View Post
    How many levels of cleric and what is the total level of the character? I have a feeling that it is basing its duration on Cleric Levels in some situations and Character Level in other situations.

    And just to see if I'm possibly right with my theory I'm going to guess that you have 8 levels of cleric on a level 20 character?
    At the moment on Lammania my toon is Clr 7/13 Wiz. Will keep trying to reproduce this bug.

    EDIT: Bug reproduced. Simply cast any spell, wizard or cleric, before activating the aura.
    Last edited by asphodeli; 06-03-2010 at 11:21 PM.
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
    - Main in sig, alts: Frostiee, Aliciae, Amandae

  16. #76
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    Sadly enough, I can see this getting nerfed. Even though that would mean Clerics are still just a less useful version of a FvS. Hopefully they leave it as is though.

  17. #77
    Founder Anthem's Avatar
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    Quote Originally Posted by Antheal View Post
    Not only does the extra 2 points of Charisma give you an extra turn, it'll also boost your Haggle skill by 1 point and improve your chances of turning Undead, should you decide to not just Aura them into oblivion.

    If you're a UMDing Cleric, it's an extra point into that, too.
    Just a heads-up that the Cha doesn't help TU chance, only calculated level does that. Cha just ups the number of them affected.

  18. #78
    Founder Anthem's Avatar
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    Really a shame about the combat limitation to the aura, but I still see times it will be useful. While I do melee quite a bit, it's not in the kind of fights that need max healing. There remain enough fights that I crouch behind the board for with cometfalls prayers and recites, so it it still ticks while offensive casting and buffing I might still be a happy man.

  19. #79
    Community Member Visty's Avatar
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    the aura is cleary bugged, read here for further information
    http://forums.ddo.com/showthread.php?t=252826
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