Results 1 to 5 of 5
  1. #1
    Community Member Veriden's Avatar
    Join Date
    Nov 2009
    Posts
    990

    Default Heres one for the books, subdual damage

    I'm not sure if this has ever been mentioned but perhaps the best form of combat isn't out right killing your foe, some times its knocking them out.

    For instance, necro 3 all those ignorant npcs we're not alllowed to kill? Why can't we knock them out? Heck, why can't we knock out friendly npcs to keep them alive. Let us carry or drag them along.

    I mean seriously there is no form of education in storm reach for what to do for obvious and obnoxious forms of stupidity...like charging a mob of mephits and flesh renders unarmed...with out monk training. Common sense 0 bad programming 1.

    So heres what I propose; new level 1 feat you get it automatically just like sneak, defensive fighting (with base attack +1) and the ability to drink potions. Subdual damage. You take a -4 to hit but you deal non-lethal damage. (we'll say its like power attack and defensive fighting can only have that on and not the others and a spell ends the stance) This way we can keep dumb npcs alive and keep from failing some missions we otherwise would not because our own lack of baby sitting skill.

    And for a role play (instead of roll play) purpose to this game a Lawful good paladin in Necro 3 wouldn't kill willingly any of the people who are merely mind controlled, no he'd knock them in the back of their head with the flat of his sword, disarm them, and tie them up to keep them out of the way. We're not allowed to play evil alignments so why allow us to do evil deeds?

  2. #2
    Community Member Combat_Wombat's Avatar
    Join Date
    Oct 2009
    Posts
    416

    Default

    rogues need sap
    Quote Originally Posted by Tolero View Post
    Ultimately you can lead a horse to water, but you can't make it be a good player.
    Quote Originally Posted by Tarrant
    Please don't make posts like this, thanks.
    You can give a man fire and he will be warm for a day, but set him on fire and he will be warm for the rest of his life.

  3. #3
    Community Member Veriden's Avatar
    Join Date
    Nov 2009
    Posts
    990

    Default

    Quote Originally Posted by Combat_Wombat View Post
    rogues need sap
    to clarify I don't think he means the feat...black jack, wooden chloroform, nap-sack...and other names one might have come up with.

  4. #4
    Community Member
    Join Date
    Mar 2010
    Posts
    141

    Default

    The idea, while awesome in PnP, hurts my brain to think of how'd they'd implement it against npcs while not letting the npc take friendly fire. I'm referring to your example of the "protect the npc" quests.

    However, subdual damage vs DR less mobs would be a good idea. However sounds super easy to abuse. My PnP players enjoyed having one character with a subdual weapon (magic effect) to help knock the enemies out. Even if they weren't trying to keep said enemy alive they'd happily let the subdual meet up with the enemies total, and coupe de grace it when it fell.

    Thanks for throwing the ball back into the book though.

  5. #5
    Community Member Veriden's Avatar
    Join Date
    Nov 2009
    Posts
    990

    Default

    While I understand where you're coming from you have valid points it could be quite abused except for one thing, to knock some one out you still have to bring them to 0hp. I don't think it would be too hard to impliment really if its treated like a stance (see power attack, defensive fighting, and sneak) Yes, you'd gain critical damage against ko'd foes so the solution here is to give them a slow regeneration rate from being ko'd. We have the spells sleep and deep slumber, same pretense but lets melees adapt to the situation. It would open a new list of character builds I think and expand the value of tactical play outside of point and click.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload