I didn't get much response posting this in the rogue forums. I'm hoping to get a little more feedback out of this.
I'm looking for feedback on my current level 12 rogue's equipment set. I'm more or less married to my build for the time-being, but I'll give the basics to help with equipment optimization. What I'm looking for is advice on the best equipment set I can get for my build. Below I've listed the main gear I currently carry. I have about 400k pp to get new stuff. Specifically, I'm looking for advice on 1) weapon sets I should keep prepped 2) weapon enhancements I should try to acquire 3) armor advice (I'm at a crossroads here between helpful armor class and robes/outfits) 4) items I may have overlooked and should make an effort to acquire, especially in the trinket, gauntlet, head, and neck slots 5) equipment I'm carrying around that is dead weight that I should just ditch, 6) Adventure Packs I should purchase for vital equipment.
Abilities (plus items)
Str 10 (14)
Dex 23 (28)
Con 10 (14)
Int 16 (20)
Wis 14
Cha 8
Feats
Least Mark of Healing
Lesser Mark of Healing
Greater Mark of Healing
Weapon Finesse
Two Weapon Fighting
(planning ITWF and GTWF plus potentially two levels of fighter for ICiercing and Toughness/traded with GTWF)
Skills
All the normal stuff, Search, Disable Device, Open Lock, and UMD are maxed. Others to taste.
Enhancements
Focused on Assassin II plus Extra Dragonmark Use
Main equipment (stuff I normally keep equipped) is listed first in each category. Alternate equipment that I equip on a conditional basis is listed after dashes. I'd be happy for feedback on swapping out whether I should swap out any of my main equipment for other stuff I have (or could easily acquire).
Armor
Deathblock Robe of Moderate Fortification
-Deathblock Robe of Improved Acid Resistance (20)
-Deathblock Robe of Lightning Resistance (10)
-Lesser Fire Guard Outfit of Heavy Fortification
-Deathblock Robe of Invulnerability
-+5 Studded Leather Armor (with +1 Dodge Ritual)
-+5 Heavy Mithral Shield (with +1 Dodge Ritual)
Weapons
+1 Holy Burst Dagger of Pure Good (+Icy Burst)
+1 Metalline Light Mace of Pure Good (+Frost)
-+1 Holy Burst Sickle of Pure Good (for zombies)
-+2 Holy Burst Sickle of Vertigo (+2) (for zombies)
-+2 Holy Light Mace of Pure Good (for skellies)
-+1 Holy Burst Light Mace of Everbright (for skellies)
-+2 Flaming Rapier of Improved Destruction (for debuffing)
-+1 Seeker Rapier of Greater Parrying
-+3 Anarchic Light Mace of Shattermantle (+Frost) (for debuffing)
-Muckbane
-Muck's Doom
Shoulders
Cloak of Resistance (+4)
-Charismatic (+2) Cloak (for Haggle and UMD)
Head
Clever (+4) Helm
Neck
Proof Against Poison Necklace of Eloquence (+7)
-Disease Immunity Necklace of Haggle (+10)
-Necklace of Heroism (x1)
Eyes
Goggles of the Eagle (+11)
-Goggles of Minute Seeing (+11)
-Goggles of Disabling (+11)
-Visor of the Flesh Render Guards (Death Ward x1)
Rings
Blindness Ward Ring of Minute Seeing (+7)
Feather Falling Ring of Swimming (+3)
-Ring of Divine Power (x1)
Trinket
Voice of the Master
-Pendant of Time
Feet
Striding Boots (+20%)
Hands
Dextrous (+5) Gloves
Wrists
Ogre Power (+4) Gloves of Sustenance (+3)
Waist
Health (+4) Belt
Adventure Packs
Sharn Syndicate
Shan-To-Kor
Catacombs
Tangleroot Gorge
Sorrowdusk Isle
Delara's Graveyard
Necropolis Part 1
Thanks for any help.