Results 1 to 20 of 141

Thread: Shintao Monk

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Founder Brother_Solar's Avatar
    Join Date
    Jan 2006
    Posts
    232

    Default Shintao Monk

    First I'll post the useful information without my opinion:

    Shintao Monk I
    Prerequisites: 16 Action Points spent, Monk level 6, Path of Harmonious Balance: Fists of Light, Stunning Fist, Monk Concentration II, Monk Improved Recovery I, and one of: Cleave, Combat Expertise, Diehard, Discipline, Luck of Heroes, Precision, Resilience, or Self Sufficient
    You guide others on the path of enlightenment, leading by example. You gain the ability to expend ki to smite evil creatures, and can create a Protection from Evil effect, warding allies from domination and improving defenses against evil opponents. You unarmed attacks now bypass Byeshk damage reduction

    Shintao Monk: Smite Evil
    Ki Cost: 15
    Target: Foe, Directional, Breakable
    Cooldown: 30 seconds
    You have the ability to expend ki to deal devistating blows in melee against evil creatures. You gain twice your Wisdom modifier to your attack roll and a damage bonus based on your monk level. This ability counts as a Light move

    Shintao Monk: Protection from Evil
    Ki Cost: 5
    Target: Friend, Self
    Cooldown: 3 seconds
    Duration: 1 minute per (monk?) level
    At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical and mental control and compulsions. This ability counts as a Light move.


    Shintao Monk II
    Prerequisites: 42 Action Points spent, Monk level 12, Shintao Monk I, and one of: Rise of the Phoenix or Monk Improved Recovery III
    Invaders from other realities have learned to fear your prowess. You gain the ability to expend ki to dismiss outsiders, and your unarmed attacks now bypass Cold Iron damage reduction.

    Shintao Monk: Dismissal
    Ki Cost: 25
    Target: Foe, Directional, Breakable
    Save: 10 + Wisdom Modifier + Monk Level (Will)
    Cooldown: 15 seconds
    You perform a melee attack that attempts to force an extra planar enemy back to its proper plane. A successful Will save negates this effect. (DC = 10 + Wisdom Modifier + your monk level). This ability counts as a Light move.
    Last edited by Brother_Solar; 06-02-2010 at 08:14 PM.

  2. #2
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Thank You! Stuck at work and was dying to see this info!
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  3. #3
    Founder Brother_Solar's Avatar
    Join Date
    Jan 2006
    Posts
    232

    Default

    Now I'll post my opinion (which is largely disgruntled).

    Shintao I was mostly not worthwhile. Shintao II is the same. Monk Improved Healing III I'm willing to take, but Rise of the Phoenix is definitely not worth the AP expense.

    Cold Iron bypass is nice, but not nice enough to bother meeting the requirements of Shintao I. The Dismissal strike ability is nice (it has a good DC and could be quite useful in many quests), but again, not enough for me to force a spec into Shintao I.

    That's it. There's nothing else for me to even type about. Shintao II got two abilities: a Dismissal strike on a 15 second timer, and Cold Iron bypass.


    Oh, I will comment that the 30 second timer on the Smite make the ability worthless. It's not even worth the bar space. Sure, I crit for well over 200 on a stunned evil mob, but once every 30 seconds? No, Earth IV is much, much better, and I can't have both.
    Last edited by Brother_Solar; 06-03-2010 at 01:09 AM. Reason: Typo.

  4. #4
    Community Member J1NG's Avatar
    Join Date
    Jul 2009
    Posts
    1,755

    Default

    Quote Originally Posted by Brother_Solar View Post
    Now I'll post my opinion (which is largely disgruntled).

    Shintao I was mostly not worthwhile. Shintao II is the same. Monk Improved Healing III I'm willing to take, but Rise of the Phoenix is definitely not worth the AP expense.

    Cold Iron bypass is nice, but not nice enough to bother meeting the requirements of Shintao I. The Dismissal strike ability is nice (it has a good DC and could be quite useful in many quests), but again, not enough for me to force a spec into Shintao I.

    That's it. There's nothing else for me to even type about. Shintao II got two abilities: a Dismissal strike on a 15 second timer, and Cold Iron bypass.


    Oh, I will comment that the 30 second timer on the Smite make the ability worthless. It's not even worth the bar space. Sure, I crit for well over 200 on a stunned evil mob, but once very 30 seconds? No, Earth IV is much, much better, and I can't have both.
    My thoughts are pretty much the same. Hence the phrase I've been saying "It's died a premature death".

    Or maybe I should just say

    "It's dead Jim"?

    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  5. #5
    Community Member Aerendil's Avatar
    Join Date
    Nov 2007
    Posts
    2,187

    Default

    This is when Eladrin will probably bust out Shintao III - all unarmed strikes are treated as metalline of pure good, and introduce exalted smites as the ki-fueled ability for that tier.

    Right? Right?

    /nudge nudge.

    Work with me.

  6. #6
    Founder Brother_Solar's Avatar
    Join Date
    Jan 2006
    Posts
    232

    Default

    There's life Jim... but not as we know it.

  7. #7
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    My Thoughts:

    1) Whirling Steel Strike should be added to the list of “and one of:” feats. The Order of the Broken Blade is so in line with this PrE thematically that it’s not funny.

    2) The Smite Evil effect should drop in Ki cost and cooldown timer at each tier. No need to do exalted smite like effects (so we don’t start stepping too far into paladin territory). But it has to be something that players will be willing to use often in combat.

    3) The Dismissal ability is nice, against trash, but lacks majorly against boss creature. Turbine should add in a “If creature is not banished it takes 600 points of damage” effect to the strike. This brings Harmonious Balance monks more inline with Inevitable Dominion monks without neutering the ID monks. (Dismissal will only do it’s damage effect against extraplanars while Touch of Death will continue to affect everything.)
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  8. #8
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by Brother_Solar View Post

    Shintao I was mostly not worthwhile. Shintao II is the same. Monk Improved Healing III I'm willing to take, but Rise of the Phoenix is definitely not worth the AP expense.
    Well, you don't have to take both. You can take one or the other. Guess which one practically ALL Shintao Monks will take???
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  9. #9
    Community Member J1NG's Avatar
    Join Date
    Jul 2009
    Posts
    1,755

    Default

    Quote Originally Posted by Arkat View Post
    Well, you don't have to take both. You can take one or the other. Guess which one practically ALL Shintao Monks will take???
    *excitedly* Oooh! Oooh! Let me guess!

    Er... Is it... C?



    Hey Turbine treats Monk players as dumb, might as well act like it.

    Really, Turbine, want to know what wasted time, money and effort is? The Shintao Monk PrE. (Purely my opinion here, but hey it needs to be voiced. So many reasons why, but just look up the Monk threads on why. Don't want to derail too much here)

    I know this is really beating the same horse all over again, so I'll just re-adjust that phrase...

    "It's dead J1NG"

    Hoping the Henshin Mystic doesn't die as quickly.

    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  10. #10
    Founder Brother_Solar's Avatar
    Join Date
    Jan 2006
    Posts
    232

    Default

    Quote Originally Posted by Arkat View Post
    Well, you don't have to take both. You can take one or the other. Guess which one practically ALL Shintao Monks will take???
    Yep, I was just noting how lopsided the "options" were.


    Oh, I should mention: although the Shintao Monk: Protection from Evil ability is supposed to count as a "Light" move, currently it does not. Casting it three times in a row did not bring up my Light:Light:Light finisher. The Smite and Dismissal abilities are working as advertised.

  11. #11
    Community Member vmsbass's Avatar
    Join Date
    May 2008
    Posts
    195

    Default

    Don't forget to make sure that your smites are not robbing you of an attack. I did some testing with my pally unarmed smites and only one attack fires off when performing a smite. That is, no off hand attacks occur when a smite is fired. One more strike against this so far useless ability.

  12. #12
    Founder Brother_Solar's Avatar
    Join Date
    Jan 2006
    Posts
    232

    Default

    Quote Originally Posted by vmsbass View Post
    Don't forget to make sure that your smites are not robbing you of an attack. I did some testing with my pally unarmed smites and only one attack fires off when performing a smite. That is, no off hand attacks occur when a smite is fired. One more strike against this so far useless ability.
    Are you certain this isn't just because of the changes to the Two Weapon Fighting feat line?

    [WRONG]At any rate, the monk smites can go off once or twice, depending on if you get an off-hand proc. It could potentially go off 3 times if you are in Wind stance (one normal, one double-strike, and one off-hand).[/WRONG]

    Further testing shows that the monk smites remove the chance for off hand attacks. Definitely just went down in value. A lot.
    Last edited by Brother_Solar; 06-03-2010 at 01:36 PM. Reason: I was mistaken.

  13. #13
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Brother_Solar View Post
    Shintao Monk II
    Prerequisites: 42 Action Points spent, Monk level 12, Shintao Monk I, and one of: Rise of the Phoenix or Monk Improved Recovery III
    Invaders from other realities have learned to fear your prowess. You gain the ability to expend ki to dismiss outsiders, and your unarmed attacks now bypass Cold Iron damage reduction.
    Shintao II (and III) really needs Smite Evil to continue improving like it does for Paladins. The devs should remember that giving Paladins Exalted Smite was crucial to making those players feel like Smite Evil was worthwhile.

    Shintao Smite Evil II should have +1 crit multiplier, +1 critical threat, and 25 second cooldown (5 less). The Ki cost should only increase by 0-1.
    Shintao Smite Evil III would bring it to a total of +2 multiplier, threat, and 20 second cooldown.

    That means the unarmed smite is like a 17-20/x4 weapon. That brings the extra damage from Smite Evil to a 75% chance of +67, a 10% chance of +418, and a 10% chance of +367 (assuming regular hit is 50). That's an average total of +128 damage, or 25% of what dark monks have been doing with TOD since level 9. If the devs feel an x4 attack with +67 damage is too good at killing a stunned monster, they could instead swap the +multiplier for more +threat, making it a 12-20/x2 attack instead.


    PS. In addition, Shintao monks should get +1 use of Paladin Smite Evil, and stack Monk+Paladin levels for the purpose of Smite Evil damage from either class. They should probably also get an AC aura like paladins, but weaker.

  14. #14
    Community Member Aerendil's Avatar
    Join Date
    Nov 2007
    Posts
    2,187

    Default

    ^^ Yep, an improvement with the smite evil line would definitely be nice. As A_D mentioned, the light side definitely needs some form of ability to mirror the dark side's ToD.
    Rise of the Phoenix doesn't even come close to being an equal to ToD. Especially given the fact that it's a readily available spell to 2 classes, and available to everyone in game via certain items (ring of the ancestors, cakes, etc.).

    On a side note re: Monks, how have the new void strikes panned out? what is the damage on them, and is there a void X 3 finisher?
    Has anyone tested out the void-dark-void charm, or the void-light-void buff?

    Curious about those.

    Also, has the dps loss been noticeable with 80% offhand attacks? Has lag been reduced at all?
    Is doublestrike noticeable?

  15. #15
    Founder Brother_Solar's Avatar
    Join Date
    Jan 2006
    Posts
    232

    Default

    Quote Originally Posted by Aerendil View Post
    On a side note re: Monks, how have the new void strikes panned out? what is the damage on them, and is there a void X 3 finisher?
    Has anyone tested out the void-dark-void charm, or the void-light-void buff?

    Curious about those.
    For the answer to some of these, you could check the other thread:

    http://forums.ddo.com/showthread.php?t=252314

    I split out the info so that we could discuss (i.e., QQ about) Shintao by itself.
    There is no Void:Void:Void finisher currently.

  16. #16
    Community Member vmsbass's Avatar
    Join Date
    May 2008
    Posts
    195

    Default

    Quote Originally Posted by Angelus_dead View Post
    Shintao II (and III) really needs Smite Evil to continue improving like it does for Paladins. The devs should remember that giving Paladins Exalted Smite was crucial to making those players feel like Smite Evil was worthwhile.

    Shintao Smite Evil II should have +1 crit multiplier, +1 critical threat, and 25 second cooldown (5 less). The Ki cost should only increase by 0-1.
    Shintao Smite Evil III would bring it to a total of +2 multiplier, threat, and 20 second cooldown.

    That means the unarmed smite is like a 17-20/x4 weapon. That brings the extra damage from Smite Evil to a 75% chance of +67, a 10% chance of +418, and a 10% chance of +367 (assuming regular hit is 50). That's an average total of +128 damage, or 25% of what dark monks have been doing with TOD since level 9. If the devs feel an x4 attack with +67 damage is too good at killing a stunned monster, they could instead swap the +multiplier for more +threat, making it a 12-20/x2 attack instead.


    PS. In addition, Shintao monks should get +1 use of Paladin Smite Evil, and stack Monk+Paladin levels for the purpose of Smite Evil damage from either class. They should probably also get an AC aura like paladins, but weaker.
    Good suggestions, but I think the priority still should be ensuring that the Smite attack no longer eliminates the off hand attack, and that the extra damage is applied to this off hand attack they way it is for all other two weapon fighters. This of course only applies to those monks that use handwraps; which is massive majority I believe.

  17. #17
    Founder Brother_Solar's Avatar
    Join Date
    Jan 2006
    Posts
    232

    Default

    Nevermind, further testing shows that I was not observant enough with my initial testing. Using the Shintao Monk Smite does indeed eliminate your offhand attack proc chance.
    Last edited by Brother_Solar; 06-03-2010 at 01:32 PM. Reason: I was mistaken.

  18. #18
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Brother_Solar View Post
    Smite was working on unarmed off-hand procs the same way that the elemental strikes do. There was only an 80% chance that it would work (GTWF), but I definitely saw some double 200+ hits against stunned critters.
    But unfortunately, unarmed smites don't seem to trigger the off-hand attack.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  19. #19

    Default

    Quote Originally Posted by Coldin View Post
    But unfortunately, unarmed smites don't seem to trigger the off-hand attack.
    Disappointing. This makes this "bonus" ability basically:

    "Pay 15 ki: reduce the amount of damage on your next attack by suppressing your offhand hook."

    Whereas the unarmed/Pally Smite bug could arguably be "working as intended", having the Shintao PrE ability not work with unarmed (or, more precisely, be a *net penalty* when used) is clearly a bug.
    The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload