Currently, without windstance or haste speed increases, you swing ~180 times a minute. Following the patch, you will swing ~162 times a minute. All other TWF builds will be similarly impacted. Additionally, weighted handwraps are apparently being severely nerfed, to the point of probably being pointless. To me this is more of a blow than the speed decrease, which at least affects a lot of other classes (misery loves company). In exchange for these nerfs are a bug fix to weighted handwraps that will add the percentage to your stunning fist activity, an amazingly crappy light path pre, and a potentially useful extra light path strike (+5 to attack and skill).
Up to you to decide if you're now in a 'dump' class, and which class you'd enjoy more. I would definately hold off on that TR till you find out.
First of all.. if they stack mulplicatively, then haste is only 14.5% instead of 15%. So... 9.5% instead of 10%. We are starting to get a little silly in how in depth we're getting.
Wind IV no longer gets any offhand bonuses, so it's still a 20% hit there. And it's a full 20% hit for monks, unlike all other classes that only get half their strength bonus to offhand attacks.
Double strike does benefit ki attacks. You're correct on that. However, how much of it have you tested. Eladrin admitted that ToD was coded differently and may not spawn a doublestrike. If you've tested it... then cool, that's one thing going in our favor. That being said, double ToDs would only add about .96 damage per swing... far more than is being lost with the speed hits.
And the eSOS and glancing blows nerf would only be a proxy buff if those fighting styles were clearly superior to monks. And if we admit that... then there was no need to rebalance them in the first place.
What you are continuing to miss here is the when you do a feat swap the system compaires the prereq's against you stats at the level where you received the feat being swapped. So since the last feat gained was at level 18 then the system checks for what your stats were at level 18 to see if you qualified.
Why, because we have a static mod in regards to our lvl and a noncombat stat?
I understand they are going to be giving us the weighted boost from wraps now just always curious about the reason we need 15ki still when our ki generation will more then likely go down with the change in twf.
Last edited by Soleran; 06-03-2010 at 06:27 PM.