I'll elaborate a little bit on this passage.
In Magic The Gathering, there are some
keywords used in place of the full explanation of the attribute or ability. Keywords have three functions: they ease communication by giving a single word to communicate the ability, instead of a phrase; they reduce the amount of words on a card for that ability, leaving room for more abilities which, in turn, expends the design space; and they make
more complex cards easier to read to veteran players.
Of course, there is a drawback to keywords: it's harder for new players to understand a card.
That is why the cards in core sets - the sets aimed at new players - have
reminder texts for each keyword. The goal is that "that way new players will get to learn what all the basic Magic abilities (like flying, first strike, fear, and vigilance) actually do. Hopefully, by the time they move up to expert level sets they won't be confused when they run into a keyword like 'defender' and everybody just winds up happier than they have been." Additionally, when a new keyword is introduced in a block,
commons have a reminder text for that keyword but
rares cards might not.
This is the model DDO should be copying, at it achieves the best of both world.
In DDO, the abilities deserving a reminder text should be:
- All feats that have a requirement that can be achieved before BAB 6.
- Level 3 spells and lower.
- All items whose ML is lower than 6.
- All skills.
- All enhancements below level 6.
- Anything that the player is unlikely to have read about before that moment, even if it is high level.
By following these guidelines, it should cover most of the gameplay experience while not harassing veterans with stuff they already know like what a d6 or what being paralyzed mean. The problem of keywords making the game hard to learn is real, but so is wordiness.
By the way, here are a few things that could use a reminder text:
- All conditions (explaining what it does)
- All abilities (explaining the basic of what it grants)
- Everything with a bonus type (explaining stacking)
- Dodge and Exceptional bonuses (explaining how it stacks)
- Hate/aggro (explaining what it is, a bit)
- DC (what it does)
- Possibly other stuff in that list I didn't think of