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  1. #41

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    Quote Originally Posted by Sweetsoul86 View Post
    I'm sorry but you're wrong about this picture, next to damage it does have the die.
    Look at the description of Maiming and Chaotic Outsider Bane.
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  2. #42
    Community Member TheJusticar's Avatar
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    Quote Originally Posted by Sweetsoul86 View Post
    I'm sorry but you're wrong about this picture, next to damage it does have the die.
    Look before you shoot. Read the descriptions carefully.

  3. #43
    Community Member Ethias's Avatar
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    Quote Originally Posted by Sweetsoul86 View Post
    I'm sorry but you're wrong about this picture, next to damage it does have the die.
    See the weapon effects. Outsider bane, maiming.

  4. 06-03-2010, 12:40 AM


  5. 06-03-2010, 12:41 AM


  6. #44
    Community Member MarcusCole's Avatar
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    Quote Originally Posted by Borror0 View Post
    Look at the description of Maiming and Chaotic Outsider Bane.
    This
    Ishamiel ~Rhayak ~ Badhorse ~Kyode ~ Drhorrible ~ Hjealmeh
    ChaosKnights ~~~ Argonnessan
    Quote Originally Posted by Eladrin View Post
    That's pretty awesome. Armor plated earslugs...

  7. #45
    Community Member TheJusticar's Avatar
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    As other's have said, damage ranges are statistically inaccurate. The chances of rolling
    3 x 1 (or 3 x 6 in a row) in a row (in the case of 3d6) is infinitesimal smaller than rolling any other number combination. This also deceives the new player to think each damage roll has an uniform chance of being between 3-18 which I honest to God hope it's NOT the case behind the scenes. Each 1d6 needs to be uniform probability, but the whole roll better not be.

  8. #46
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    This change makes the texts way harder to read imo. I like it way more the DnD way it's now. Easier to read and DnD. Please don't change this, it looks horrible.

  9. #47
    Community Member Bloodhaven's Avatar
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    Quote Originally Posted by Anthios888 View Post
    They should make it 3.5 -- dice are geeky!
    Genius! You just fixed the Lag problem for DDO. Don't roll dice for damage at all! 1d6? NO the new damage is 3! 2d6? NO the new damage is 6! this should clear up allot of server lag. Intim 45 + 1d20? NO Intim 55! <take 10 rule for all rolls!>

    Just eliminate all the rolls for anything!

    This can make it even easier for people who have no idea what Dice are to understand.


    /sarcasm off
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    And when you do it everyone's like "omg I want to give birth to that guy's BABIES!".

  10. #48
    Community Member TheJusticar's Avatar
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    Quote Originally Posted by Bloodhaven View Post
    Genius! You just fixed the Lag problem for DDO. Don't roll dice for damage at all! 1d6? NO the new damage is 3! 2d6? NO the new damage is 6! this should clear up allot of server lag. Intim 45 + 1d20? NO Intim 55! <take 10 rule for all rolls!>

    Just eliminate all the rolls for anything!

    This can make it even easier for people who have no idea what Dice are to understand.


    /sarcasm off
    I wish it was only sarcasm. I'm beginning to get that creepy feeling that they're gonna pigeon hole all sorts of rolls with the excuse of "dice roll lag" so now let's complete the transition to making DDO yet another WoW-clone (with semi-random numbers) out there. Effing brilliant.

  11. 06-03-2010, 01:21 AM


  12. #49
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    Quote Originally Posted by Tolero View Post
    You didn't "lose" any dice. It's there beneath the new text in your screenshot:

    "Delivers a jolt of 1 to 6 electricity damage per caster level (up to a max of 30 damage at caster level 5) to any enemy you touch.

    D&D Dice: Deals 1d6 electricity damage per caster level (max 5d6)"

    I recommend folks wait until the release notes are posted tomorrow before providing extensive feedback. We enabled Lamannia for folks to start their character copies today, and release notes and feedbacking will begin tomorrow.
    I play at max resolution, and have a 23" widescreen monitor. When I inspect my mineral2 greataxe, the entire description does not fit onto my play screen. How will having two descriptions of the same thing make that better?

    Borror0 did a very good job of rewriting the effect descriptions. Follow his advice please

  13. #50
    Community Member Samadhi's Avatar
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    So so freakin lame

    1d6 is terminology used in a lot of games besides just ddo/dnd. It isn't exactly hard to learn or understand...
    sravana, kirtana, smarana, dasya, atma-nivedana
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  14. #51
    Community Member bbqzor's Avatar
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    Ok this change is just flat out hard to read. It simply does not provide enough information in an easy to read format, making it the opposite of whats intended.

    I dont want to see 3 to 18 on a greensteel great axe and then have to do mental math backwards to figure out its 3d6, or worse yet 8 to 23 instead of 3d6+5 which is even more complicated. And I dont want to see 1 to 6 per caster level and then have to do mental math to figure out its 20 to 180 for me. Both of those are extra mental steps.

    If you want to add straight numbers for people unaccustomed to using #dX fine. But put that underneath at the bottom (preferably with a check box to collapse that part of the description in the options menu), not the other way around.

    The vast majority of the user base either already knows how to read die codes or has likely learned. Making all the current users do extra work in case someone new joins is rather backwards thinking, in my opinion. Dont punish the current users by making the entire UI less legible without a way to turn it off or toggle it to the current version. Please.

  15. #52
    Community Member enigma1122's Avatar
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    Quote Originally Posted by Eladiun View Post
    I still miss THAC0.

    Ditto.

  16. #53

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    It's not minor if it's misleading or incorrect. Is 2d6 going to be explained to be 2 to 12? If so that's very misleading. 2d6 does not have the same likelyhood of a 12 being rolled as it does a 7. But 2 to 12 makes it seem like your chances for a 2, a 7, or a 12 are identical. I realize over time it may average the same, but it's still not the same distribution.

    Can you please clarify? If it is still operating like a dice roll, then you should eliminate the "2 to 12" language as its misleading and thus will add to confusion, not help it.
    Last edited by Patience; 06-03-2010 at 01:45 PM.
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  17. #54
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    Please do not do this.

    This is Dungeons and Dragons Online. Dungeons and Dragons. 36 years of dice rolling. 36 years of tradition.

    Back in the day it went from saying "roll the six sided dice" to "roll the d6".

    d = dice. The number after the d is how many sides the dice has. It's easy to understand. 3d6 = 3 six sided dice. no problem.

    Besides I tough my son basic math and geometry using D&D dice and not only did he learn, he enjoyed it. This in itself was amazing as he doesn't really have a mathematical mind.

    I therefore challenge DDO to seize the opportunity to influence the lesser learned and make this world a more educated and productive place

  18. #55
    Community Member Tapsimanxer's Avatar
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    Thumbs down

    my reason for playing this game instead of others is because i played a lot of d&d before, and the reason i started playing d&d is because i was amazed at all the different sided dice when i was a kid. the d20 is iconic. please dont make it just as a side note.

    i like bororo's summarized item description too. there are times when i read a player's or item's description, it's too long to fit in my screen.

  19. #56
    Community Member lazylaz's Avatar
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    I've been shaking my head in amusement at all the doom-mongering about nerfs and quitting but I really don't like the thought of them changing '1d6' to anything else, for all the reasons that everyone has.

    Turbine please don't do it.
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  20. #57

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    Quote Originally Posted by Rabscuttle View Post
    I play at max resolution, and have a 23" widescreen monitor. When I inspect my mineral2 greataxe, the entire description does not fit onto my play screen. How will having two descriptions of the same thing make that better?

    Borror0 did a very good job of rewriting the effect descriptions. Follow his advice please
    I play at 1080P on a 32 inch widescreen and yes Mineral 2 radiance 2 and hound shield all 3 get the top inch or so chopped off
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  21. #58
    Community Member Sweetsoul86's Avatar
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    Quote Originally Posted by Borror0 View Post
    Look at the description of Maiming and Chaotic Outsider Bane.
    He said there were NO d&d dice, so I'm sorry but I did look and it's still wrong. I see that there aren't any die in any other places (such as maiming and chaotic outsider bane) and I agree it should be put back to the original but there is a 1d6 on that description next to damage.
    Last edited by Sweetsoul86; 06-03-2010 at 04:41 AM. Reason: being more specific

    Quote Originally Posted by Sogrin View Post
    Please be advised that when dealing with Khyberians, do not take everything for granted, always expect the worse and maybe you'll survive the first 5 minutes of what some of us will do to you. ESPECIALLY Sweetsoul.

  22. #59
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    ivé been trollling all the nerf QQ hapily all over but...

    ..this change is dumb. 1d6 is clear as it gets. throw up a tooltip on login:

    DDO:EU uses d4, d6, d8, d10, d12, d20 and d100 dice. in this way a 1d4 means rolling a 4 sided dice (1-4). a 2d4 means rolling two 4 sided dice (1-4 + 1-4 = 2-8). Enjoy.

    now, lets repeat after the temko. Do not make descriptions dumber, make them DESCRIPTIVE

    saying 1d6+5 = 6-11 damage is right, but also very **** wrong. it's not. it's 1-6 + 5 damage. then applied to all other things like Power attack.

    please stop the dumb-useless stuff. make the game mechanics easier to comprehend, not descriptions stupid to read.

  23. #60
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    As another one noted already.

    writing "damage 1-6" instead of 1d6 doesnt make a difference in meaning, but writing "damage 2-12" for 2d6 is misleading, as the damage is not linearily shared about the values, but in a statistical manner with the main probability in the middle (6 in this case)

    You are clearly leading the new people on the wrong track with that!

    Better idea would be to include a little more text from jeets at the shore when you arrive to tell about dice rolls and their meaning, or other npc's at other places - even some board like those new quest boards describing this would be a lot better.

    And come on, someone who cant understand dice notation no matter what, wont be able to get much farther then korthos island anyway as the concept of lvling will be much too complicated for him - especially when looking at feats, abilities, enhancements and classes...

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