Page 3 of 3 FirstFirst 123
Results 41 to 59 of 59
  1. #41
    Founder Potvin's Avatar
    Join Date
    Feb 2006
    Posts
    516

    Default

    You know, I actually understand the reduction from 5% to 3%...but not making it auto stun as well?

    Turbine, holy ****. You are neutering my character (and no, I'll quit before I roll and build up another).

    Either make it 3% and auto-stun, or leave it at 5% with the fort save. Either/Or. Implementing both destroys the wrap class.
    Stabbius Maximus, halfling rogue returning after like 12 years.

  2. #42
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Posts
    5,415

    Default

    They just might fix the Lag with all these undesired updates.

    Reduce Weighted and give a save means mobs won't get stunned so no crit damage=no DPS = no DPS lag.

    I think I am beginning to see how they are fixing the lag...

    All I can do is hope they scale the mobs like they are scaling us, otherwise I think they may have killed Epic (which will eliminate the Lag complained about in Epic raids).

    On the face of it these changes look like they will strenghten the position of the mobs, weaken crowd control and reduce overall DPS damage.

    To me that means I am going to have to heal more and make my mana last longer. Based on what I am seeing here with the loot changes there is no reason for me to grind any of my clerics through these quests. Well at least I will save money by not buying pots from the DDO store anymore, maybe I'll TR to hagglebard..
    Last edited by JOTMON; 06-03-2010 at 08:44 AM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  3. #43
    Community Member
    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by Sinni View Post
    now let's compare it to the equivalent item properties: vertigo and uhmm... destruction? those add to trip and sunder and are basically the same as weighted. only, there is no passive chance to trip/lower AC. it didn't make much sense to begin with that this is in only in weighted items. now the nerfed it to balance that out a bit.

    i stick with what few others said: good change imo. it was overpowered.
    With all due respect... Vertigo? Is that a modifier that you look for? Personally, the two suffixes I check for most on the AH at this point are greater bane and weighted 5%. I'll look at some others if the prefix modifier looks nice, but they're a distant second.

    Maybe it's my playstyle or class (monk), or I'm even willing to admit ignorance, but vertigo and destruction don't even register on the radar. Straight vendor trash.

  4. #44
    Community Member Schmoe's Avatar
    Join Date
    Oct 2009
    Posts
    86

    Default

    Quote Originally Posted by MCPeePants View Post
    With all due respect... Vertigo? Is that a modifier that you look for? Personally, the two suffixes I check for most on the AH at this point are greater bane and weighted 5%. I'll look at some others if the prefix modifier looks nice, but they're a distant second.

    Maybe it's my playstyle or class (monk), or I'm even willing to admit ignorance, but vertigo and destruction don't even register on the radar. Straight vendor trash.
    Actually, now that they've made this change to weighted, I think it would make great sense to buff Vertigo and Sunder to include a %proc chance in addition to the DC increase they already provide. People might actually start using those weapons.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  5. #45

    Default

    Honestly, I'm amazed its been auto stun as long as it has been.

    Why do I say this? Do you remember Whirlwind? The original? Auto trip on a crit. That was deemed to powerful so they nerfed it to have a DC.

    I'm not calling it a good change, just saying I'm not surprised.

  6. #46
    Founder Potvin's Avatar
    Join Date
    Feb 2006
    Posts
    516

    Default

    honestly, its all good if they re-balance both sides of the equation. If they want to nerf DPS (generically speaking) by 25% but reduce opponents 20-25% as well, then fine, great.
    Stabbius Maximus, halfling rogue returning after like 12 years.

  7. #47
    Community Member ezgoezit's Avatar
    Join Date
    Oct 2009
    Posts
    142

    Default

    I spent a couple hours in the Shav wilderness and did the New Invasion quest a couple times to see what differences I could identify. I was surprised to find that the 3% weighted proc work on even the orthons (high fort save) in the wilderness and quest on normal. MY stunning fist attack stunned just about everything I attempted it on including 4 out of 5 attempts in a row on the red named orthon near the New Invasion quest (Amia?). Suffice to say that the SF attack in Shav used to be a waste of ki, so this is a significant change for me.

    I need to play with it more, but I am not as concerned about the double nerf to the weighted wraps as I was yesterday before testing it. My two major concerns after my observations were that I was either taking much more damage than I have in the past in the wilderness and that I am not generating nearly as much ki as I used to which is compunded by the fact that I am using SF more. Also, I used to be able to maintain full health in the wilderness with healing ki and the healing finisher. Now I need to use wholeness of body to keep my head above water. At the very least I will need to enhance my methods of ki gathering as well as adjust my agro intake if Update 5 goes live as is.

    Ez

  8. #48
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Zack77 View Post
    The weighted 5% was no-where NEAR overpowered. Weighted 5% wraps was one of the only things a monk could even bring to a group! With this, monks are gonna be the comedic relief they used to be, with them just sitting in the corner slitting their wrists and listening to Linkin' Park.
    It's called Stunning Fist... it works now.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  9. #49
    Community Member
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by ezgoezit View Post
    I spent a couple hours in the Shav wilderness and did the New Invasion quest a couple times to see what differences I could identify. I was surprised to find that the 3% weighted proc work on even the orthons (high fort save) in the wilderness and quest on normal. MY stunning fist attack stunned just about everything I attempted it on including 4 out of 5 attempts in a row on the red named orthon near the New Invasion quest (Amia?). Suffice to say that the SF attack in Shav used to be a waste of ki, so this is a significant change for me.

    Ez
    Would you mind giving us your STR stat? My dark path monk sits at 30 str without clickies, so I'm wondering if that will be enough to effectively stun.

  10. #50
    Community Member asphodeli's Avatar
    Join Date
    Sep 2009
    Posts
    217

    Default

    /showTinFoilHat ON *Darn it, it's all about the mana, I tell ya. We spellcasters get the short-end of the stick all the time.*
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
    - Main in sig, alts: Frostiee, Aliciae, Amandae

  11. #51
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Weeday View Post
    Even with the Stunning DC's being added appropriately, what are the chances that it will cross that threshold that will make it a viable option?
    Maybe you should find out if Stunning Fist works now before complaining on these boards.

    +10 DC added to Stunning Fist (from those "worthless" wraps), and -10 to the monster saves in epic....

    Equivalent of +20 DC to your Stunning Fist attack sounds like it might just cross that threshold you're talking about, eh?

    Rangers and Rogues and other TWFs without a stunning feat are more impacted by this change than monks...

    But don't let me get in the way of a good rant....
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  12. #52
    Community Member SquelchHU's Avatar
    Join Date
    Aug 2009
    Posts
    754

    Default

    Quote Originally Posted by Felyxe View Post
    Would you mind giving us your STR stat? My dark path monk sits at 30 str without clickies, so I'm wondering if that will be enough to effectively stun.
    Irrelevant. While Stunning BLOW is Str based, Stunning FIST is Wis based.

  13. #53
    Community Member ezgoezit's Avatar
    Join Date
    Oct 2009
    Posts
    142

    Default

    I think you are more interested in my WIS than my STR as my SF works off that. My wis is 32(+6). My SF DC is 40 or 41 (I forget atm and am at work). (My STR is only +2)

    Ez

  14. #54
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by ezgoezit View Post
    I spent a couple hours in the Shav wilderness and did the New Invasion quest a couple times to see what differences I could identify. I was surprised to find that the 3% weighted proc work on even the orthons (high fort save) in the wilderness and quest on normal. MY stunning fist attack stunned just about everything I attempted it on including 4 out of 5 attempts in a row on the red named orthon near the New Invasion quest (Amia?). Suffice to say that the SF attack in Shav used to be a waste of ki, so this is a significant change for me.

    I need to play with it more, but I am not as concerned about the double nerf to the weighted wraps as I was yesterday before testing it. My two major concerns after my observations were that I was either taking much more damage than I have in the past in the wilderness and that I am not generating nearly as much ki as I used to which is compunded by the fact that I am using SF more. Also, I used to be able to maintain full health in the wilderness with healing ki and the healing finisher. Now I need to use wholeness of body to keep my head above water. At the very least I will need to enhance my methods of ki gathering as well as adjust my agro intake if Update 5 goes live as is.

    Ez
    Wow... someone tested the changes!!! Dude, no posting actual test results inside a good nerd-rage rant thread!
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  15. #55
    Community Member
    Join Date
    Sep 2006
    Posts
    61

    Default

    Quote Originally Posted by Thrudh View Post
    Wow... someone tested the changes!!! Dude, no posting actual test results inside a good nerd-rage rant thread!
    Yeah it is quite strange to see how passionate people are over things that they have yet to test.

  16. #56
    Community Member Creeper's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Lame. Very, very lame. Goodbye bludgeoning weapons.

    Oh wait, that's right... I forgot for a second that this was the slashing weapon only game. Disregard.

    Goodbye monk. Oh wait... we get x5 TODs? Is this one of those bugs that every player expected yet none of the devs expected? I think so.

    So, goodbye light path monk wielding weighted wraps.

    Can I have my stuff?

  17. #57
    Founder Maldavenous's Avatar
    Join Date
    Feb 2006
    Posts
    169

    Default

    Quote Originally Posted by Creeper View Post
    So, goodbye light path monk wielding weighted wraps.
    Not sure if you've been reading the thread but stunning fist and stunning blow can both be taken by a light path monk and with the +10 to DC they actually land most of the time unlike before when it was a coin flip if I could get one to land.

    As I said earlier, now you're going to have more stuns in less time, even though they can get saves against the DCs are fairly high.

  18. #58
    Community Member Creeper's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Maldavenous View Post
    Not sure if you've been reading the thread but stunning fist and stunning blow can both be taken by a light path monk and with the +10 to DC they actually land most of the time unlike before when it was a coin flip if I could get one to land.

    As I said earlier, now you're going to have more stuns in less time, even though they can get saves against the DCs are fairly high.
    and I am not sure you read my reply as I never metioned the DCs to stunning fist or stunning blow, nor did I mention the inability for light path monks to take either.

    I, however, did mention Touch of Death (which a light path monk can NOT take) in so much as on Lam it triggers multiple times on double strikes now with the changes to TWF. That is why I mentioned light path monks.

    as far as having more or less stuns in more or less time, I am fairly sure (I know) I did not mention this either. The only change to the DCs are that they actually work now with handwraps, which is a bug fix, it has nothing to do with the nerf, so I am not sure what your point is regarding this.

  19. #59
    Community Member
    Join Date
    Oct 2009
    Posts
    42

    Default

    After doing several dreamin dark i finally got +5 HW of weighten 5% as endreward. must have been the happiest monk on the server..... untill a couple of hours later when laminia server came up

    think it's gonna be a long summer vacation from ddo.

    btw found out the madstone is useless, combat is stupidly slow, dps is worse than when monks where introduced.... hmmm think my account going to hibrinate. and no...... u cant have my stuff.

    hope its gonna be a nice sunny summer, maybe fall too, even winter

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload