RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Let's see. Don't have the exact numbers on me. A weak acid flask was about 1d6.
A weak acid trap was about like 20-80 damage.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Second Test
Gwylan's Stand
17 Trap (may have missed one)
Normal 43 Salvages
Elite 54 Salvages
Since i m Premium i can't go further (my packs are not open in Lamania)
So that's all For trap bits ,onto acctual traps right now
Be Gimp Be Proud
underpowered, understuffed, unoptimized, but still doing the job !
Not very good with uploading pics (i ll posts screenshots when i get how to)
So now i'll give you what i have found
For 25 mechs parts you have:
Noise maker
For 10 Frost parts and 10 crude vials you have:
10 weak Alchemist's Frost Grenade
Required Rogue (UMD 10)
Att: Dex
2D6 Frost DMG
and the best
For 10 Frost Parts and 10 Mechs Parts
5 Weak Frost Mines
10d6 (omg) Frost DMG when triggered
Save difficulty based on the DD skill of the person who set the Traps
That's all for tonight Folks
Be Gimp Be Proud
underpowered, understuffed, unoptimized, but still doing the job !
I'm assuming grenades are thrown, so those will be equipable.
But are mines and spelltraps "placeable"? So I can just place them and move on or are they kinda like "castable or wandlike" effects?
10d6 for the weak? Well, that's not bad.
Former Xoriat-er. Embrace the Madness.
Just made a small acid trap. (The upgrade from the weak acid trap). It deals 15d6 acid damage. Took 25 mechanical parts, 25 acid parts, and 10 fragments.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
10d6 sounds pretty friggin good for what seems like a low to mid level trap. But is it worth going mechanic to improve them or are you fine as an assassin?
I really have no idea. Trapmaking seems like an expensive endeavor, and I have no clue how powerful the traps I'm setting are. It says the DCs are based off the disable device skill, but I don't know if that means it is the DD skill, or some number derived from it. And I don't know what mechanic really changes.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Further details
run Redfang twince on normal and elite
10 traps
normal: 8 and 11 parts gathered
elite: 10 and 16 parts gathered
and poison traps parts are useless for now
Be Gimp Be Proud
underpowered, understuffed, unoptimized, but still doing the job !
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
this is what i got from the trap guides..
Grenades:
10 Scavenged fire parts + 10 crude vials = 10 fire flasks (weak)
25 Scavenged parts + 10 siberys dragonshard fragments + 10 crude vials = intermediate grenades
50 fire trap parts + 1 weak fire elemental soul gem + 50 sibery fragments + 10 simple vials
70 fire trap parts + 100 sibery fragments + normal elemental gem + 10 simple vials
100 trap parts + 250 siberys fragments + strong soulgem + unadorned vials
Mines:
25 trap parts = noisemaker
swap out vials with mechanical parts in grenade recipes for mines
Spell traps:
first lvl spells
10 magical parts + 10 mechanical parts + 10 scrolls = 5 traps
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
as far as i know, i haven't seen any magic parts trap.
But since i m premium, i haven't got acces to all the quest i normally do, maybe in the packs there is some.
Be Gimp Be Proud
underpowered, understuffed, unoptimized, but still doing the job !
the bookbinder's rescue is a quick and easy quest to do for mechanical traps
they're all bunched up in the main hallway <3
and you don't really need to finish the quest either![]()
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
So how do they actually get used/function, guessing the grenades are just thrown weapon but what of the spell traps and mines? Do the mines use the disable device animation, can mines be stacked, do spell traps use the casting animation, do spell traps behave like symbols spells, etc.?![]()