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  1. #1
    Community Member ZeroTakenaka's Avatar
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    Default New race: Another repairable one.

    I'm thinking it's time to add another race that can allow the use of the repair spells other than warforged. As of right now, most of the people who play DDO use a fleshy-type character. This means only clerics, bards, FvS, etc. can heal themselves for full. I don't think this game should be mainly fleshy.

    Although, it could be because it is not a free race.

    What do you think?
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  2. #2
    Bwest Fwiends Memnir's Avatar
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    A repairable race like... what?
    Modron?
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  3. #3
    Relic of the Last War
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    Kistilan's Avatar
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    Hmm.....

    Scarecrow?

    Honestly, most things are living. It's hard to peg an automoton. Constructs are constructs. Warforged by any other name is still a construct.

    MAYBE an elemental race could reap the benefits of a repair spell. I'm talking a pure element where living breathing parts don't move. A living spell race would also be similar to this I guess...

    I don't rightly know anything other than golems (warforged/constructs) that would be applicable races from the gaming references, and I know a lot about planar creatures and ecologies.

  4. #4
    Community Member Mr_Tank's Avatar
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    This is as close as you will get.

  5. #5
    Community Member Scarecrow's Avatar
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    I would love to see some more living construct races. The only ones I can think of would be:

    1. warforged scout (already mentioned)
    2. psyforged (probably wouldn't work)
    3. shardmind ( a new 4th ed race that is a crystal based living construct. Not sure how they'd translate them.)

  6. #6
    Community Member sacredguyver's Avatar
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    Quote Originally Posted by Scarecrow View Post
    3. shardmind ( a new 4th ed race that is a crystal based living construct. Not sure how they'd translate them.)
    It'd be best if they implemented Psionics completely, first, and I don't mean the "+1 Psionic Bonus" from being "Inspired" in the Marketplace during events.

    Of course, to do psionics, they'd have to sort out how it works with magic. Is it something different and not subject to Spell Resistance (for example) or the same as magic and just a different "flavor."

    I'm all for psionics being included.
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  7. #7
    Community Member Rubiconn's Avatar
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    Psionics would be a great addition, as far as the abilities would go I would think everything would trigger off a will save or fortitude save. They would have abilities similar to bards, probably no party buffs but I would think charisma and intelligence would be the big attribute scores.

    As far as another construct race or something that would have a repair spell, just have the casters carry repair wands or make sure your caster can self repair..

  8. #8
    Community Member Bogenbroom's Avatar
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    My vote would be for the VW Bug as a playable race. Then we can see how many variants of the name "Herbie" we get. <flashes back to when Drow was released>
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  9. #9
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    I've mentioned this a couple of times before, but I do happen to suffer from warforged envy.

    It'd sure be nice if fleshlings received some amount of healing off the repair spells.

    As is a full warforged group can be kind of overpowered. And if for some reason you are the only fleshling in the party (it's happened to me!) you feel really left out on all the mass repairs. When you get to 25% hp and say to the warforged FvS who is meleeing "Hey buddy, I'm ALIVE over here, not a machine. Drop me a heal or I might just end up as undead!"

  10. #10
    Community Member Chai's Avatar
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    We dont even have all the standard races in, and people want something really exotic.

    Where are my half elves, half orcs, and gnomes at?
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  11. #11

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    Quote Originally Posted by Chai View Post
    We dont even have all the standard races in, and people want something really exotic.

    Where are my half elves, half orcs, and gnomes at?
    Gnomes are not a standard, and I'm pretty certain the devs are not going to put them in.

  12. #12
    Community Member Bogenbroom's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Gnomes are not a standard, and I'm pretty certain the devs are not going to put them in.
    I suppose it depends on what you mean by standard. They are certainly standard in my mind, but I am purely a AD&D v1 guy and they were a playable race there. No idea if they are supposed to exist in Stormreach or even if they are a playable race in v3.5.

    Still, I would like to see them. Half-Orcs, then Gnomes, then Half-Elves. I demand it!
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  13. #13
    Community Member Ethiel's Avatar
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    Gnomes are a standard 3/5 playable race. I do not know about Eberron, but by the base books gnomes are standard.

    Only in 4th edition do they become an exception.
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  14. #14
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    Quote Originally Posted by Ethiel View Post
    Gnomes are a standard 3/5 playable race. I do not know about Eberron, but by the base books gnomes are standard.
    They're also a standard player race in Eberron, along with Humans, Elves, HalfElves, Dwarves, Halflings, Warforged, Shifters, Changelings, and Kalashtar.

    Hobgoblins and Drow are in a slightly lower tier of standard availability.

    However, there was a good reason Gnomes were dropped from the standard races for D&D 4e, and some of them apply even more strongly in a computer game.

  15. #15
    Founder Drakos's Avatar
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    Quote Originally Posted by sacredguyver View Post
    It'd be best if they implemented Psionics completely, first, and I don't mean the "+1 Psionic Bonus" from being "Inspired" in the Marketplace during events.

    Of course, to do psionics, they'd have to sort out how it works with magic. Is it something different and not subject to Spell Resistance (for example) or the same as magic and just a different "flavor."

    I'm all for psionics being included.
    For the most part it is just a mana based magic system (which DDO already does), and many abilities mirror spells. Normally Spell resistance and anti-magic work vs. psionics and psionic resistance works vs. spell. There are rules to seperate them but stock psionics work just like spells in PnP.

  16. #16

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    Quote Originally Posted by Ethiel View Post
    Gnomes are a standard 3/5 playable race. I do not know about Eberron, but by the base books gnomes are standard.
    *double checks* I stand corrected. I honestly just don't remember them in my old 3.0 books. (never bought the 3.5, just used the SRD.)

  17. #17
    Founder Drakos's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Gnomes are not a standard, and I'm pretty certain the devs are not going to put them in.
    Actually in 3.0 & 3.5e D&D (the game this is based on) they are a standard race.

  18. #18
    Community Member ChuMack's Avatar
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    Default Psionics and Shardminds

    I love DDO and play as a Warforged.

    The one thing that I would change would be the implementation of Psionics. I read all the time "how would it interact with magic" and other such daft things. Psionics is not magic. It's not Ki either, or divinely gifted. It is the power of the mind to affect the living world by pure thought and as such would not affect, or be affected by, with any other system.

    That being said, any non psionic target would get a massive bonus of double their will save against any psionic power. This is due to them having a closed mind. Other psionics would have a normal will save. This would give the game system the balance that so many people scream about.

    I also think that the implementation of a Gem Construct (A Shardmind using the Golem stats) would be a great race to add. They would be a natural at psionics and have an innate +1 bonus to passing the required will checks to beat a persons will save. And gems would be very useful to the Gem Construct Psion as they would store psionic energy basically 1 point for every silver worth. 100 silver value would hold 100 psionic energy points.

  19. #19
    Community Member NexEverto's Avatar
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    Quote Originally Posted by Kistilan View Post
    Hmm.....

    Scarecrow?
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  20. #20
    Hero QuantumFX's Avatar
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    I think we need a player race that necromancy spells heal… kind of like this thread.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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