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  1. #1
    Community Member
    Join Date
    Aug 2006
    Posts
    12

    Default Help me get some more SPOT SKILL PLS

    Here is my build. Any suggestions on getting more SPOT SKILL would be helpful.

    Gargaman Huntcrow
    Level 7 Neutral Good Halfling Male
    (2 Rogue / 5 Wizard)
    Hit Points: 74
    Spell Points: 390

    BAB: 3/3
    Fortitude: 1
    Reflex: 8
    Will: 4

    Starting Ending
    Abilities Base Stats Base Stats
    (28 Point) (Level 1) (Level 7)
    Strength 10 10
    Dexterity 14 14
    Constitution 8 8
    Intelligence 18 19
    Wisdom 8 8
    Charisma 12 12

    Starting Ending
    Base Skills Base Skills
    Skills (Level 1) (Level 7)
    Balance 6 8
    Bluff 1 1
    Concentration 1 3
    Diplomacy 5 10
    Disable Device 8 14
    Haggle 5 6
    Heal -1 -1
    Hide 2 3
    Intimidate 1 1
    Jump 0 0
    Listen -1 -1
    Move Silently 2 3
    Open Lock 6 11
    Perform n/a n/a
    Repair 4 5
    Search 8 12.5
    Spot 3 6
    Swim 0 0
    Tumble 6 7
    Use Magic Device 5 8.5

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Damage Boost I

    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+5)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Thrown Weapon Damage I

    Level 3 (Wizard)
    Skill: Disable Device (+1.5)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Enhancement: Racial Toughness I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Rogue Dexterity I

    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Dexterity I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Intelligence I

    Level 5 (Wizard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Lineage of Elements I

    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Enhancement: Wizard Elemental Manipulation II

    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Thrown Weapon Damage II
    Enhancement: Racial Toughness II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Energy of the Scholar II

    ************************************************
    http://my.ddo.com/huntcrow/tag/more-spot-pls/
    ************************************************

  2. #2
    Community Member Laprion's Avatar
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    Mar 2006
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    Default

    well base wisdom is -1 to spot need items to boost it lvl 7 u can get +7 item

    all i can say is should have taken the 2nd lvl of rouge later

    Off topic but you also have a low con so that is gonna hurt ya end content

    the way i see you are built high lvl traps might be a problem from u need to max you DD every lvl
    Last edited by Laprion; 05-31-2010 at 04:37 PM.
    Sig to come

  3. #3
    Founder Freeman's Avatar
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    Feb 2006
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    2,859

    Default

    With an 8 Con, it isn't going to matter if you see it coming or not...
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  4. #4
    Community Member
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    Default

    As per Constitution. I will relay on Tomes. But the end build provides enough HP I think. Just have to compensate with good twitch play and... know your place. (Rogue/Wizard) not tank.

    What I find my self get disappointed about is that the Rogue Spot skill master build (focusing on Skill Spot) would provide a pure rogue with 30+ Spot and with Clicke's and such there is a huge difference from what my build will produce.. only 16(unbuffed no clicke's.. the question is would it be enough for end Elite content as a viable spot skill.

    I am beginning to question the fundamentals of Spot.

    With maps of every quest available... do i really need spot?

    I can search. My search will be viable at near 40 (level 20) I believe.

    So do i give up dex or int for wis that is the question.. and how much do i sacrifice? and for what end?
    Last edited by Huntcrow; 06-02-2010 at 11:22 PM.

  5. #5
    Community Member cpito's Avatar
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    Default

    Quote Originally Posted by Huntcrow View Post
    As per Constitution. I will relay on Tombs.
    I know this is bordering on trollish but I find this statement to be ironically humorous. Relying on tomes to make up for an 8 starting con will certainly land you in a tomb, especially in endgame content where you will likely get taken out of the action with one hit. And by "taken out" I mean either dead or being too busy standing on the sidelines healing yourself. Con really isn't a dump stat in this game and I recommend that no character start with number that gives you negatives to your base hp (ie: less than 10)

    PS spot is good for more than just detecting when a trap is nearby, it also allows you to see stealthed mobs
    "Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
    Someone ever tries to kill you, you try to kill 'em right back.~ Cpt. Mal Reynolds
    ~Peechie Keene~ THAC0

  6. #6
    Community Member vVAnjilaVv's Avatar
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    I'm sorry.....but to be blatantly honest here.....you are better off rerolling.

    Taking your first rogue level at 1 is great in fact recommended........but the second level of rouge should be taken much later so you can take full ranks of rogue skills and make up some lost ground, not to mention as a wizard your base INT will naturally go up and u'll get more skill points per level later.

    Your CON is also way too low.........+2 tomes are commom but are still going to leave you at least 40-60 hp's lower than a 12-14 base con which is where any class should be.

    You won't have improved evasion so you'll end up still being vulnerable to being one shot by very damaging spells.....and even if your reflex save is really high....1's happen often enough to make a difference.

    *shrugs* It's your build, play it how you will, just pointing out things you may regret when you get to higher levels.....you'll also be losing the self healing a wf'ed would get.
    Last edited by vVAnjilaVv; 05-31-2010 at 10:42 PM.

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