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  1. #1
    Time Killer TiranBlade's Avatar
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    Oct 2009
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    Default Expanded Implementation of Eladrin's Proposed Combat Changes

    These are serious suggestions for Eladrin and the Dev team that I think if they would implement it would cause a shift of opinion in the changes being handled on the matter of altering the fuction of Two Weapon Fighting and have more people join onto the combat system changes, as they would be easier to implement with the changes being made to the system. This is a Suggestion Forum Thread of my original post from the Combat Feeback for Update 5 Thread created by Eladrin.

    1. Verstile Weapon Property: With the changes currently being planned, I think it would be possible to open up the option of the Verstile Weapon property. This property would allow a player to automatically wield a single One Handed Weapon with the Verstile Weapon property as Two Handed for the purposes of damage as long as they use nothing in thier Off Hand. Examples of Versitle Weapons would include the Bastard Sword and the Dwarven War Axe.

    2. Double Weapon Property: With the changes currently being planned, I think it would be possible to open up the option of the Double Weapon property. This property would allow a player to automatically wield a Double Weapon as a single weapon that fuctions as Two Weapons for the purposes of Two Weapon Fighting. In effect allowing that specific single weapon to proc Off Hand attacks as well as being the Main Hand weapon. A weapon with this property though would not gain 1 and 1/2 times strength modifier on the Main Hand attack. Example of a Double Weapon would be Quarterstaff (Double), an altered version of the Quarterstaff, leaving the original quarterstaff to become Quarterstaff (Two Handed).

    3. Finesse Weapon Property: With the introduction of properties, I think it would be possible to open up the option of the Finesse Weapon property. Though redundant of the current fuction of the Rapier, it would allow a clear understanding that a weapon with this property can be used with the Weapon Finesse feat. On this note you could introduce this function if you wish to add weapons listed from D&D v.3.5 suppliments, such as the Elven Courtblade Sword from Races of the Wild, you could introduce the One Handed Finesse Weapon and the Two Handed Finesse Weapon Properties, to allow a greater ability to add more content to the game.

    NEW 4. Reach Weapon Property: With the introduction of properties, I think it would be possible to open up the option of the Reach Weapon property. The Reach Weapon property would allow certain weapons to have a greater distance in which they can strike foes, while enemies within a certain distance of the outer edge of this attack range would be unaffected by this weapon. There are currently no weapons in game that would have this property, but as examples the Longspear and the Ranseur, if added to the game, would posses this property.

    ***A note on these properties, they do not function as Enchantments but as part of the weapon as normal, similar to the Light Weapon, One Handed Weapon, and Two Handed Weapon discriptions.

    These are some ideas if I saw happen, and if I am understanding the way you are recoding the combat system, all of these would be possible aside from the Finesse Weapon property which is already running in the game currently, though without a solid name to signify it.

    I would like to know everyones opinions of these options: If implemented as part of the new combat system would you be willing to change your mind from opposing the new system to accepting the new system?
    Last edited by TiranBlade; 07-13-2010 at 04:07 AM. Reason: New property added.

    Argonnessen - Aruki 6 Monk (Main); Dayher 4 Artificer
    Canntih - Firryl 12 Fighter; Tiran 8 Fighter; Daher 4 Fighter/4 Monk

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