Just wondering if this looks ok...seems viable to me.....looking for anything I may have overlooked.
Focus is on holding own in melee and being able to damage with all types of non DC damage spells.
Code:
Character Plan by DDO Character Planner Version 3.34
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Level 20 Lawful Good Warforged Female
(20 Sorcerer)
Hit Points: 232
Spell Points: 1980
BAB: 10\10\15\20
Fortitude: 10
Reflex: 6
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 20
Dexterity 8 10
Constitution 16 18
Intelligence 12 12
Wisdom 6 8
Charisma 16 20
Tomes Used
+1 Tome of Constitution used at level 3
+1 Tome of Strength used at level 4
+2 Tome of Charisma used at level 17
+2 Tome of Dexterity used at level 20
+2 Tome of Wisdom used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0.5 11
Bluff 3 5
Concentration 7 27
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -2 -1
Hide -1 0
Intimidate 3 5
Jump 2 5
Listen -2 -1
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -2 -1
Swim 2 5
Tumble 0 1
Use Magic Device 4.5 16
Level 1 (Sorcerer)
Feat: (Selected) Extend Spell
Spell (1): Shocking Grasp
Spell (1): Jump
Level 2 (Sorcerer)
Spell (1): Master's Touch
Level 3 (Sorcerer)
Feat: (Selected) Toughness
Spell (1): Nightshield
Level 4 (Sorcerer)
Ability Raise: STR
Spell (2): Melf's Acid Arrow
Level 5 (Sorcerer)
Spell (2): Scorching Ray
Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (3): Chain Missiles
Level 7 (Sorcerer)
Spell (3): Displacement
Spell (2): Resist Energy
Level 8 (Sorcerer)
Ability Raise: STR
Spell (4): Wall of Fire
Level 9 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (2): Knock
Spell (3): Haste
Spell (4): Ice Storm
Level 10 (Sorcerer)
Spell (5): Mass Repair Light Damage
Level 11 (Sorcerer)
Spell (3): Rage
Spell (4): Dimension Door
Spell (5): Break Enchantment
Level 12 (Sorcerer)
Ability Raise: STR
Feat: (Selected) Power Attack
Spell (6): Reconstruct
Level 13 (Sorcerer)
Spell (4): Fire Shield
Spell (5): Teleport
Spell (6): Greater Heroism
Level 14 (Sorcerer)
Spell (7): Mass Repair Serious Damage
Level 15 (Sorcerer)
Feat: (Selected) Spell Penetration
Spell (5): Cloudkill
Spell (6): Acid Fog
Spell (7): Mass Invisibility
Level 16 (Sorcerer)
Ability Raise: STR
Spell (8): Incendiary Cloud
Level 17 (Sorcerer)
Spell (8): Polar Ray
Spell (7): Protection From Elements, Mass
Level 18 (Sorcerer)
Feat: (Selected) Greater Spell Penetration
Spell (9): Energy Drain
Level 19 (Sorcerer)
Spell (8): Otto's Irresistable Dance
Level 20 (Sorcerer)
Ability Raise: STR
Spell (9): Summon Monster IX
Enhancement: Sorcerer Bloodline of Power
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Lineage of Energy III
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Force III
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Energy Manipulation IV
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Force Manipulation IV
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Wand Mastery I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Warforged Constitution I
Enhancement: Warforged Inscribed Armor I
I kind of figured critting more often would be better than critting less often harder...not sure if I should re-arrange my lineage and damage multipliers some....I can always change that later...more concerned with the stuff that would require feat changes or reincs if I messed up.
Thanks for any replies.