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  1. #1
    Community Member vVAnjilaVv's Avatar
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    Sep 2009
    Posts
    1,892

    Question WF'ed no DC's Nuker

    Just wondering if this looks ok...seems viable to me.....looking for anything I may have overlooked.

    Focus is on holding own in melee and being able to damage with all types of non DC damage spells.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Female
    (20 Sorcerer) 
    Hit Points: 232
    Spell Points: 1980 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 6
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    20
    Dexterity             8                    10
    Constitution         16                    18
    Intelligence         12                    12
    Wisdom                6                     8
    Charisma             16                    20
    
    Tomes Used
    +1 Tome of Constitution used at level 3
    +1 Tome of Strength used at level 4
    +2 Tome of Charisma used at level 17
    +2 Tome of Dexterity used at level 20
    +2 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0.5                  11
    Bluff                 3                     5
    Concentration         7                    27
    Diplomacy             3                     5
    Disable Device        n/a                   n/a
    Haggle                3                     5
    Heal                 -2                    -1
    Hide                 -1                     0
    Intimidate            3                     5
    Jump                  2                     5
    Listen               -2                    -1
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                 -2                    -1
    Swim                  2                     5
    Tumble                0                     1
    Use Magic Device      4.5                  16
    
    Level 1 (Sorcerer)
    Feat: (Selected) Extend Spell
    Spell (1): Shocking Grasp
    Spell (1): Jump
    
    
    Level 2 (Sorcerer)
    Spell (1): Master's Touch
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Toughness
    Spell (1): Nightshield
    
    
    Level 4 (Sorcerer)
    Ability Raise: STR
    Spell (2): Melf's Acid Arrow
    
    
    Level 5 (Sorcerer)
    Spell (2): Scorching Ray
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Spell (3): Chain Missiles
    
    
    Level 7 (Sorcerer)
    Spell (3): Displacement
    Spell (2): Resist Energy
    
    
    Level 8 (Sorcerer)
    Ability Raise: STR
    Spell (4): Wall of Fire
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Empower Spell
    Spell (2): Knock
    Spell (3): Haste
    Spell (4): Ice Storm
    
    
    Level 10 (Sorcerer)
    Spell (5): Mass Repair Light Damage
    
    
    Level 11 (Sorcerer)
    Spell (3): Rage
    Spell (4): Dimension Door
    Spell (5): Break Enchantment
    
    
    Level 12 (Sorcerer)
    Ability Raise: STR
    Feat: (Selected) Power Attack
    Spell (6): Reconstruct
    
    
    Level 13 (Sorcerer)
    Spell (4): Fire Shield
    Spell (5): Teleport
    Spell (6): Greater Heroism
    
    
    Level 14 (Sorcerer)
    Spell (7): Mass Repair Serious Damage
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Spell Penetration
    Spell (5): Cloudkill
    Spell (6): Acid Fog
    Spell (7): Mass Invisibility
    
    
    Level 16 (Sorcerer)
    Ability Raise: STR
    Spell (8): Incendiary Cloud
    
    
    Level 17 (Sorcerer)
    Spell (8): Polar Ray
    Spell (7): Protection From Elements, Mass
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Greater Spell Penetration
    Spell (9): Energy Drain
    
    
    Level 19 (Sorcerer)
    Spell (8): Otto's Irresistable Dance
    
    
    Level 20 (Sorcerer)
    Ability Raise: STR
    Spell (9): Summon Monster IX
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Energy II
    Enhancement: Sorcerer Lineage of Energy III
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Force I
    Enhancement: Sorcerer Lineage of Force II
    Enhancement: Sorcerer Lineage of Force III
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Energy Manipulation III
    Enhancement: Sorcerer Energy Manipulation IV
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Force Manipulation III
    Enhancement: Sorcerer Force Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Wand Mastery I
    Enhancement: Sorcerer Wand Mastery II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Inscribed Armor I
    I kind of figured critting more often would be better than critting less often harder...not sure if I should re-arrange my lineage and damage multipliers some....I can always change that later...more concerned with the stuff that would require feat changes or reincs if I messed up.

    Thanks for any replies.

  2. #2
    Community Member
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    Jun 2008
    Posts
    39

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    nothing wrong with your spell dc and you have 2x spell penetration, take atleast finger, its still useful, if you really wanna melee, id consider toughness feat and 1-2 levels of multiclass, but as i said your spell dc and penetration is just fine for wf sorcerer, no need to switch off dc based spells

    if you really wanna melee, focus more on it, i wouldnt go with masters touch, 0 ac and no toughness

    resolution: if you only want tiny bit of a melee, then its fine, if you want more, drop spell penetrations and take toughness, maybe proficenty in weapon of your choice

    but idk you can melee in gianthold, vale, but mobs ahead have way too many hps to even bother with such build so if i were building such char, id keep spellpenetrations and only settle with killing real trash.

    you may want to look around in forums, think iv seen more promising melee wf sorc builds to grab ideas from

  3. #3
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    Why have you taken spell penn?

    If you are going for a pure nuker you will not need it.

    Saves 2 feats and 12 ap. or so.

  4. #4
    Community Member vVAnjilaVv's Avatar
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    Well really what I was trying to do was make something that can do effective melee and spell damage without having to worry about DC's.

    Energy Drain and Otto's Irresistable are both very nice and have no DC check just the spell pen check......for tougher monsters or in a pinch an Energy Drain here or there is appealing, so is stopping a monster dead in it's tracks with Otto's.

    I took toughness, it should be in my build unless I messed that up, should be my level 3 feat. I'm considering dropping CHA a little more and increasing my STR and/or CON.

    I redid the Character Planner and dropped CHA to base 10 and increased CON to 17 and STR to 18...this almost seems like it would be better. Since DC's won't matter all I really have to worry about is my UMD a bit and having CHA high enough to be able to cast all my spells.
    Last edited by vVAnjilaVv; 05-29-2010 at 07:37 AM.

  5. #5
    Community Member Jakarr's Avatar
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    Melee Focused Caster
    http://forums.ddo.com/showthread.php...ght=Battlemage

    Caster Focused w/solid melee
    http://forums.ddo.com/showthread.php?t=181901

    I'v played both and they are both very solid Battlemage builds. The first can do some solid firewall damage+scorching ray but thats about it for the casting other then heals/buffs. The second Can do some really good nuking with non-dc based spells and even some dc based nukes, along with having a solid melee with divine power clickies.
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    In-Game Eldgrim The Gray-FvS Life Now

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