Just wondering if this looks ok...seems viable to me.....looking for anything I may have overlooked.

Focus is on holding own in melee and being able to damage with all types of non DC damage spells.

Code:
Character Plan by DDO Character Planner Version 3.34
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Level 20 Lawful Good Warforged Female
(20 Sorcerer) 
Hit Points: 232
Spell Points: 1980 
BAB: 10\10\15\20
Fortitude: 10
Reflex: 6
Will: 11

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             14                    20
Dexterity             8                    10
Constitution         16                    18
Intelligence         12                    12
Wisdom                6                     8
Charisma             16                    20

Tomes Used
+1 Tome of Constitution used at level 3
+1 Tome of Strength used at level 4
+2 Tome of Charisma used at level 17
+2 Tome of Dexterity used at level 20
+2 Tome of Wisdom used at level 20

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               0.5                  11
Bluff                 3                     5
Concentration         7                    27
Diplomacy             3                     5
Disable Device        n/a                   n/a
Haggle                3                     5
Heal                 -2                    -1
Hide                 -1                     0
Intimidate            3                     5
Jump                  2                     5
Listen               -2                    -1
Move Silently        -1                     0
Open Lock            n/a                    n/a
Perform               n/a                   n/a
Repair                1                     1
Search                1                     1
Spot                 -2                    -1
Swim                  2                     5
Tumble                0                     1
Use Magic Device      4.5                  16

Level 1 (Sorcerer)
Feat: (Selected) Extend Spell
Spell (1): Shocking Grasp
Spell (1): Jump


Level 2 (Sorcerer)
Spell (1): Master's Touch


Level 3 (Sorcerer)
Feat: (Selected) Toughness
Spell (1): Nightshield


Level 4 (Sorcerer)
Ability Raise: STR
Spell (2): Melf's Acid Arrow


Level 5 (Sorcerer)
Spell (2): Scorching Ray


Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (3): Chain Missiles


Level 7 (Sorcerer)
Spell (3): Displacement
Spell (2): Resist Energy


Level 8 (Sorcerer)
Ability Raise: STR
Spell (4): Wall of Fire


Level 9 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (2): Knock
Spell (3): Haste
Spell (4): Ice Storm


Level 10 (Sorcerer)
Spell (5): Mass Repair Light Damage


Level 11 (Sorcerer)
Spell (3): Rage
Spell (4): Dimension Door
Spell (5): Break Enchantment


Level 12 (Sorcerer)
Ability Raise: STR
Feat: (Selected) Power Attack
Spell (6): Reconstruct


Level 13 (Sorcerer)
Spell (4): Fire Shield
Spell (5): Teleport
Spell (6): Greater Heroism


Level 14 (Sorcerer)
Spell (7): Mass Repair Serious Damage


Level 15 (Sorcerer)
Feat: (Selected) Spell Penetration
Spell (5): Cloudkill
Spell (6): Acid Fog
Spell (7): Mass Invisibility


Level 16 (Sorcerer)
Ability Raise: STR
Spell (8): Incendiary Cloud


Level 17 (Sorcerer)
Spell (8): Polar Ray
Spell (7): Protection From Elements, Mass


Level 18 (Sorcerer)
Feat: (Selected) Greater Spell Penetration
Spell (9): Energy Drain


Level 19 (Sorcerer)
Spell (8): Otto's Irresistable Dance


Level 20 (Sorcerer)
Ability Raise: STR
Spell (9): Summon Monster IX
Enhancement: Sorcerer Bloodline of Power
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Lineage of Energy III
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Force III
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Energy Manipulation IV
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Force Manipulation IV
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Wand Mastery I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Warforged Constitution I
Enhancement: Warforged Inscribed Armor I
I kind of figured critting more often would be better than critting less often harder...not sure if I should re-arrange my lineage and damage multipliers some....I can always change that later...more concerned with the stuff that would require feat changes or reincs if I messed up.

Thanks for any replies.