Page 159 of 189 FirstFirst ... 59109149155156157158159160161162163169 ... LastLast
Results 3,161 to 3,180 of 3769
  1. #3161
    Community Member
    Join Date
    Nov 2008
    Posts
    1,653

    Default

    Quote Originally Posted by mjrepro View Post
    So if offhand attacks are going to be chances, do you still attack with both weapons? Will your animation and the weapons you are using correspond? And if this will just change the additional "hooks" that are there, why is that a bad thing, since if you have a 4 attack strand, and GTWF gives you three additional "hooks", it would then only grant 75% extra attacks which is less than the devs are granting with the changes.
    No, GTWF gave four hooks, not three. So total eight attacks in a full sequence. Just picking up two weapons gave you six attacks (but with massive minuses to hit of you didn't have TWF), ITWF gave you seven attacks in the sequence (four main-hand, three of the half-strength hooks).

    Now it will instead be a percentage chance on your main hand attacks that the off-hand attack will go off "with-it", or not. For GTWF that chance is 80%, Then there are asorted bells and whistles to sort of push that up a little for the Ones Chosen By the Devs.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
    Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010

  2. #3162
    Community Member
    Join Date
    May 2006
    Posts
    388

    Default

    Quote Originally Posted by Razcar View Post
    No, GTWF gave four hooks, not three. So total eight attacks in a full sequence. Just picking up two weapons gave you six attacks (but with massive minuses to hit of you didn't have TWF), ITWF gave you seven attacks in the sequence (four main-hand, three of the half-strength hooks).

    Now it will instead be a percentage chance on your main hand attacks that the off-hand attack will go off "with-it", or not. For GTWF that chance is 80%, Then there are asorted bells and whistles to sort of push that up a little for the Ones Chosen By the Devs.
    Thanks. Is getting 2 off-hand attacks just for picking up the weapon documented anywhere? Is there a certain BAB where the 2nd attack kicks in?

  3. #3163
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Gercho View Post
    Well, i would like a third opinion about this . I find odd that no fighter thf submitted entrances to the shade contest, i assumed it was because they couldnt beat the barbarians, but there could be other reasons for sure...
    Consumer is correct.
    No one cares about Shades contest because it's silly.

  4. #3164
    Community Member
    Join Date
    Nov 2009
    Posts
    4,222

    Default

    Quote Originally Posted by Inkblack View Post
    Thanks. Is getting 2 off-hand attacks just for picking up the weapon documented anywhere? Is there a certain BAB where the 2nd attack kicks in?
    It kind of is here: http://ddowiki.com/page/Two-Weapon_Fighting

  5. #3165
    Community Member
    Join Date
    Nov 2009
    Posts
    717

    Default

    Quote Originally Posted by Aaxeyu View Post
    Consumer is correct.
    No one cares about Shades contest because it's silly.
    Well, i may be missing something because i dont really know about top dps thf, but how i see things:

    Barbs have +18 str from rage + frenzy +dead frenzy, +2 str from capstone, extra damage from greater vicious, extra 6 damage from power attack enhancements, better critical profile.

    Fighters have +6 str from power surge +3 str from enhancements, +4 damage from weapon specialization, and haste boost, i dont think haste boost that is burst dps can compensate all the other stuff, though as i said, i may be missing many things...

  6. #3166
    Community Member MarcusCleardawn's Avatar
    Join Date
    Dec 2009
    Posts
    134

    Default

    Quote Originally Posted by sirgog View Post
    Generally sounds good.

    Sounds like a pretty small change overall - currently full twitch THF hasted 20 BAB toons get 140 attacks in a minute, whereas TWF get 220. Post changes, I assume the TWF gets 140 * (100% + 55%) = 231 (if I read it all correctly).

    I'm for this change being seriously tested.
    I beg to differ.
    1) Twitch THF fighting is a bug. It is not WAI, even if it hasn't been fixed for a significant period of time.

    2) TWF requires more build points, more feats, and/or character level splashes than THF; it also takes a significant penalty to base damage, bonus damage (STR) and to hit) [though it can get additional proc effects] so it should be compensated for that expense. If not, then TWF will be relegated to role players and novelty/concept builds.

    3) The nerf significantly impacts the public perception of the viability and worthiness of builds that are only relatively recently gaining acceptance in PUG raids, ranger and monks particularly.


    The DPS lag seems like it could be largely corrected by removing the 2nd physic check. The imposition of the % of double strike seems to add a calculation, thus increasing DPS lag.

    I admit I don't know the burdens placed on calculations behind the scenes, but this seems more like a "balancing" nerf than a resolution of lag.

    So my questions are:

    Why shouldn't TWF be far superior DPS to THF given the greater investment and opportunity costs associated with that style?

    Why doesn't the double strike chance calculation erode the DPS lag benefit of removing the 2nd physics check?

    If THF fighting, in your view, should be greater DPS than TWF, by how much on average? And if so, why go TWF?

  7. #3167

    Default

    Quote Originally Posted by Borror0 View Post
    You're saying that like if Turbine didn't recognize that openly in the OP.

    Doing one beneficial change does not prevent you from doing a second one. Perhaps you don't think that the nerf is beneficial, but Eladrin does. Telling stuff like this won't sway him. He wants to fix the lag and improve the balance between TWF and THF. You're telling him to give up one of his goals, without providing any argument as to why.
    From what I've seen he's only responded to posts fomenting the swap of speed boosts for Double Strike bonuses. Which IMO works great, so long as you have lucky die rolls and enjoy slowing the game down.


    He stated:
    Quote Originally Posted by Eladrin View Post
    I won’t hide that these proposed changes do reduce the effectiveness of off-hand attacks, which reduces the two weapon fighting style’s extreme dominance over two handed fighting.
    Extreme dominance is realistically not the case. You simply dont look to load your party with TWF's for end game content. Currently if your goal is for maximum DPS, you grind the hell out Vons and get an ESoS, if your already a THF an your not lucky enough or able to run it enough, GS GA, GS GS, GS GC work pretty well for you, situationally better that an ESoS. Not once has it been mentioned by anyone of merit that any change to ESoS will be forthcoming, until such time, get over it, its here to stay and should be included in the discussion of balancing.

    Generally when leveling melee, I never switch to TWF till level 8-10. The extra off-hand vorpal/disruptor helps to keep things moving at a pace I am comfortable with. Up until then the to-hit bonuses with THF just work better. I've been playing the game long enough to know where I want to go, and getting there slower really isn't fun for me.
    Being 40% less effective with off-hand attacks till lvl 11 (if you feat swap) or level 15 as a Rogue, Monk just doesnt seem worth it. If you make a character a TWF, you generally expect that if you are taking a - to-hit for doing so, your gonna be using your off-hand regularly.

  8. #3168
    Community Member SquelchHU's Avatar
    Join Date
    Aug 2009
    Posts
    754

    Default

    Quote Originally Posted by Dazalarian View Post
    Could be that the bug causing the "DPS-lag" actually originates from the aggro-code. Makes kinda sense, you got a boatload of ppl hammering down damage on a stationary boss and if the aggro-code is poorly written I can definately see that there could be some issues with that.

    I wouldnt be surprised at all if the portals check for aggro as well they probably inherit the properties of a living mob but with 0 attacks.

    hope this is in one of the many avenues that Eladrin is investigating.

    Cheers,
    -Daz
    According to the portal challenge thread portals DO aggro.

    You normally do not notice this because:

    Portals do not attack.
    Portals have 100% fort.

    But according to it if you're a dark Monk with Tharne's and/or Guile, and you do the -25% fort thingy you still won't get SA if you're soloing. Though you might get it in a group.

    I'm not familiar with the details as I don't have a dark monk, and don't really care too much about portal DPS. But I do remember those words.

  9. #3169
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Gercho View Post
    Well, i may be missing something because i dont really know about top dps thf, but how i see things:

    Barbs have +18 str from rage + frenzy +dead frenzy, +2 str from capstone, extra damage from greater vicious, extra 6 damage from power attack enhancements, better critical profile.

    Fighters have +6 str from power surge +3 str from enhancements, +4 damage from weapon specialization, and haste boost, i dont think haste boost that is burst dps can compensate all the other stuff, though as i said, i may be missing many things...
    You are missing many things.

  10. #3170
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by SquelchHU View Post
    According to the portal challenge thread portals DO aggro.
    Oh, how so?

    Quote Originally Posted by SquelchHU View Post
    But according to it if you're a dark Monk with Tharne's and/or Guile, and you do the -25% fort thingy you still won't get SA if you're soloing. Though you might get it in a group.
    According to the developer announcement, Fortification debuffs such as from a dark monk only apply for enabling critical hits, not sneak attacks,

  11. #3171
    Community Member SquelchHU's Avatar
    Join Date
    Aug 2009
    Posts
    754

    Default

    Quote Originally Posted by Borror0 View Post
    The problem is that always "adjusting up" will eventually lead to power creep. Eventually, you have to nerf.
    While it is true that constantly adjusting up leads to power creep, power creep is not always bad. Particularly in the context of MMOs, where power creep itself is content.

    Ilvl roughly equal to clvl 1-60, then scaling rapidly from there to reach up to ilvl 264 at clvl 80, anyone?

    And while DDO is not quite so blatant as WoW about this, there is still a very definite power creep over the levels both from the levels themselves and from the equipment available at these levels. And it's that that keeps people playing, particularly over long periods. Hint: People don't run the Shroud multiple times for 'fun', or anything like that. They do it for character improvement. As in, power creep.

    Now in this case, THF seemed fine to me (better for Epic SoS, but let's ignore that item).

    Nerfing TWF ticks off everyone with a TWF character, aka most people. It also nerfs other characters in a cascade, such as the healers who now have to use more resources since DPS is down. And if you think enemy HP will be reduced to compensate, keep dreaming. We're still waiting on the lower mob to hits supposed to come with ROLL A BARB Blows.

    Buffing THF makes those with THF happy without really ticking off many people. It also means ever increasing numbers being thrown around but welcome to MMOs.

    But the real reason why I suspect most people are upset here is not the TWF nerf (though there is also that) but the dirty politics inherent to the way they chose to approach the community about it.

  12. #3172
    Community Member mjrepro's Avatar
    Join Date
    Oct 2009
    Posts
    150

    Default

    Quote Originally Posted by Razcar View Post
    No, GTWF gave four hooks, not three. So total eight attacks in a full sequence. Just picking up two weapons gave you six attacks (but with massive minuses to hit of you didn't have TWF), ITWF gave you seven attacks in the sequence (four main-hand, three of the half-strength hooks).

    Now it will instead be a percentage chance on your main hand attacks that the off-hand attack will go off "with-it", or not. For GTWF that chance is 80%, Then there are asorted bells and whistles to sort of push that up a little for the Ones Chosen By the Devs.
    So what if just picking up two weapons, STILL gave you six attacks from the vizual, and the percentages are just added in? Would that work?

  13. #3173
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by SquelchHU View Post
    But the real reason why I suspect most people are upset here is not the TWF nerf (though there is also that) but the dirty politics inherent to the way they chose to approach the community about it.
    It was only "dirty" to the extent that maybe the TWF change should've been in the first paragraph of the announcement instead of halfway down.

  14. #3174

    Default

    Quote Originally Posted by Ollathir View Post
    Extreme dominance is realistically not the case. You simply dont look to load your party with TWF's for end game content. Currently if your goal is for maximum DPS, you grind the hell out Vons and get an ESoS
    It's clear, from the context of that statement, that Eladrin purposefully exclude the ESoS from that statement as it is "the extreme outlier." It is true that, without the ESoS, THF and TWF are pretty far apart. While the ESoS did change that, it is an overpowered weapon by most standards.
    Quote Originally Posted by Ollathir View Post
    Not once has it been mentioned by anyone of merit that any change to ESoS will be forthcoming, until such time, get over it, its here to stay and should be included in the discussion of balancing.
    It's safe to assume that changes will be seen, whether by improving single-handed weapons to that standard or nerfing the ESoS, but a designer does not drop such a bomb on the forums without having the intent of addressing the problem in the future.
    Last edited by Borror0; 06-02-2010 at 12:19 PM.
    DDOwiki.com, #1 source for DDO information.

  15. #3175
    Community Member SquelchHU's Avatar
    Join Date
    Aug 2009
    Posts
    754

    Default

    Quote Originally Posted by Therilith View Post
    Then why do the devs think it's too powerful?

    If you can tell them why they are wrong you might be able to prevent the nerf.
    SquelchHU casts Time Warp!

    Time distorted, as a view of the past appeared!

    Devs: So guys, we're releasing this new Wizard PRC. It's called Pale Master. We think it's awesome.

    Players: Hm, this is ok. But it could use some improvements. *details*

    Devs: Yeah?

    The developers attack with Nerf Bat!

    Pale Master's viability decreased by 50!

    Players: Um... what?

    Several months of mocking Fail Master quite blatantly everywhere later...

    Devs: Wait, what do you mean it's not awesome? I never heard this before.

  16. #3176
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Gercho View Post
    Well, i may be missing something because i dont really know about top dps thf, but how i see things:

    Barbs have +18 str from rage + frenzy +dead frenzy, +2 str from capstone, extra damage from greater vicious, extra 6 damage from power attack enhancements, better critical profile.

    Fighters have +6 str from power surge +3 str from enhancements, +4 damage from weapon specialization, and haste boost, i dont think haste boost that is burst dps can compensate all the other stuff, though as i said, i may be missing many things...
    It's +8 STR from power surge, +6 damage from weapon specialization (fighters get enhancements that add to the weapon specialization feat damage), +4 to damage when using THF signature weapon, +8 to damage (before multipliers) *** a THF crit... Extended crit-range, and more glancing blows...

    Plus 9 or so 30% Haste Boosts...

    And 10% attack speed from capstone... (Before these changes come in anyway)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  17. #3177
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    Quote Originally Posted by Angelus_dead View Post
    It was only "dirty" to the extent that maybe the TWF change should've been in the first paragraph of the announcement instead of halfway down.
    No it was "dirty" all around. Eladrin used this to intentionally gain cover for this nerf.

    It is also dirty politics because he threatened a GS nerf instead of the TWF nerf.

    The whole thing stinks to high heaven. It's class warfare just like DA was. It's all the zergers fault. Now it's all the dpser's fault. Hey you like raids, it's your fault (wow no new raids since mod 9 give any clues here)... Hey you like to maximize your character, it's your fault.

    IF dps lag is being caused by dps (as in bad coding doing calculations in truly backwards ways, bad data handling, or bad transmission of data methods) then the solution can not be to just nerf dps. This will never fix the problem. MMO's always have to scale to keep their end game progressive and keep players playing. If this is the cause of dps lag then Eladrin is doing nothing to truly fix anything.

    If it's all in the physics checks then there is no logic to putting this nerf in with the lag fix except as 'pork barrel spending'. If there still needs to be more done to reduce the physics checks then why are haste boosts not being addressed here or madstone boots? Why is it grabbing multiple targets on a non glancing blow attack? It surely takes much more processing time to calculate the entire matrix of enemies within your swing range then it would to calculate the first target within your swing range or your targetted target->first target within if targetted is out of range.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  18. #3178
    Community Member SquelchHU's Avatar
    Join Date
    Aug 2009
    Posts
    754

    Default

    Quote Originally Posted by Angelus_dead View Post
    Oh, how so?


    According to the developer announcement, Fortification debuffs such as from a dark monk only apply for enabling critical hits, not sneak attacks,
    Both are flagged as 'precision damage' so that would be very odd. If that was the case, then it would not prove that portals aggro, but wouldn't prove that they didn't either.

    Given that they're probably coded like a mob (except their 'attack' is summon mobs and they don't move) they probably do aggro but it doesn't prove anything conclusively.

  19. #3179
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by SquelchHU View Post
    Both are flagged as 'precision damage'
    Where'd you get that from?

    Quote Originally Posted by SquelchHU View Post
    Given that they're probably coded like a mob (except their 'attack' is summon mobs and they don't move) they probably do aggro
    Yes, most likely they do.

  20. #3180
    Time Bandit
    ex DDO Players Council
    Natashaelle's Avatar
    Join Date
    Jul 2009
    Posts
    0

    Default

    Quote Originally Posted by Thrudh View Post
    It's +8 STR from power surge, +6 damage from weapon specialization (fighters get enhancements that add to the weapon specialization feat damage), +4 to damage when using THF signature weapon, +8 to damage (before multipliers) *** a THF crit... Extended crit-range, and more glancing blows...

    Plus 9 or so 30% Haste Boosts...

    And 10% attack speed from capstone... (Before these changes come in anyway)
    pah !!! these cookie-cutter barbarians are pale like milksops next to the awesome uber power of a good dex-based 2WF ranger !!!

    ...

    (maybe)

    ....

    (... not.)

Page 159 of 189 FirstFirst ... 59109149155156157158159160161162163169 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload