It's not about the lag.
It's about trying to make a nerf to TWF more palatable.
Otherwise they could have made the same changes while scaling TWF to the same DPS as it is currently.
It's not about the lag.
It's about trying to make a nerf to TWF more palatable.
Otherwise they could have made the same changes while scaling TWF to the same DPS as it is currently.
I've just been doing a bit of research, and there are several monsters, not just the ettin, that have Superior Two Weapon/Multi Weapon Fighting as an ability, usually justified by the weapons somehow being controlled by different "heads" or other sources of control.
The only unofficial descriptions that I have seen of STWF as a Feat are the one that i linked to earlier (they provide no information of the source(s) they are using), and another *unofficial* description which is completely unlike both the Monster manual version and Turbine's proposed Feat. I cannot lay my hands on a more official D&D website where I have, unless I'm mistaken, also seen it mentioned as a Feat, rather than as a special ability.
Thank you for this information -- it does seem to clarify what the Turbine devs may have been aiming for with the Tempest PrE in DDO.
Squabbling about nomenclature seems to ba a little counterproductive nonetheless, compared to the clear design goal on Turbine's part to provide for some 2WF specialists in their MMO.
Last edited by Natashaelle; 06-01-2010 at 08:06 AM.
your kinda over generalising how servers work a bit there, an instant would be on ONE server but no way is there loads of servers per instance, a server can handle many many many instances of what ever the players are doing on there, be them raids, be them quests, be them public area's, servers can do all the above and prolly a lot more :P
So, you think that glancing blows and a chance to proc various special attacks on secondary targets while using S&B will have "zero" consequences to S&B ?
... riiiight ....
I cannot recall making any such claim.
Please stop being so patronising ... besides, my battle cleric does occasionally steal aggro from various barbarians in both Shroud and ToD. Sometimes, I simply elect to go duo tanking with the designated tank to avoid Harry in Shroud part 5 and Sally in VoD, in particular, facing anywhere except in the right direction.
Apart from all which, it should be crystal clear to anyone with any experience at all of DDO that Barbarians produce more DPS than any other character class in the game.
DPS is the most significant, but not the only, contributor towards Hate generation. Defender PrE and some gear you can wear also contribute towards grabbing aggro. There may be some hidden contributing factors as well, such as your alignment and fighting against a favoured enemy -- but I'm not at all sure about that.
Last edited by Natashaelle; 06-01-2010 at 08:11 AM.
lol, my rogue steals agro a lot, I just thought there was a new random agro thing, you guys saying my rogue is a uber rogue? xD
I hope you are wrong. For years now one company after another has tried to make games more WoW-like to attain popularity. Including Turbine. It doesn't work. What does work? Innovation! F2P worked because this is an awesome game and no one else was doing it.
Dumbing down the game to try and appeal to different players is a mistake. A trap.
Vive la differance!
Sadly, Turbine doesn't have the technical resources to catch up to the competition on that feature.
http://forums.ddo.com/showpost.php?p...&postcount=805
I see him using the words extreme and nerf in close proximity.
Do you even play this game?
Link to your 2h characters myDDO page immediately or else you're in no position to be posting in this thread!!!
Second animation of standing chain, first animation of moving chain (the one with a glancing blow).
You do not get full glancing blows, you get 1/2 instead of 3/4.
Glancing blow provides 0.3*(base damage + 30) and has 100% proc for FB vicious damage as well as KOTC stuff.
10-20% is a fraction of your damage, it is however a quite large fraction.
You know the strangest thing, I've regularly seen barbs loose aggro to 2wfers with threat reduction. I've even seen a barb loose aggro to a wis built monk lacking ToD rings!
Im sure the coding team (well lets be real, the guy sharing desk with the janitor in the basement ) has explored this, but just in case:
If you want to reduce work from collision checks on attacks, do them a bunch at a time.
Client knows how many attacks are likely to come in the next round, so instead of asking server
'did this attack connect?'
ask
'there are 5 attacks coming in the next round with so and so collision sphere, do they connect?'.
Player moving or mob moving/dying etc. cause a new query ofcourse.
For running battles the savings are not that great, but could catch the double attacks from twf.
For boss beatdowns the savings are great and thats where theyre most needed.
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
THF should be nerfed and so should Epic Sword of Shadow.
As it is, the easiest thing to do is make a maxed out strength+constitution barb or fighter and then take the THF chain of feats.
Those in combination with glancing attacks and twitching attacks (not to mention the Epic Sword of Shadows) make THF by far the most extreme form of DPS in the game all while allowing the player to maintain maximum Hit Points (as opposed to the stat spread a TWF has to do). And AC is not even a consideration in epic so that the dex doesn't help unlike the ability to place all points in constitution and strength that a THF currently has.
NERF TWITCHING THF. NERF GLANCING BLOWS. AND NERF EPIC SOS.
I saw a good point in this thread. Eladrin, have you attempted to discern the source of the memory leaks that were found when switching characters? My theory on this matter was proven, but for some reason I can't seem to find the thread using the forums search.
DDOwiki.com, #1 source for DDO information.
Well, I certainly hope your right...I personally like the game how it is......but you can't help but to notice how much simple it is now than it used to be.
Solo'ing used to be something only a skilled player with resources could accomplish once u got to a certain level of quest.....now anyone can do it, even a brand new player all the way to cap. No this is not all about solo'ing, I was just using that as an example of how much the game has changed in the last few months.
I don't think DDO will ever simplify to the point of being WoW like, I do think they plan on simplifying to the point of making it more accessible for a broader range of players tho.
Since the DDO barbarian is a class specifically tailored for mouth-breathing 8 year old boys that likes to constantly squeek over VC about their crit numbers, you'll see this once in a while.
When the barb is played and built by an adult (hey, it happens ) you won't see this.
Last edited by Razcar; 06-01-2010 at 09:13 AM. Reason: sp
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
S&B is way behind. To catch up, they need a MASSIVE boost. Something that does not do this is invalid. They will be irrelevant before, and irrelevant after. The only thing it does is trick those that don't know better into thinking that they're fine now.
That was a general statement.I cannot recall making any such claim.
Must be some gimpy barbarians.Please stop being so patronising ... besides, my battle cleric does occasionally steal aggro from various barbarians in both Shroud and ToD. Sometimes, I simply elect to go duo tanking with the designated tank to avoid Harry in Shroud part 5 and Sally in VoD, in particular, facing anywhere except in the right direction.
Defender is +200% hate.DPS is the most significant, but not the only, contributor towards Hate generation. Defender PrE and some gear you can wear also contribute towards grabbing aggro. There may be some hidden contributing factors as well, such as your alignment and fighting against a favoured enemy -- but I'm not at all sure about that.
Which means you need at least about 220 DPS to be sure of holding aggro. On a S&B character, this is... difficult... Despite the fact that even Monks, who are not exactly regarded as DPS top out at about double this number.
Really? Must have missed that line.
I loled. So you're saying I quoted Shade wrong? Ok, I can buy that.Do you even play this game?
Link to your 2h characters myDDO page immediately or else you're in no position to be posting in this thread!!!
Second animation of standing chain, first animation of moving chain (the one with a glancing blow).
You do not get full glancing blows, you get 1/2 instead of 3/4.