This has probably already been mentioned, but on the off chance that it hasn't...I don't understand why the devs wouldn't try to install the modified collision engine and see if it has a positive effect on lag before they once again cast an extended heightened slow spell on us.
Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk
I'll raise a question that I do not recall seeing in this thread (although I could have missed it). Eladrin is proposing changes to the physics checks for combat, and focused on Melee and more specifically on TWF style and the scheme it is using.
I seem to reall a conversation/thread about ranged attacks and how some of the issues were with the physics calcs of range and moving targets and intercepting the proper volumes. Wondering how this type of change might affect features like Improved Precise Shot with Many shot and Ranger Capstone? I know it seems to focus on melee, but if you merely changed the word to attacks, then this could be interesting. Would the ranger with capstone rate of fire boost get bonus hits? Like those from Zeal, etc? I assume right now that all the arrows in a manyshot volley are treated as one attack for volume determination, but that is hard to know with absolute certainty.
Just raising this as a related issue in combat. One can easily extend this question to certain spells as well, like Meteor Swarm! Does each Meteor have to make a volume check before a save even comes into play?
If you are using a build with Whirlwind Attack (don't laugh too hard, its possible), and using two weapons, do both weapons make volume checks against all mobs, or only one of them? Would all the hooks and seconardy attacks work the same in this combo of feats? Again looking for possible issues.
oh well dinners done, back to playing some more...
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
They could, but then they wouldn't be nerfing thousands of TWF-builds, and push down 3/4 BAB TWF characters even more, which is what they seem to feel is the right and cool thing to do.
But no one knows why the devs has developed this burst of TWF hate, after boosting THF a lot recently. Maybe a Tempest rogue stole Eladrin's bike.
The only explanation he has given as to why something that costs more shouldn't bring more, it that TWF grants one more itemization slot (Eladrin's answer to this very question previously in this thread). Which is a very weak argument, seeing that we have 15 slots (not counting arrows) and all of these slots can carry several effects, especially with Epic loot and DT armour. There's plenty of effects we can enjoy even with THF, one more or less doesn't matter any.
Last edited by Razcar; 05-30-2010 at 08:02 PM.
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
I am frustrated. It is showing. I try to avoid posting when I am in this kind of frame of mind. I should try harder. But I am extra annoyed that the few who saw this early got to have real input on this while the rest of us seem to be (most likely anyway) lost in the noise.
If the off-hand collision detect is such a problem, why not tweak the existing system to assume the target is still in range and see if that fixes the lag? That is a minimal change that nerfs no one and may - may - be enough.
Is it because they really do want to "balance" TWF too? I am not a conspiracy freak, and I legitimately believe that Turbine's interests coincide with ours on this issue (and on most issues) but really why is Turbine redoing combat entirely when they are stating the problem is a very narrow part of combat, and that part lends itself to other solutions?
- I like being able to attack two targets at once
- I like being able to have different effects on each hand
What happens to an offhand Lightning II? Now it is 1 in 10 to even get a chance to hit (right?) and then another 2-3% chance to proc lightning, or essentially a .002% proc rate? Or my sorceror that likes to throw Mass Hold and go off with her dual puncturers?
Everyone already knows this stuff yes? I am only now catching on? Because this seems really, really unfortunate for DEX builds.
exactly - why would anyone play a Rogue or other 2wf class and deal with the low hp's and extreme shortage of feats if they'd have higher dps, more hitpoints, more active combat, and fewer required feats as a fighter or barbarian?
this is a poorly conceived nerf that should never have made it past the water cooler and onto the forums. As someone who plays Rogues as their primary class it's a dealbreaker for me. If this goes through I'm finding another game.
DDO Rogue FAQ: http://forums.ddo.com/showthread.php?t=244964
Find me on Cannith: Level 20's: Scathach (x2) / Boudicca / Caileach / Fhirdhia / Cuchulain / Maedb (x2) / Dagdha
To all the FANBOIS neg-repping contrary opinions that are NOT derogatory, not trolling and not using profanity:
Do you really thing Eladrin would have bothered posting here, if he wanted to read only "Yes" opinions?
It is rare when these discussions are initiated and are all in all very productive. Already there are been many useful posts on both sides of the argument, and the proposal modified to an extent that does not depress me.
Why is it that you feel the (obviously flawed) Rep System is meant for you to neg rep people who don't agree with you?
There is a famous quote that always stuck with me... "I may not agree with you, but I will fight to the death for your right to say it." or something like that. I forget by whom. Please allow healthy debate to continue and save the red points for people who really warrant it.
Last edited by Clay; 05-30-2010 at 08:01 PM.
KhyberR e v e n a n t s RenownedThelanis
I think they need to invest in some lag scaling code... Once latency hits certain thresholds you ommit the least necessary non vital client updates...
Server detects some packet loss to a couple clients and spiking CPU use, and stops sending combat logs, lowers effects calls... If the server starts throwing stuff away (so to speak) instead of sending it, it doesn't have to spend resources confirming client states for those sends.
If it gets worse it chops down the animation state (and various other niceties having to do with making sure that things are showing the same on all the clients screen that aren't 100% urgent feedback...
Another level could half client updates of positioning (causing clients to see things as moving choppy... but at least they're ACTUALLY where they appear to be as opposed to being stuck lagged or the classic running in place).
At some point if it's bad enough the only things that the server sends are choppy position updates and health and sp bar updates...
this strikes me as a much better solution. Lag is a real problem that needs to be dealt with and reducing the number of location checks seems like a good way to do that. But there's no reason in the world to give rogues the shaft by gimping our attack speed when you do it.
DDO Rogue FAQ: http://forums.ddo.com/showthread.php?t=244964
Find me on Cannith: Level 20's: Scathach (x2) / Boudicca / Caileach / Fhirdhia / Cuchulain / Maedb (x2) / Dagdha
Last edited by Asymetric_War; 05-30-2010 at 08:15 PM.
DDO Rogue FAQ: http://forums.ddo.com/showthread.php?t=244964
Find me on Cannith: Level 20's: Scathach (x2) / Boudicca / Caileach / Fhirdhia / Cuchulain / Maedb (x2) / Dagdha
Why is a balance change the answer to a hardware issue? I'm throwing my rogue away.
I can only hope to assume that anyone getting tagged with Neg Rep on a comment was based on the merits of that post. A few posts in this thread were essentially just flames with no meat or real contribution to a discussion. They may well have insulted others or the developers in their rants. That could be the source. Not that it was the opposite view, but more so the manner in which it was expressed could have been the source of neg reps.
Civil discussions from both sides of the issues should not ever merit a thumbs down. Vitriol and insults are never appropriate to a discussion of this nature.
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
What I am wondering...even tho we know part of this is an actual nerf to TWF and has nothing to do with the lag issue is.......
If this really reduces the DPS lag problem that much won't it create smoother game play.
I have also seen a saying that I like...something along the lines of....."slower is smoother...and smooth is fast."
Meaning if u do something more fluently it actually comes out to being faster than someone whose sole purpose is to do something as fast as they can and makes a lot of mistakes along the way.
In this case......doing it as fast as you can would be all the extra procs and speed boosts to TWF and the mistakes would be all the lag.
Another saying I like is....."is it more important to cross the finish line first......or how people greet you when you do?"
Oh well...sorry for the philosophy
I have come to conclude that when I say something in a "political" post......I expect to look at my rep each time and see it has gone down......I also use it to determine how my perceptions are viewed by other forumites.
If it stays the same or goes up, I give my thanks and try to word stuff more carefully in the future...not that any of this has anything to do with TWF...sorry...carry on
because presumably Eladrin has thought that twf has been out of balance (as evidenced by the large number of twf builds in the game - remember eSoS is an anomaly so cannot be used as evidence that thf doesn't need a relative buff), and Eladrin thought that if he's going to go to the effort to recode the off hand combat mechanics to reduce lag, he might as well also examine the power of two weapon fighting and try to rebalance to match the information he presumably has available to him (more than we do).
which you still can do, but now you need to invest feats to get it.Is it because they really do want to "balance" TWF too? I am not a conspiracy freak, and I legitimately believe that Turbine's interests coincide with ours on this issue (and on most issues) but really why is Turbine redoing combat entirely when they are stating the problem is a very narrow part of combat, and that part lends itself to other solutions?
- I like being able to attack two targets at once
- I like being able to have different effects on each hand
your sorc needs to take the twf feats, instead I'm sure he takes things like maximize and empower - would you be justified in complaining about poor dps on your firewalls if you didn't take maximize and empower?What happens to an offhand Lightning II? Now it is 1 in 10 to even get a chance to hit (right?) and then another 2-3% chance to proc lightning, or essentially a .002% proc rate? Or my sorceror that likes to throw Mass Hold and go off with her dual puncturers?
not really any more unfortunate for dex builds. It's unfortunate for builds that cannot afford the feats or cannot attain the dex/BAB to get the higher level twf feats.Everyone already knows this stuff yes? I am only now catching on? Because this seems really, really unfortunate for DEX builds.
Garth
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
We still do not know how and/or if they will change requirements for current TWF feats.
Even if STWF is not available to 3/4 BaB classes, as much as I may cringe at my rep bar for saying this........but doesn't it make sense that a full BaB class should be able to do more damage than a 3/4 BaB class....across the board not just by way of having a higher to-hit bonus.
The problem with the rogue dilemna is how do they make traps more deadly so rogues are more wanted without once again destroying the solo'ing aspect of the game...and don't say Rogue hirelings because we all know most people use two types of hirelings.....Arcanes and Clerics......this not including multiple GS hirelings.
What you say about STWF and 3/4 might be logically true but look at the case of monks. They count as a 3/4 BAB class. Yet when using monk weapons they are full BAB. One should therefore conclude that monks should be able to do as much damage as a normal full BAB class when using a monk weapon. However they don't get to because of STWF seeing them as a 3/4 BAB class when they are actually a full BAB class in certain situations. There is no news however of a way to address this problem. Though they get a 10% chance to double strike with Wind stance IV that in no ways is close to other full BAB classes that can attain 110% (105% in case of ranger) and 100% while monks have 110% and 80%. Monks also need hits for ki generation as to so it is lowering dps potential even more. Just counting hitting monks get a 15% decrease. Counting ki strike struggles it could very well be more. Monks at the very least, should get a way to compensate for such.
Though I myself have a warchanter battle bard and will be soon making a rogue, I can live with a slightly less then 10% dps decrease on them. I cannot however understand in the slightest why my monk would have an over 15% decrease in DPS fighters and paladin DPS only decrease by 5% and when using hand wraps my monk is a full BAB class like they are. I will not mention my suggestion to fix this as I have mentioned it twice in the thread already and do not want to be overtly redundant. I just want people to see that it is not always black and white. It is also not always that a 3/4 BAB class should logically have less dps then a full BAB. Especially when that 3/4 BAB class has full BAB most of the time.
Edit: Yes I know you were in no way singling out the monk class, I just think that the 3/4 BAB case is weak when it comes to monks.
Also sorry about using your post to vent this as I am just annoyed that monks are taking a 15% decrease in attack rate (and over 15% dps decrease) while other 3/4 BAB classes are taking a less then 10% decrease in dps.
Last edited by Alintalkin; 05-30-2010 at 09:14 PM.