How many dwarves does it take to screw in a lightbulb ?!?
Three. Two to get a ladder under it, one to try to climb up until he realizes the ladder is bugged.
Ok, i like that chart alot better. 80% offhand vs the 100% we have now translates into only a 8-10% dps nerf (which is tolerable IMO). Adding in STWF effectively makes the average TWF identical to what it is now, but with added cost.
I know this thread is mainly focused on TWF and unarmed, but its really hard to ignore the nerf to glancing blows. If STWF is introuced, making this nerf effectively 0% (aka not a nerf at all) how is this supposed to address the "extreme dominance" of TWF (as you put it) when the only style that gets nerfed hard would be THF?
Secondary issue, (maybe im not understanding properly) Does a double strike have a chance to proc an offhand attack? Effecitvely increasing the offhand chance by 10% as well?
From the charts it looks like all the 10% allacrity bonuses are getting nerfed by 10% (not applying to offhand) which would reduce fighter/paladin/monk dps by 4-5% while leaving non alacrity based classes like rogues and barbarians (excluding the barb capstone) untouched.
Last edited by Monkey_Archer; 05-29-2010 at 03:16 AM.
Thelanis
Overall I don't mind this change. I will roll with it. Just 2 things:
1. Can I get the official wording of the feat Superior Two Weapon Fighting.
2. Can I get a lesser reincarnation bound to character token for every melee character I have. (OK so I wont need it on every character, so if you have the ability to select, how about any character that has GTWF currently)
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
Not to contradict you... but the players have known about the causes of DPS lag since Mod 6. As everyone started making their greensteels, and watching them all play out against Harry showed us new lag that we could reproduce.
Everything you said is true about many types of lag not living past the hardware upgrades.... but you guys have known about DPS lag since we have...
have you guys consider this?
After this change,
how about the monk ki regenerate rate?
Without the offhand attack. We lost ki regen rate. And potentially lost dps here.
You have already nerfed monk ki strike at the cost of 8 7 6 5.
What about to bring it back to 5 5 5 5?
Oh yeah, and more proof that Sos, and epic sos is game breaking even more now even more than the khopesh being giving x3 crits was before.
It keeps getting said that "We will not go back and change loot"....but those 2 weapons basically have broken most of the game, and these changes will make thf better - and epic sos was already better than everything else in the game - so its going to get magnified even more.
So - nurf something in the game and make people cry? Or continue breaking the game further and shattering it even more. "Either you have an epic Sos or your not a dps character"
Weapons and classes need a lot more balance work at the same time as this.
So exactly what is the difference between nurfing a single massively overpowered weapon - that people have ground for and leveled up characters for...and nurfing a fighting style, that people have ground out x2 as many weapons for, costs more in feats and stats, and have leveled up characters as?
Yes fix lag, sure lower off hand attacks if it helps - but nurf the other stuff too, AND lower the super inflated monster hp that was added after adding in the massive over powered dps in the first place.
Last edited by Riggs; 05-29-2010 at 04:26 AM.
And how about the 4 stances?
Wind4 has better chance for offhand attack, then better ki regen?
Or sun4 has better ki regen rate but low offhand attack?
I don't know which stance is better for ki regen.
Will you revamp all the 4 stances for better features?
In the lower levels you'll actually be gaining ki faster.
In the highest levels you'll be gaining ki at ~90% of what you did previously.
Previously with only TWF you attack twice, then once, once, once ~ averaging to 5 points of ki (assuming 1pt per strike)
Now you'll attack at 100%/40%, 100%/40%, 100%/40%, 100%/40% ~ averaging to 5.6
So at the lower levels, this will help monks, and at the highest levels you usually gain ki fast enough so that it doesn't matter.
I couldn't read all 54 pages, not sure if you are still looking at this feedback but this is my 2cp...
Not really into this particular idea. I have to add points into DEX and eat a tome to get my DEX at 17 for all feats, but in a THF build I just max STR and CON and I'm good to go. I think as a TWF you give up some so that you can take the other road of fighting style and I think that some return should be given for the investment. This just means that I won't even bother with my TWF fighter anymore since there wouldn't be any real point to that style.
Another note on lag...
I haven't run ToD, DQ, SoS, Titan so I can't comment on those.
I have done VoN and I don't expierence lag.
I have done VoD and I don't expierence lag.
I have done Hound and I don't expierence lag.
I have done Revers Fate and I don't expierence lag.
I don't expierence lag on regular 6 man quests at any level or difficulty.
I have done Tempest spine and I get lag when fighting all those trash mobs but not when we fight Sorjek.
Shroud, now that quest is full of lag but not just when fighting.
Part 1, I get lots of lag when we are going to the chests after beating all the portals but not when we are beating on the portals.
Part 2, I get lag when everything is dead and the crystal is broken and we are heading to the chests and also when we are beating down the trash mobs.
Part 3, I don't get lag.
Part 4, well that is just a lag fest when the blades come in but I don't have much trouble with beating on Harry before the blades so much. Was recently on a run where part 4 was a 3 rounder and we still had a lot of lag. Another recent run we had a wipe on part 4 where the clerics were lagging and heals didn't get through. Even if we had survived, part 4 would have been a 2 rounder. I'm fairly sure that the lag in these 2 runs was not from DPS.
Part 5 I usually don't have a lag problem until Harry dies then things get a little laggy.
I will expierence lag with either my Bard which gets in the melee but also with my Wizard which stays out of the gank pile.
I tend to expierence way more lag in the afternoon to around midnight so my lag expierence will vary.
I have had some fairly lag free(none in part 1 and little in part 2) Shroud runs but those tend to be during midnight to mid-morning EST. That time frame also tends to have less people on at once.
I do appriciate that you are trying to address an issue that has been brought up(it does show that you listen) but I don't think this is the best way to go about it and I think that you will be hitting many people that probably don't actually expierence any DPS lag. So far, to me at least, the lag problem is only a few quests but not a wide spread problem.
Last edited by KillEveryone; 05-29-2010 at 04:32 AM.
Disappointed and without trust in the powers that be.
http://ddowiki.com/page/Fansites
Last edited by GottDDO; 05-29-2010 at 04:42 AM.
Myth Busting: People are not connecting reliably at this point.
So...someone posted what sounds like a good idea to reduce calculations...'1 roll to rule them all', rather than 10 different rolls..and its too late to make that kind of change?
So like someone said about SoS feedback on Lam before - by the time it reached there it was too late to make changes, as many people instantly pointed out epic Sos was far mroe 'epic' than anything else in the game....and it just stayed right in there.
So these changes will get posted to the server, and it is already too late to offer other ideas?
As other people have already said...if the servers cannot handle the calculations now, but apparently reducing twf attacks by the 25% number people are saying will...I mean seriously - chips can handle millions of calculations a second and 25% less is going to make a difference?
It is pretty hard NOT to ask about the quality of the servers at that point isnt it?
And side note - many people playing, and posting, are programmers and engineers in their own right...why not open up the discussion BEFORE it is too late to make changes? I mean...really.
I get the sense that this change to TWF is a done deal, but I'd like to go on record as being wholly against it. A handful of high level quests is not a good reason to nerf and ability for the other 99% of game content.
The proposed fix for the physics checking is a great idea, especially if it will have a significant effect on DPS lag. Replacing alacrity with double strike is also a great idea, as it amounts to approximately the same effect. If double strike allows all of the alacrity effects to stack, that's even better.
However, changing the way TWF works is infuriating. That's a major reduction in the effectiveness of existing characters, and entire builds are predicated on TWF working as is. I realize that changes like this are not uncommon among MMOs, and even the current incarnation of DDO is a long way from what it was originally; but DDO is supposed to be a cut above.