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Current recomended Paladin twf kotc feats
TWF
ITWF
Toughness
Imp crit
Power attack
GTWF
extend
New feat set up.
TWF
ITWF
Toughness
Imp crit
Power attack
GTWF
STWF
So you lose extend. Extend is nice but not needed. For a dos build Id do it the same way only there would be a two lvl splash there, for the dos feats I want.
Well, least extreme in terms of how much editing of source code or hardware or whatever they have to do.
In terms of gameplay experience, its still quite extreme, although I could imagine quite a few extremer work-arounds (as I'll call this; it not really a "fix")
Or you could pick up minIIs and get rid of imp crit. Either way, Paladin's loose something
THELANIS - Chief Scientist of DARPA
Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1
I have never seen extend as a needed feat. As far as min2s go on pallys I craft lit2s first as you have holy sword for hard and elite raids. So dropping imp crit would hurt. And by dropping imp crit you are pretty much limiting yourself to min2s or be much less effective. So Id rather drop extend.
THELANIS - Chief Scientist of DARPA
Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1
Community Member
No.
We should not all have to be playing on a render farm somewhere in an animation studio to not get lag.
If I am on a low end system and you are on a high end system and we are in the same raid, according to what you are saying, you should not be experiencing the lag I am experiencing, and this simply isnt true in DDO.
All 12 of us get the lag in the shroud at the same time on vastly different systems.
I am on a video editing machine. My computer can handle it. I am not getting lag because someone else in the raid is on a commodore 64. I am getting lag because the server is a commodore 64, just like everyone else isgetting that same lag.
The type of lag you are describing was more common in EQ when we had 75 people in the same raid zone, all with particle effects, etc.
The packet loss is due to the system not being able to deliver the information quickly enough, not due to our systems being able to handle it. But hey, they made a game where people can generate this level of DPS, and now the only solution is to nerf the DPS calc by nerfing DPS generated.
The only part I dont get is its all the melee players who are moaning about it when it should be the clerics and FvS who have to now heal through the even more extended raids where they already have to drink pots.
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
I think this would be a perfect time for the release of Holy Sword Falchion ^_^
Argo: Saveric(18Pal/2Ftg), Daehawk(20Wiz), Syverious(13Rog/6Rng/1Ftr), Katasuki(8Mnk)Originally Posted by Tarrant
If the play style doesn't fit you, go play something else. Think THF is easier? Go play it. I will keep my TWF even if they balance them with THF, I always play what I feel to play. At the moment, my main is my rogue/rngr/pal [TWF as you prolly guessed]
Also, I wouldn't say that my main is THF. I have a TWF fighter, a THF fighter, a Monk (pure, str based), TWF Paladin (because I just could NOT do THF, THF paladins are wayyy behind TWF), a rogue [well... call it what you want, but 12 rogue, 6 ranger, 2 pal) and a WF Barb. Now, which one is my main? Hummmmmm... None. But to answer your question, 4 of my characters will be affected by this + the toons I told my friend to roll.
Yeah, TWF costs more. So what? Each time I play a character, I trade time for experience or gear. If Im playing on my THF and planning to play 6 hours, I will do so. If I'm on my TWF, I won't play more just because they are harder to gear.
^^^ this
The more I think about this the less elegant and more tacked on the double strike idea looks.. and the more elegant and simple the idea of just doing away with the extra physics looks...
Could even just do away with this situationally...
I'm kinda surprised that DDO doesn't seem to have any "scaling" for lag or at least none is noticible or talked about by the devs... Situationally dumbing the mechanics down when lag hits would seem to be something that would fix a lot of it, once the bandwidth or resource usage hits a critical threshold, you stop sending combat logs, stop sending the least important graphical related traffic to the clients, start skipping animation (and client updates about them) etc.
like resource scaling in a 3D modeling/animation program... when the CPU is bogging down lower the details that are least important and push the most important feedback through...
Talk about the class the devs ignored. Hey, at least we have a forum, it is here by the way Eladrin. You have to be happy for the small things. And Mechanics are getting repeating crossbows, how about that.
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
But if I am reading this properly....a bunch of multi-class builds are getting the short end of the stick......how is this a good thing?
I'm all for a change but making builds that worked beforehand have to re-spec I think is just shady.
Honestly I am really getting to the point where they should have just never made multi-classing an option in this game.
The problem with the "reassign resources" approach is that, at least according to my limited tests, they're on different channels. Not the whole game lags, just parts, so I don't think that it would help much, if any.
OTOH, guild names and combat feedback seems to be on the same channel, so it helps to turn it off.
THELANIS - Chief Scientist of DARPA
Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1
Quote:
Originally Posted by Nezichiend View Post
Who is going to move in 0.15 seconds? Especially a raid boss, where this happens the most? Why don't you just do the smart thing and make 1 check per MH swing, and just ASSUME that the monster is there for the OH.
/signed
The Bytcher~