I haven't come close to reading all the posts in this thread but I am told by people who write code who also play DDO that 1's and 2's and zeros never change and that "DPS" lag is a myth..that in fact the lag is caused by all the motion and graphics concentrated in one area and having to be sent to 12 different computers is what causes the lag..in areas of raids where people are not all bunched up in one exact spot fighting I rarely experience any lag and the explanations I got make sense..to me this all seems like another form of re-balancing classes and such like removing barbarian crit rage and such.
I will refrain from real comment until I see the result of implementation..but I would like to know if Turbine will roll this back some or in part if it doesn't actually solve the lag issue.