My conclusions so far:
Thumbs up for starting to tackle the dps lag issue.
Thumbs way up for promoting open discussion about it.
Thumbs up for weapon style balance (dps calcs indicate that standard autoattack dps for both styles will be alot closer then it is currently)
2 Thumbs way down for combat enjoyment.
Ever play a dps character with only TWF, but no ITWF or GTWF? Its boring and feels slow and painful (much like the overly slow attack rates before the fix/haste nerf corrected it)
Ever attacked a portal while standing still? Its boring, but if moving glancing blows get nerfed thats going to be the goal... stand still, turn on auto attack, maybe go afk... maybe play something interesting like tetris until its loot time...
Ok, its not going to be that bad... but this is obviously more then just an anti-lag change.
There are many good aspects to this idea, but the impression i get is that, even though this could reduce lag and help balance weapon styles, the combat system itself is going to suffer, and become less enjoyable.
Of course, will have to test it first....
Thelanis
Depends on your groups I guess. Maybe I'm just lucky but
Run both of these (usually) with some awesome intimis, and they work much better than any FB.
My KOTC has pulled aggro from numerous FB's who said they could tank, don't think he has from good intimi build.
But anyway, this is getting way off topic.
Still wondering if this has been looked at from an actual class by class basis, not just a "well if we cut attacks by xx% across the board, everything will even out"
Last I knew boosts only lasted a few seconds, and even then they interrupt the attack chain for a second or so.
Regarding lag, I run into occasional lag on my monk when soloing, let along raiding. Even when the lag doesn't cause movement problems I still see damage numbers running for a few seconds after a monster has become deceased.
I haven't seen lag in TOD or VOD or Shroud 1 or 5 that was disruptive, so as far as I can see you're really talking about making a global catastrophic destruction of TWF from level 1 to Epic to save Shroud 4.
I would sooner you walked over to the master replication server and selected the Shroud 4 folders and hit Delete.
Better that than gut the rest of the game to save it.
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I've known you for a lot of years and I think we both know you'll get over it. Don't be so reactionary, they seem to be honestly trying to feel this out. They may nerf the whole idea or come up with something better.
As a user of special effect weapons in my off hand I don't like the idea of it hitting less, but then again if the only concern is for the high end stuff as people trample over the more balanced content on their lemur run to the grind treadmill from hell, then DPS will be the determining factor in the success of this decision. If there is no other way to succeed than a beat down, anything you do to decrease DPS will be taken as a negative step. Making all classes have a chance to be useful at those levels might be a better approach. Good luck with that.
Am I understanding this right? My offhand +5 sword of killerness will have the same chance to hit as a rusty sword? Please, no. I agree, this sounds like it is going to reduce the lag by cutting off the DPS. Maybe a little lag is better.
I like Maxelcat's method. If all of the physics calcs are really being performed on the server side (is that really true?) then shunt some of it to the client side. It would reduce lag and the stutter effect if clients could determine proximity and hit calcs. No more player ->I ran up to it and swung my weapon but the server put me back 15 feet away. Client physics would keep the calcs based on what the player is actually seeing and where they are.
Another solution might be to allow the raid party member with the highest transfer speed/processor speed to act as the raid quest server.
Teth - Ascendance
Old School n00b that used to be pretty good at the game.
Community Member
You're only a ranged-gimp if you never put down the bow. Now, with an STR based AA, who switches to melee when manyshot is off, the DPS isn't that far off. I'm not even counting variables from lining up other targets.
When we know what the attack rates will be will be able to crunch the numbers, I'm betting it'll close the gap.