I have:
TWF monk (handwraps) 20
TWF tempest III 20
TWF paladin 20
THF fighter 20
THF barbarian 20
And I have decided that
I like this proposed fix to DPS lag.
TWF and THF both see a reduction to DPS here. Don't forget that attacks with two handed weapons while moving no longer perform Glancing Blows (thereby reducing the advantage of THF twitch attacking).
There are really only a few ways to address DPS lag, i.e.
A) reduce swing animation speed
B) nerf weapon effects / procs
C) change the way the system calculates and groups numbers
D) self-inflicted DPS nerfs, i.e. everyone stop DPSing for 10 seconds, or 3 melee stand in the corner and do nothing.
While raiding now, we are stuck doing D). That is not fun. If the proposed changes remove the necessity for us to perform D, then I will be happy to accept them.
We have a small reduction to swing rate via double strike replacing fighter alacrity/zeal, and tempest/air stance off hand proc % replacing insight. I do like swinging faster (it is more fun), but the 10% reduction in animation speed for a few classes is fine. They could have globablly nerfed animation speed, but thankfully they didn't.
The removal of secondary physics detection + off-hand piggybacking is essentially changing the way the system calculates and groups numbers. This is OK! In fact, there are more ways they can optimize the grouping and calculation of numbers in attacks. This is really the area they should focus most on.
What players don't like about this proposal, is the nerf to TWF swing rates, i.e.
Code:
Build Main-hand Off-hand
20 Ranger (Tempest 3) 100% 85%
Current numbers 110% 137.5%
20 Monk (Wind Stance 4) 100% 75%
Current numbers 110% 110%
20 Fighter (Alacrity) 110% 55%
Current numbers 110% 110%
We're seeing some pretty big hits to TWF here. Yes, THF gets hit as well, but not as much. We can still have removal of secondary physics detection + off-hand piggybacking without such reduction to the effectiveness of off-hand attacks. I would like to test this in a raid with TWF, ITWF, GTWF feats each granting a 20% bonus to proc off-hand attacks, instead of 15%, 10%, 10%.
Under this suggestion, the chart would be:
Code:
Build Main-hand Off-hand
20 Ranger (Tempest 3) 100% 110%
Current numbers 110% 137.5%
20 Monk (Wind Stance 4) 100% 100%
Current numbers 110% 110%
20 Fighter (Alacrity) 110% 80%
Current numbers 110% 110%
This would be more in line with SRD. If these changes are enough to remove DPS lag in a raid setting, great! If not, then yes, go ahead and try it with the original numbers.
One more thing: we also now have the ability to triple-proc smites, monk strikes, trips, stuns, etc. This is a bonus.