I can remember being a ranger and being unable to find groups because you weren't seen as a dps source. Slowly the mind set changed and rangers were accepted into groups. Then the WOP nerf hit (which I support, it should have happened) and twf took a big hit. Now you want to decrease the amount of damage rangers do and send them back into exile?
Monks are just starting to gain acceptance in high level content, being seen as a source of DPS (be it less than almost every other class) and as an asset to groups and your going to knock them down now too?
With the system the way it is you see a wide variety of builds. After this TWF nerf (lets call it what it is) all we are going to see are half-orc THF barbs with epic SOS running around.
Reduce lag by reducing the number of dice rolls?
I Love It. With some of the suggestions in the posts, you can drastically reduce the number of dice rolls tied to every attack and reduce the overall lag.
Changing attack speed to double strike?
I don't like it, but will accept it. I like my ranger and monk being able to swing/punch faster than my barb but I can justify the change mentally from a flavor perspective.
Changing off hand attacks for ALL TWF builds?
Hate it, your going to kill classes and drive away subscribers.
I think you will see that most of the DDO populous will accept changes 1 and 2. But change three you will have a very unhappy demographic of your player base. I for one don't want to see another mass exodus of players because you are taking all the hard work they put into their toons, and all the enjoyment they get out of playing them, away. TWF isn't game breaking, so please don't break IT

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