Quote Originally Posted by Alhaz1970 View Post
... Obviously there are a lot of things that can be discarded during a lag spike that will help ease the spike... Combat log text, damage display, effects calls (someone else lands an on hit effect or spell that has a visible effect, then the server has to tell every client to display X effect at X, Y, Z location)... no one NEEDS to see a fireball land in the correct location during bad lag, chances are the delay from lag will keep it from being relevant to the player anyway so just don't even try to send it...
Nice one sir +1.

Some of it might be the need for information like combat log for all players and simmilar.
So far i kind of like the proposed idea, but will have to try it to see how it influence my tempest splashes.