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  1. #11
    Time Killer TiranBlade's Avatar
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    Oct 2009
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    I hate to say it as much as I like two weapon builds, I find them a little on the over powered side in DDO, I have played a lot of P&P v.3.5 and found that Two Weapon build where either hard to play or hard to access, I think since Greater Two Weapon Fighting was given a Dex of 17 and not 19 it was made very easy to access. Since it was made this way, many people swarmed at the idea of fighting with Two Weapons, if you are having issues with Two Weapon Fighting cause lag or because it is more powerful than it was originally intended, then I suggest giving it it's original prerequisites, it will cause more players to draw back off of the feat or change thier builds to make it so they qualify for it, which in case would case a major change in builds and give a balancing weakness to the build.

    Now for the logistics on altering Two Weapon Fighting, I think another type of implementation would be interesting to see, but with the throwing of numbers around in percentiles it starts to become difficult to approach it with certinty, especially when you deal with the issue of having an percentage total of over 100%. If there were some way to change this implementation to include a benifit of exceeding the 100% mark.

    Another suggestion I have that would not include having to have a physics check I don't believe into the design is a Character takes a larger penalty on attacks after the first one for not having the later feats. I/E

    Code:
    Two Weapon Fighting Change Proposal
    List Title
    Main Hand: [One Handed Weapon(Light Weapon)]
    Off Hand: [One Handed Weapon(Light Weapon)]
     
    Base To-Hit Penalties on attacks for fighting with two weapons.
    Main Hand: One Handed Weapon [-8(-6)/-8(-6)/-8(-6)/-8(-6)]
    Off Hand: One Handed Weapon [-10(-8)/-30(-28)/-40(-38)/-50(-48)]
     
    To-Hit Penalties for fighting with the Two Weapon Fighting Feat.
    Main Hand: One Handed Weapon [-4(-2)/-4(-2)/-4(-2)/-4(-2)]
    Off Hand: One Handed Weapon [-4(-2)/-30(-28)/-40(-38)/-50(-48)]
     
    To-Hit Penalties for fighting with the Improved Two Weapon Fighting Feat.
    Main Hand: [-4(-2)/-4(-2)/-4(-2)/-4(-2)]
    Off Hand: [-4(-2)/-4(-2)/-40(-38)/-50(-48)]
     
    To-Hit Penalties for fighting with the Greater Two Weapon Fighting Feat.
    Main Hand: [-4(-2)/-4(-2)/-4(-2)/-4(-2)]
    Off Hand: [-4(-2)/-4(-2)/-4(-2)/-50(-48)]
     
    To-Hit Penalties for fighting with the Ranger Tempest III Prestige Enhancement*.
    Main Hand: [-4(-2)/-4(-2)/-4(-2)/-4(-2)]
    Off Hand: [-4(-2)/-4(-2)/-4(-2)/-4(-2)]
     
    *This doesn't include the bonuses from Ranger Tempest II and III.
    I think this you wouldn't have to have as many recognition protocals and your only reducing penatalies and not having to add in extra abilities that are not already there. Also it takes away from the amount of rolls that would have to be made by taking out a percentile roll.

    I think this also would prevent you from having to rewrite a lot of abilites in order to match the new mechanic.

    Thanks yet again for listening,
    TiranBlade

    EDIT: Since I realize that attacks are scaled up on the further attack chains I have altered my chart to reflect. One that note if they scaled later attacks in the chain with a penalty and not a bonus to attacks then Two Weapon Fighting would see a balance to match other fighting styles.
    Last edited by TiranBlade; 05-29-2010 at 01:41 AM.

    Argonnessen - Aruki 6 Monk (Main); Dayher 4 Artificer
    Canntih - Firryl 12 Fighter; Tiran 8 Fighter; Daher 4 Fighter/4 Monk

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