Quote Originally Posted by Borror0 View Post
Let's put it this way: turbine have made many choices for DDO that drastically increase the amount of computation necessary compared to any other MMO you can think of: collision test for each attack and collision test between players and mobs. Most MMOs do neither, so the mobs can pass through players and attacks do not miss (at least, not in the same way). It's a case of "poor code." No matter how efficient the code, the charge on the servers will be extreme.

The hardware necessary for "there to be no lag" would be ridiculously expensive and not a wise way to send their money.
That's why I am saying just leave it alone or least change it to a less extreme solution....sorry but I just cannot shake the feeling that this nerf and the new +5 hearts go hand in hand...their only saving grace is at least they had the decency to announce both on the same day instead of announcing this then announcing +5 hearts later....decieving people into thinking it's for the good of stopping lag but instead all along it was for the profit in their pocket.