Originally Posted by
Borror0
Let's put it this way: turbine have made many choices for DDO that drastically increase the amount of computation necessary compared to any other MMO you can think of: collision test for each attack and collision test between players and mobs. Most MMOs do neither, so the mobs can pass through players and attacks do not miss (at least, not in the same way). It's a case of "poor code." No matter how efficient the code, the charge on the servers will be extreme.
The hardware necessary for "there to be no lag" would be ridiculously expensive and not a wise way to send their money.