Quote Originally Posted by Alhaz1970 View Post
Eladrin have you considered slightly slowing down all combat (before you guys roast me hear me out, not talking about much) or highly dense combat a few ticks so you effectively have more CPU cycles for every round of combat, effectively upgrading your hardware without changing it? I should think just slowing the whole thing down a TINY amount would get significant benefits... Might not even need to make it slow enough that anyone can tell the difference without using side by side Youtube videos to "a/b" compare. I'm not talking about going from 200 swings a minute to 100... maybe 200 to 180.
This. As it is, combat goes -way- too fast in DDO. When I play my monk, i honestly cannot read the damage numbers as they scroll, and I usually see the "killing blow" several -seconds- after the mob is dead. Its NOT because I lag, but because the already fast scrolling numbers cannot keep up at their current speed. Its honestly nuts. There's no reason I should be getting a billion attacks per second. Just slow down everything a notch.

We pretty much know this would work, because you can already counter DPS lags by slowing down when fighting in raids. Stop attacking for a few seconds, lag goes away.

Further, its basically impossible to hit a moving mob, because by the time you see yourself hitting, on the server the mob is already a step in front of you, so if the point of the complex collision detection system DDO uses was for real time, realistic combat, it failed anyhow. Dumb it down. Make it that the range/direction detection is refreshed less often (so even if a mob moves a bit Ill still hit it AND the server will not have as much to do).

This will have as a nice side effect of allowing more interesting strategies and allowing us to appreciate what is happening and react to it better. The Baldurs Gate way of "you die in 1/2 a second or everything else dies in 1/4th" doesn't have to apply here. It is supposed to be the online version of a very slow paced table top game. It just needs to be fast enough to please the (big) part of the player base that has severe ADD and no medication, and no faster.

Its the second time in a very short timespawn that Turbine threatens to take out a bulldozer to fix an unrelated problem (Nerfing DC-based arcanes as a whole just to help with Air Elemental mechanic...), that honestly if this went through (even though it doesn't affect me directly, as I play primarly casters, except for a monk that didn't hit 20 yet), I'd heavily reconsider playing this, because my characters may very well be next.

I'm not against strategic, small scale nerfing to make the game more fun, but this is just plain stupid. And lets not get on how it could affect several abilities like assassinate and Stunning Fist that proc on both the main and offhand (evening out their lack luster landing rate in end game).

Once again, Turbine seems to want us to only play Frenzied barbarians that hit 3 abilities then hold down the button. ::YAWN::