Results 1 to 20 of 3862

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Community Member EustaceTrevelyan's Avatar
    Join Date
    Feb 2010
    Posts
    665

    Default

    Quote Originally Posted by Eladrin View Post
    One of the major issues that we’ve been working on is the dps lag problem in high level content (especially raid content).

    ......

    I won’t hide that these proposed changes do reduce the effectiveness of off-hand attacks, which reduces the two weapon fighting style’s extreme dominance over two handed fighting. Skipping the extreme outlier of the Epic Sword of Shadows (we got a little carried away there, didn’t we?), estimated damage output over time for the two styles should be extremely close to each other if we go this route. (Which style is superior ends up being heavily dependent on your character's abilities.)


    It's been said before, but I'm weighing in: in no way does this attempt at lag require a nerf of twf dps. That's obviously a separate balance issue, period. If TWF does more damage, it costs more: more resources (2x the weapons) more feats, more enhancements, and more stats (unless you go ranger, but then, rangers are designed for light armor boosted by dex, and have situational ranged dps which is also dex dependent. They also don't get strength enhancements to boost damage rolls.)

    I'm new to this game, and was enjoying it enough to buy lots of points and lots of packs. It seemed like while yes, there's been plenty of FOTM's, since nerfed, there was no "right" way. But then I'm told that finesse builds are simply sad at endgame content, and that progressively everything has been trending to slot melee into first a nice, little str-based pigeonhole, and now, to one weapon only, since why on earth are you going to put that much effort into swinging two, and not come out at least somewhat ahead? I really thought this game was different, that balance wasn't some kind of endless whack-a-mole nerf-fest. I really hope I'm right, and I have one question i'm hoping can be commented on:

    If speed increases are the problem for your engine/hardware, why can't you simply translate the attack portion of all haste/boost effects into additional attacks that are ALL piggybacked, without reducing damage? If you feel that TWF vs THF has balance issues, then why can't that be looked at on its own merit? Because if your goal is to make something that requires no trade-offs in terms of feats or stats equal to something that requires you to plan your entire build around it, that is manifestly wrong.

    EDIT: Nasty thought, but while piggybacking physics checks is going to reduce the overhead a certain amount, there's no need to reduce damage in such a huge way unless your actual goal IS to push everyone to playing THF, which is half the weapons and weapon stats/effects to worry about. Say it ain't so, Joe.
    Last edited by EustaceTrevelyan; 05-28-2010 at 06:13 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload