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  1. #3341
    Community Member Krag's Avatar
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    Quote Originally Posted by Sinni View Post
    Do you want to discuss that again?
    At this point I only want to discuss one thing:
    What is the best feat choice for arcane archer?
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  2. #3342
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    Quote Originally Posted by grodon9999 View Post
    Does Europe have 1 million players?
    If you believe the US servers have 1 million players, I got a nice bridge for sale as well. US servers have 1 million accounts and that is a big difference.

    Cheers,
    -Daz
    Don't argue with a fool because he might be doing the same thing!

  3. #3343
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Dazalarian View Post
    If you believe the US servers have 1 million players, I got a nice bridge for sale as well. US servers have 1 million accounts and that is a big difference.

    Cheers,
    -Daz
    I know there aren't 1 million people on at the same time, but is the server load in Europe the same as the US? it's a legit question.

  4. #3344

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    Quote Originally Posted by Therilith View Post
    What do I like?

    The nerfs.
    They show that Turbine isn't afraid to do what has to be done to achieve balance.
    Im glad they slowed things down enough for you.


    Anyone have any actual feedback on the combat system changes on Lama?

  5. #3345
    Community Member SquelchHU's Avatar
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    Quote Originally Posted by Krag View Post
    At this point I only want to discuss one thing:
    What is the best feat choice for arcane archer?
    Improved Kiting. It leads to a super secret awesome capstone.

    Don't tell the devs but...

    It's the secret to a certain well known Argonian AA's success.

  6. #3346
    Community Member Krag's Avatar
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    Quote Originally Posted by SquelchHU View Post
    Improved Kiting. It leads to a super secret awesome capstone.

    Don't tell the devs but...

    It's the secret to a certain well known Argonian AA's success.
    Vorpal Strike?
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  7. #3347
    Community Member grodon9999's Avatar
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    So with the proposed nerfs - about how many attack per minute will a Tempest III get compared to a Ranger 20 who doesn't have Tempest? I want to crunch the numbers and see if an Arcane Archer who melees when Manyshot is down will actually have higher DPS now.

  8. #3348
    Community Member testing1234's Avatar
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    just come from lammania were i tested the new TWF on my bard (bab15 GTWF)
    its a very big nerf, and you do notice the offhand not triggering all the time.
    it was intensely frustrating because i noticed each time the offhand did not trigger and had the same feeling as when you keep missing only no way of raising your +tohit.
    likely this is something you get used to but short term would have preferd they simply lowered attack speed by 10% none of my characters that misses on a 2 has been fun to play and eventually has been deleted or converted into bank space toon.
    lack of adventure packs on lammania prevented a more extensive test so to soon to tell if its TR time and start eSoS grinding, one reason i didnt make it a THF was that i dont like von.
    ironic as the bard was orginally THF and TR:ed into TWF.


    feel sorry for europe players they get the dps-lagg-fix-nerf without actually having dps lagg issues

    edited: on lammania GTWF gives your offhand 80% to hit
    Last edited by testing1234; 06-03-2010 at 11:52 AM.

  9. #3349
    Community Member SquelchHU's Avatar
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    Quote Originally Posted by grodon9999 View Post
    So with the proposed nerfs - about how many attack per minute will a Tempest III get compared to a Ranger 20 who doesn't have Tempest? I want to crunch the numbers and see if an Arcane Archer who melees when Manyshot is down will actually have higher DPS now.
    105%/80% vs 100%/60%.

    Total of -5% main hand, -20% offhand.

  10. #3350
    Community Member Irked's Avatar
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    My favorite toon was turned into storage space already, because repeaters have no place in endgame, every mob now has blanket immunities to every status effect, and it is impossible to dps with a repeater. So i suffered through building a new twf character just to be able to get into groups. At current my twf build is ranger monk rogue, high ac build using kamas, thinking they would have been needed to keep the ac bonus from monk. After the fact i found out that i did not need to stay centered. So im still under par and now your gonna cut my dps down even more. I already cant do epics, have 0 epic eq, and 0 chance of getting any in the current set. So by all means nerf my dps more, wow is looking dam good.
    As a closing statement, i built my characters according to the rules as i knew them, i have never switched my favorite toon due to finding something i enjoy playing more. It is always because turbine makes the toon totaly ineffective and useless. So plz nerf my last useable character so i can just leave ddo and know that there is no point in playing a persistant game that just flat out destroys your work every few months for giggles. All i know is if these changes go live and i dont get 2 true hearts of wood to start over since the rules changed im outa here, ill give my money to blizzard instead.
    Last edited by Irked; 06-03-2010 at 12:14 PM.

  11. #3351
    Community Member Irked's Avatar
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    There are those of us that refuse to make the cookie cutter build needed to accepted in endgame/epic. To date i can count on 1 hand the number of epic missions i have done. My 2 fav characters use repeaters and kamas, not the most powerful weapons but i tried to make due. This latest proposed change will take me from useless in epics, to dont even think about them. All i ask is that u put an epic kama or repeater in the game. or something to off set the nerf for those dual kopesh wielding monsters. Im not 1 of them but your changes will effect me just as much as them. Thanks again for nerfing the non power gamer. I do appreciate being grouped with the power gamers, but i dont belong there.

  12. #3352
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Irked View Post
    Thanks again for nerfing the non power gamer. I do appreciate being grouped with the power gamers, but i dont belong there.
    Truth - the non-power gamers are gonna get screwed worse than anybody

  13. #3353
    Community Member grodon9999's Avatar
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    Quote Originally Posted by SquelchHU View Post
    105%/80% vs 100%/60%.

    Total of -5% main hand, -20% offhand.
    If these numbers are right you're better off being an Arcane Archer who switches to melee when Manyshot is off.

  14. #3354
    Community Member Magusrex777's Avatar
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    The issue I have the most concern with is THF and TWH are going to be extremely close now. It just seems harder to build a TWF fighting character because it has less flexibility. I am a relatively new player. Without 32-builds, Tomes or in game currency I chose to play a Drow KotC TWF Paladin(Thanks Junts) for a number of reasons. I would get my boss beaters for free at level 14 and I could use the stat bonuses of the Drow effectively for Divine Might III and the dex needed for TWF. My build has no flexibility though.

    I also have a Dwarven THF 28 point Barbarian build(Thanks Shade) that is very flexible and I can flavor it a number of ways and still be quite effective. I looked into making other 2 weapon fighting melee character and as a new player without tomes, 32 builds or huge amounts of cash, I couldn’t make one. I felt I had a number of THF options at 28 points and the need for half the weapons cut the cash investment needed substantially.

    I suggest combining GTWF and ITWF into one feat, if you are going to cut our DPS, give us a feat back we can use on flavor or versatility. I would be happy with the DPS decrease if I could get an extra feat.

  15. #3355
    Community Member SquelchHU's Avatar
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    Quote Originally Posted by grodon9999 View Post
    If these numbers are right you're better off being an Arcane Archer who switches to melee when Manyshot is off.
    Well, given that they are the numbers from the original post the only way they would be wrong is if Eladrin is lying.

    And seems I was right. Rangers are dead (you really think people will click accept to Arcane Archers? I'd decline me if I was an Arcane Archer).

  16. #3356
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    sounds like this could very well cause a massive emigration from ddo. That will probably reduce lag a lot.

  17. #3357
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    So, I'm somewhat confused. Instead of actually addressing the problem of whatever it is that causes DPS to lag things, DPS is simply going to be lowered to solve the problem?

    I'm a relatively new player. I played a little in Beta and didn't like it. I recently returned and I quite enjoy it. The only thing I've disliked so far is that there are so few builds that qualify as "end-game contributors". I hate feeling like I have to drop cash for 32 point builds and make a Khopesh wielding Kensei fighter or a THF Barb to be considered DPS. I play a Monk and while I know my DPS isn't amazing, nor will I ever be in high demand end game, I enjoy playing it.

    Nerfing TWF will take an already relatively weak character and make him weaker, and it will force even more people to create one of the (now fewer) sustainable DPS class/feat combinations. This adjustment may solve some problems at the very highest echelon of your player base, but the casual or new player is going to have an even harder time.

  18. #3358

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    Quote Originally Posted by testing1234 View Post
    just come from lammania were i tested the new TWF on my bard (bab15 GTWF)
    its a very big nerf, and you do notice the offhand not triggering all the time.
    it was intensely frustrating because i noticed each time the offhand did not trigger and had the same feeling as when you keep missing only no way of raising your +tohit.
    likely this is something you get used to but short term would have preferd they simply lowered attack speed by 10% none of my characters that misses on a 2 has been fun to play and eventually has been deleted or converted into bank space toon.
    lack of adventure packs on lammania prevented a more extensive test so to soon to tell if its TR time and start eSoS grinding, one reason i didnt make it a THF was that i dont like von.
    ironic as the bard was orginally THF and TR:ed into TWF.


    feel sorry for europe players they get the dps-lagg-fix-nerf without actually having dps lagg issues

    edited: on lammania GTWF gives your offhand 80% to hit
    Suprised at the miss chance, esp if you have GTWF, not suprised at the game feel. Warchanter by chance? Anything new combat wise for songs?

  19. #3359
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    I notice lag in three places.

    1 - Subterrane by VoD. If we are to believe the physics checks are the culprit, then it is probably the massive number of players / monsters that are active in that area at once.

    2 - ToD part 2. Lots of DPS just like in the other areas of the raid, but also the physics checks of the shadowfiend aura.

    3 - Shroud part 4. Lots of DPS like the other areas of the raid, but also the swords running around with their physics checks.

    So what's my point? These changes address the physics checks generated by the players, but do NOT address the physics checks generated by the monsters. I would like to know if that side of the DPS lag is being addressed. Maybe the extra checks are just pushing it over the edge, but it seems that the monster side is the real culprit.

    Ink

  20. #3360

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    Quote Originally Posted by Inkblack View Post
    I notice lag in three places.

    1 - Subterrane by VoD. If we are to believe the physics checks are the culprit, then it is probably the massive number of players / monsters that are active in that area at once.

    2 - ToD part 2. Lots of DPS just like in the other areas of the raid, but also the physics checks of the shadowfiend aura.

    3 - Shroud part 4. Lots of DPS like the other areas of the raid, but also the swords running around with their physics checks.

    So what's my point? These changes address the physics checks generated by the players, but do NOT address the physics checks generated by the monsters. I would like to know if that side of the DPS lag is being addressed. Maybe the extra checks are just pushing it over the edge, but it seems that the monster side is the real culprit.

    Ink
    Ink is that inside Lama?

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