So with the proposed nerfs - about how many attack per minute will a Tempest III get compared to a Ranger 20 who doesn't have Tempest? I want to crunch the numbers and see if an Arcane Archer who melees when Manyshot is down will actually have higher DPS now.
just come from lammania were i tested the new TWF on my bard (bab15 GTWF)
its a very big nerf, and you do notice the offhand not triggering all the time.
it was intensely frustrating because i noticed each time the offhand did not trigger and had the same feeling as when you keep missing only no way of raising your +tohit.
likely this is something you get used to but short term would have preferd they simply lowered attack speed by 10% none of my characters that misses on a 2 has been fun to play and eventually has been deleted or converted into bank space toon.
lack of adventure packs on lammania prevented a more extensive test so to soon to tell if its TR time and start eSoS grinding, one reason i didnt make it a THF was that i dont like von.
ironic as the bard was orginally THF and TR:ed into TWF.
feel sorry for europe players they get the dps-lagg-fix-nerf without actually having dps lagg issues
edited: on lammania GTWF gives your offhand 80% to hit
Last edited by testing1234; 06-03-2010 at 11:52 AM.
My favorite toon was turned into storage space already, because repeaters have no place in endgame, every mob now has blanket immunities to every status effect, and it is impossible to dps with a repeater. So i suffered through building a new twf character just to be able to get into groups. At current my twf build is ranger monk rogue, high ac build using kamas, thinking they would have been needed to keep the ac bonus from monk. After the fact i found out that i did not need to stay centered. So im still under par and now your gonna cut my dps down even more. I already cant do epics, have 0 epic eq, and 0 chance of getting any in the current set. So by all means nerf my dps more, wow is looking dam good.
As a closing statement, i built my characters according to the rules as i knew them, i have never switched my favorite toon due to finding something i enjoy playing more. It is always because turbine makes the toon totaly ineffective and useless. So plz nerf my last useable character so i can just leave ddo and know that there is no point in playing a persistant game that just flat out destroys your work every few months for giggles. All i know is if these changes go live and i dont get 2 true hearts of wood to start over since the rules changed im outa here, ill give my money to blizzard instead.
Last edited by Irked; 06-03-2010 at 12:14 PM.
There are those of us that refuse to make the cookie cutter build needed to accepted in endgame/epic. To date i can count on 1 hand the number of epic missions i have done. My 2 fav characters use repeaters and kamas, not the most powerful weapons but i tried to make due. This latest proposed change will take me from useless in epics, to dont even think about them. All i ask is that u put an epic kama or repeater in the game. or something to off set the nerf for those dual kopesh wielding monsters. Im not 1 of them but your changes will effect me just as much as them. Thanks again for nerfing the non power gamer. I do appreciate being grouped with the power gamers, but i dont belong there.
The issue I have the most concern with is THF and TWH are going to be extremely close now. It just seems harder to build a TWF fighting character because it has less flexibility. I am a relatively new player. Without 32-builds, Tomes or in game currency I chose to play a Drow KotC TWF Paladin(Thanks Junts) for a number of reasons. I would get my boss beaters for free at level 14 and I could use the stat bonuses of the Drow effectively for Divine Might III and the dex needed for TWF. My build has no flexibility though.
I also have a Dwarven THF 28 point Barbarian build(Thanks Shade) that is very flexible and I can flavor it a number of ways and still be quite effective. I looked into making other 2 weapon fighting melee character and as a new player without tomes, 32 builds or huge amounts of cash, I couldn’t make one. I felt I had a number of THF options at 28 points and the need for half the weapons cut the cash investment needed substantially.
I suggest combining GTWF and ITWF into one feat, if you are going to cut our DPS, give us a feat back we can use on flavor or versatility. I would be happy with the DPS decrease if I could get an extra feat.
sounds like this could very well cause a massive emigration from ddo. That will probably reduce lag a lot.
So, I'm somewhat confused. Instead of actually addressing the problem of whatever it is that causes DPS to lag things, DPS is simply going to be lowered to solve the problem?
I'm a relatively new player. I played a little in Beta and didn't like it. I recently returned and I quite enjoy it. The only thing I've disliked so far is that there are so few builds that qualify as "end-game contributors". I hate feeling like I have to drop cash for 32 point builds and make a Khopesh wielding Kensei fighter or a THF Barb to be considered DPS. I play a Monk and while I know my DPS isn't amazing, nor will I ever be in high demand end game, I enjoy playing it.
Nerfing TWF will take an already relatively weak character and make him weaker, and it will force even more people to create one of the (now fewer) sustainable DPS class/feat combinations. This adjustment may solve some problems at the very highest echelon of your player base, but the casual or new player is going to have an even harder time.
I notice lag in three places.
1 - Subterrane by VoD. If we are to believe the physics checks are the culprit, then it is probably the massive number of players / monsters that are active in that area at once.
2 - ToD part 2. Lots of DPS just like in the other areas of the raid, but also the physics checks of the shadowfiend aura.
3 - Shroud part 4. Lots of DPS like the other areas of the raid, but also the swords running around with their physics checks.
So what's my point? These changes address the physics checks generated by the players, but do NOT address the physics checks generated by the monsters. I would like to know if that side of the DPS lag is being addressed. Maybe the extra checks are just pushing it over the edge, but it seems that the monster side is the real culprit.
Ink