You don´t get more out of life then you put in to it.
Come on Vist, you're a smart guy. How the hell can you be defending this? You know that Tempest 1 gave 10% bonus to all attacks. The nerfed Tempest 1 gives 10% bonus to off hand attacks only. Off hand attacks get half the strength bonus. So the bonus goes from a +10% to DPS, to maybe 3-4% bonus to overall DPS.
I'm sad to say I lost respect for you by your defense of these illogical, sweeping and unfair game changes.
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
am i defending them?
maybe
but the post you quoted was just coreccting the post which was quoted in the one you quoted (what a sentance)
he said tempest I has no speed boost anymore which is wrong. 10% more offhand attacks IS a speed boost jjust in a differant way
also these changes arent illogical or unfair once you understand them
it happens to balance twf with thf
sure, they could have boosted thf too but that would just be a powercreep spiral and wouldnt end well
they did the right move with this
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
It has been well established in this thread that lowering the proc rate of the offhand attack from 100% down to whatever is not for the purpose of lag decrease, but for the purpose of lowering the numbers of offhand attacks for any toons except for 2WF specialists.
The same mechanic is being proposed to try and reduce lag AND to reduce the dominance of 2WF in this game.
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
There are many sources of lag. Simply because you address one does not mean you addressed them all.
What a novel idea! I have no idea why I didn't think of that!
Think about it. If new hardware was a realistic approach, don't you think they would have done it?
I'm pretty sure Razcar was sarcastic.
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Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
That doesn't matter, what matters is that the current system of TWF being superior has already LONG AGO been implemented and many many people have bought/built gear and invested time leveling/RL money etc. to get their characters where they are. To SUDDENLY change the rules of the game on them is not only unfair, but downright sinister.
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
Well, obviously the only solution is to go back to basics and introduce turn-based combat. Yay for attacks of opportunity!
I haven´t seen any feedback on questioning the server-hardware from anyone with the knowlage, so yes untill i see something along thoose lines i will suggest that, and YES i know there are many sources of lagg m8e *sigh* (including bad hardware).
As i said in my posts only time will tell how this will affect the combat, if they implement this, untill then we can only calculate and speculate with the info released.
You don´t get more out of life then you put in to it.
Don't come dragging with the "D&D clause". Not much, rules-wise, from D&D matter here any more. This is Spart..., sorry, DDO.
The gist of it is this:
Do you, Vist, agree that TWF costs more in grinding time and reources than THF, yes or no?
Do you agree that TWF costs more in stat allocation, yes or no?
Do you agree that TWF costs more in feats, yes or no?
Do you agree that TWF also has a built in to-hit disadvantage?
Then why on earth should the "damage output... be extremely close to each other"?
Riddle me that.
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
I really don't think thats true this time around. There is a difference altering one single feat and COMPLETELY gutting the old combat system. This affects everyone across the board that ever uses a weapon. Hence, the 100 pages of crying thats pouring out.
Again, Turbine can do this right but personally if they are thinking about implementing it as is they need to give everyone who is TWF...
1.) FREE one time deconstruction on all their green steel equipment, possible buyback of 2 items from players at full base value. (although I've collected a dozen or more ultra valuable TWF weapons).
2.) FREE complete feat respec.
3.) FREE stat changes.
Now, the Devs believe that their changes are fair and balanced, if so, they have nothing to worry about the above three FREE items ever being used. However, if this is not the case then the player has the option to switch out. Overall, this is the MOST FAIREST option available for people currently.
I mean come on?! You are totally altering your game's combat system (THE central part of a MMO) in mid-life and you expect people to NOT want a character overhaul? Turbine needs to think and be smart, such a drastic change needs drastic compensation.
I hope Eladrin will address this issue after the memorial day weekend is up.
I can answer that.
A.) Someone on the dev team has a real liking for THF, it's obvious, I mean look at the monstrosity eSoS.
B.) They see this as killing 2 birds with 1 stone. They realize that yes TWF does cause lag and they can get rid of it by nerfing it (plus the above).
C.) Eladrin or some of the key devs don't really play the game and see this as more a job (check in and check out) and thus is removed from any other considerations...like the extreme investment requirements of TWF relative to THF. (although I seriously doubt this, but hey you never know when dealing with these big companies).