Last edited by Tarrant; 06-01-2010 at 10:32 AM.
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
Community Member
The only concern I have for TWF offhand fix that is incoming... is oddly enough for my wizard. Do I still get auto hit on offhand attacks without the feats against a held target I just put the blue rings of death on or FtS'd?
Honestly that would be the biggest setback for me, having the offhand pick just not even land while smacking down something I've put into auto-critical. Using melee damage to finish something off is rather useful at times...
No clue if the following points have been raised (I did not read the full thread):
1) The fighter capstone currently effects TWF, THF and S&B. Will the capstone for THF and S&B fighting stiles be changed to double attack aswell?
2) Many people reported a hidden attack speed increase with the barbarian capstone will this be adjusted or fixed (if not intended)?
Former DDO:EU player. Playing on the EU servers since beta.
If you are assuming that i have insulted you then your are elevating your status with me. If i was going to call you stupid, i would have.
No, this is a self fulfilling prophecy that you have about yourself.
Good luck with that, i cant help you there.
And quit attempting to derail this thread, or i will have to report you for forum abuse.
take your troll attempt some where else.
Master of the Tower
http://forums.ddo.com/showthread.php?t=203205
No you are wrong again, i came here with a reply to Eladrin's oringal post, here is your reply to me.
"another of those posts which think the twf nerf is hidden as lag fix
its not
eladrin said its a nerf cause twf is so overpowered"
You came after me waving your banner of misinformation about the original post intention, thus attempting from the start to both derail the thread, and to also insult me by creating the obfuscation that me and everyone else who has correctly interpreted the thread as being one of "them".
No you started this, now own up to it.
However i am suspecting you cannot.
Master of the Tower
http://forums.ddo.com/showthread.php?t=203205
Somebody probably suggested this elsewhere in the 1800+ posts, but if excessive die rolling is part of the lag problem why not just remove a lot of it by making weapon effects do a flat amount of damage instead of having a die roll for each effect. Frost does +3 cold damage, etc. Would remove a ton of calculating, and wouldn't be much change in people's dps if you make the flat number roughly the average of what one of those effects does randomly now.
Master of the Tower
http://forums.ddo.com/showthread.php?t=203205
So Rgrs are really going to waste 3 feats for 5% chance for a doublestrike and lose:
Tempest I: 10% competence bonus to attk speed
Tempest III: additional free attack in your attack chain
/fail
Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)
HEY!!!!!
WHY DON'T YOU GUYS TAKE A BIG STEP BACK AND CHILL OUT!!!!!
THIS HASN'T EVEN HAPPENED YET.
Constructive critism will be read by the mods.....a 100+ page thread of bashing back and forth will be ignored and then they will release it un-tweaked and we will have to wait an additional amount of days for them to correct it because nobody wants to be civil.
Really...if TURBINE were a superior intelligence species monitoring earthlings to see if they were worth associating with...I think we would be passed over.
*ducks for cover from the neg rep mephits*
Honestly I cannot believe the cube has not been by for this feast by now.....it must be REALLLY hungry if it would want more than this.
Didn't read all of this, it's too much...so the gist of it is that I should reroll a pure barbarian, fighter, or caster because anything else is getting hosed?
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o