possible with the modifications that Eladrin has done to epic mobs to have an additional d20 roll to attack giving them a range of 1-40 rather than 1-20 - why can't this apply to some player attacks too?
If you're getting lag while soling with hirelings it's not dps lag it's AI lag. Completely different beast - I suggest you bug report where you experienced the lag, enclosing the location of the hirelings and your location if possible (e.g. if you were up a ladder and they weren't that can cause lag)
Sounds like eSoS needs a nerf? Eladrin - too scared of backlash to do this?
Garth
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
This statement is not 100% accurate.
Low-level barbarian easily outdamages any twf-user, because TWFers lack the feats for they style. By the time both toons are flagging for Shroud, twf catches up, but then *ding*. TWFer need 2 metalline of pg khopeshes where THF need only one greatsword/greataxe/falchion. Do I have to mention that khopeshes are exotic and therefore much more rare than twohanded options? and the demand is 4-5 times greater? Next *ding* comes when THF has ALL Greensteel weapons, but got enough scales to craft weapons for one hand.
By the time they both have several GS items/weapons, TWFer might have got a little better DPS. But guess what? Epic SoS is not that far away as it once was.
Osmand d'Medani, Stonebearer Eric, Wardreamer
One Monk To Gimp Them All
Europe Devourer Beta Player
Arise Founder
Daemus, Daemons, Daemonicus Thelanis Server
Be careful Turbine you guys are treading on eggshells here. This decision could make or break the game, Im not saying DON't DO IT Im just saying BE VERY VERY CAREFUL in -Implementation- -Community Input- -"Balance"-.
Community Member
a) I understand the written English that is used to describe the problem on these forums
b) Yes, DPS lag *does* exist, now, in Europe, although I will say that it has surfaced there relatively recently compared to US
I experience DPS lag every time I run Shroud, and in fact I have been forced to change my fighting style to compensate against it and try to avoid suddenly dying for no apparent reason. The DPS lag can cause the occasional wipe, and it's also noticeable during portal whacking.
The problem with that is it produces a bell curve attack profile, heavily weighted toward the median dice rolls. In this case a majority of attacks will be centered around a 2d20 roll of 21. I can accept that if they decided to do away with grazing hits, however.
Also the original idea is to minimize calculations/rolls. This would just add one more. What I find strange is that they know all these added calculations slow things down, yet they kept adding stuff like the winter festival effects to weapons, so that everybody ends up with more dice rolls. Once again, they've inflated themselves into a messy situation.
Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk
Minimize expectations and you'll never be disappointed
Community Member
Not quite sure on that... I have wondered why they had not addressed twitching before ... is quite a well talked about topic in many a dps thread... My mind tells because attack sequence breaking is also an intended game mechanic and may be a reason why they have not pressed to address twitching.
One of the devs biggest concerns was keeping animation and attacks close to sync. (Appearances oh so important) ... To eliminate twitching would mean increasing the amount of movement one may take without breaking chain... possible results... BaB meaning lessened in relavance... SA feat meaningless and most likely a few other things to oversight.
One thing I find surprising is the Devs increased the number of procs on THF for glances, turn around and propose adding glances to Bastard swords and dwaven axes when used one handed with a shield ... then turn around and tell "we're going to reduce hitting and procs of twf off-hand to reduce the DPS lag... surely tell's me be more a bloody matter of robbing Peter to pay Paul. Yet deny that people do not twitch and presume is an unintended exploit or game mechanic when clearly the idea of breaking attack sequence is an intended functionality... the scope if the current positive "to-hit" within attack sequence was intended to be an encouragement to stay within attack chain... yet they removed mob AC to the point where nothing in the + in sequence really matter much until epic... thurn around and state we'll tweak the animationand attack due to liking of the player base last time they messed with it... I see no intent in practice on their part but only care about the asthetic and care not of who or what is balanced among class nor feats... they figure once the lag returns they'll switch the balances back again... matters not to them if twf thf or what not be balanced just that people play
Last edited by Emili; 05-29-2010 at 07:56 PM.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
Community Member
Community Member
For the record:
I'm against the change. At least where the speed issue is concerned. I'm OK with the targeting portion of it. I'd rather live with the lag than have my attack speed slowed down, even with the double attack issue thown in to even it out.
Just my opinion.
-V
Thelanis Server
Guild Leader - Knights of the Silver Dragon
Brockson, Lanford, Marsalle, Vars & Opel
Exactly, do it by the book so it has a chance to work as part of the whole system.
The problem was caused by not following the book in the first place, why not do that now?
Every deviation from core rules has caused some issue down the line but the response is always to introduce some new half-assed system on top.
Why not use the ruleset you have paid for? Your role should be implementing not inventing, then when the hordes scream for your blood after nerf X you can just point to the Book
The issue with that is player base screaming the opposite...
Most the player base prefer the pace set in the combat system. The current 2.5 -3 attacks per second is what most are used to. If the number of attacks is set to the PnP set the current quests would be x 2.5 to x3 in human timeframe. The attraction of the combat system will be lost and many players would go off find a quicker MMO, because DDO does not lend itself to a RPG but more of a combat game. I've seen such in the past every time they deal with the animation sequences or attack chaining.
Last edited by Emili; 05-29-2010 at 08:11 PM.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
+1 Rep for the Zatoichi clip, that movie rocks!
Also at this point being a former Everquest Player, I don't mind the change anymore, fundamentally if you think about it percentage wise to your normal attacks by the v.3.5 rules aside from rogues and monks getting an extra 4th main hand attack in this game you get roughly the same number of off hand attacks per round as the v.3.5 rules.
You want 1 swing every 6 seconds for Bab 0-4 characters? And a little over 1 second/swing at BAB 20? That's pretty darn slow in a video game. I love the D&D rule set, and believe many of this game's problems do come from deviating from those rules, but that particular rule just doesn't work at all in a video game.