Sorry Doc, I disagree! This thread is VERY MUCH NEEDED!!!!!
I mean c'mon, without this thread we'd have all gone to Kepli's Birthday party expecting Birthday Cake!
Sorry Doc, I disagree! This thread is VERY MUCH NEEDED!!!!!
I mean c'mon, without this thread we'd have all gone to Kepli's Birthday party expecting Birthday Cake!
Minstral of Mayhem
Aces over Kings
Until we get more info about STWF everything here is nothing more than speculation.
Assuming the requirements match those from PnP, you will indeed be excluded without a fairly deep multiclass, but as we have zero information on STWF from the Devs other than "we were considering bringing it in", don't worry about it yet.
I have a idea, since the only place i laged until just now , was the shroud a 1 too 2 min part in part 4,
why dont we change the raids were we use a littel more strategy rather than 5 min beat down on a single guy maybe split the team up kind of like titan {not the same tho}.. and maybe the boss dies in a diff manner rather than the old beat down .. oh i just laged out solo in ritual on hard solo, what the hell was that , now i know kahza is a mean toon but not than mean.. or is he hmmm any way that my 2 cents
Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.
I'd have a hard time disagreeing with these sentiments
FWIW, both of my own unconventional battle clerics are likely to get some sort of relative *improvement* from this nerf, provided that STWF *is* introduced in the game, even with the high end requirements (though one of them would need a LR)
Also FWIW, I think that any efforts by the Devs to introduce diversity in people's combat options, which is basically what the bastard sword/dorf axe + monk longswords + 2WF changes in U5 are providing, are GOOD.
As far as I can see, STWF is a means whereby some dedicated 2WF types, Fighters and Rangers especially, will be able to mostly retain their current levels of DPS output, whilst reducing those same levels for the 2WF flavour of the day toons, non specialists, and some people using some fashionable and basically exploitative combat splashes in the style of the /Monk 1.
Because let's face it, objectively, this game has been too heavily imbalanced towards supporting some marginal build choices for mêlée fighters, to the direct and clear detriment of some of the basic D&D fighting styles, S&B especially.
So I can't honestly say that I'm against these changes ; quite apart from thinking that for pure balancing purposes, some sort of Shield crafting providing some source of increased and customisable S&B AC/DR improvements for that combat style, would be greatly desirable. That, or some other method to make access to high S&B AC into much less of the grind-intensive task than it is at present...
Where do "non-stance" monks stand?
Well, they're far closer to Wind stance DPS with the change than they were before (if they're Hasted). This isn't because they are being buffed, but rather because Wind stance is being reduced.
With the latest revision that Eladrin posted last night, Wind IV will supply a 10% "Double Strike" chance, but will not affect the off-hand attacks at all. My assumption is that the lower tiers of Wind stance will provide an incrimental increase up to the 10% for Wind IV (Wind I: 2.5%, Wind II: 5%, Wind III: 7.5%).
For the current Wind IV, monks will make 128 attacks per round with each hand for a total of 256 attack rolls.
With the proposed change, Wind IV monks will make 115*1.1 = 126 main hand attacks and 115*0.8 = 92 off hand attacks for a total of 218 attack rolls.
Non-stance monks will only be making 5% fewer attacks as long as they are hasted. 115 main hand and 115*0.8 = 92 off hand for a total of 207 attacks per minute.
I feel this is a good change as it brings non-wind stances closer to Wind IV, making other options more available. However, it is a larger nerf to Wind stance than any of the others. All TWF classes are being nerfed, non-Wind monks are receiving an equivalent nerf, and Wind monks are receiving a slightly larger nerf.Code:For a table: Stance Attacks/Min Current Wind IV 256 Proposed Wind IV 218 Current Other 230 Proposed Other 207
Non-wind monks will be doing 90% of their current DPS. Wind monks will be doing 85% of their current DPS.
Why you are so concerned that classes with more going for them than melee need to be so concerned about the melee ability of a class that pretty much has nothing but melee going for it.
You're arguing against it because it potentially helps other classes and not all. I'm sure when it comes time to add domains all the fighters out there should complain it helps clerics and not fighters.Originally Posted by Angelus_dead
More specifically, you are asking not to add something that might make another build better so the TWF clerics looks worse in comparison. Will you do the same thing when someone adds something for clerics because another class might look less attractive? Things like this do happen. If domains are ever added clerics might look better that favored souls for example. That doesn't mean we should advocate not adding it because of the new comparison.Originally Posted by Angelus_dead
Do you think the higher dex and extra feat are worth to bonus to the off hand proc? I know you are not a fan of adding it, but how many people are really going to take it, and if no one will take it anyway there might not be a point of putting it in. I'm a fan of more choices regardless.Originally Posted by Angelus_dead
I read everything in this thread so far. No easy task with the amount of additions. If is did misread, misinterpret, or take anything out of context I apologize. It happens sometimes, especially in written communication like chat and forums. That whole lack of tone, facial expression, and body language thing.Originally Posted by Angelus_dead
I think taking the nerf sucks. Bards are my favorite class to play. I also think bards, clerics, and FVS have other things going for them than DPS, so it's easier for me to rationalize it. I think rogues and monks are hosed more than anyone. As far as me personally, I'll respec and use a THW and move on.Originally Posted by Angelus_dead
The comments on that feat aren't about the nerf to dps tho. All that feat does according to the last chart is raise the offhand proc from 80% to 100%. It's only one more off hand attack some of the time. That isn't really related to the big nerf in general.
The only comments I made about the change in general boiled down to, "I'm okay with it if it helps with lag." I don't like seeing myself die when I haven't seen myself take damage yet, so the change in general I can accept.
Nope, I do not think melee DPS is overpowered for those classes. I think adding one more option to classes that can take it will hurt those classes either.Originally Posted by Angelus_dead
I'm not trying to dismiss your opinion or argue with you, just state what I think too. Hopefully if we did get our wires crossed somewhere this will help clear it up.
What a dissapoiniting idea!I feel like someone who bought a car and after i drove off the lot i realized it wasnt built well enough to go over 60 MPH.Everytime i try to go faster the car starts running really rough.So instead of fixing the car to run as is should you install a device that only allow me to go 60,claiming to me that the car will be fixed by this.When in actuallity its still the same crappy car.I have put ALOT of time into numerous TWF multi-class builds"spending many hours working to make the money for a REALLY nice car"and now all my builds are going to be lemons in comparison to what was advertised.Another sad day for DDO.Which seem to happen more and more as time goes bye
P.S. Im sure im speaking for all ddo players when i say,quit changing the game and just fix your servers.
Will Combat Expertise stay active during the casting of clickies as well?
Please say YES!
thx again solar
heres a new question in regards to double strike
posted in general discussion but maybe ill get more luck here
if you use a strike, whether it be cleave, quivering palm, assassinate etc
if you get the double strike confirmation, will they happen twice on the main hand hit?
so even if you fail the first quivering palm, you get a...second chance? ...at no addition ki lost?
or a double cleave?
or monks elemental strikes, would they double up?
i think you get the picture
BAB and attack bonus are not the same thing. BAB affects number of attack and final bonus on the chain. I thought you were asking for something similar to the BAB bonus from Divine Power. How big a bonus were you thinking?
Edit: I saw your other post regarding the full BAB. That seems excessive to me, but it would be worth exploring the idea.
Last edited by Aashrym; 05-29-2010 at 04:08 PM.