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  1. #1501
    Community Member Philam's Avatar
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    Quote Originally Posted by coolpenguin410 View Post
    I got it. I just felt it wasn't necessary.
    "Lighten up Francis!"

    Ph

  2. #1502
    Community Member Chai's Avatar
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    Quote Originally Posted by Visty View Post
    currently its twf > thf (twitching) > thf >> s&b
    with the change it will be [thf (twitching) >]* twf ~ thf >> s&b

    (*as twitching gets a small nerf too it shouldnt be there actually, but i put it there to show the point)

    with the changes thf and twf will be alot better balanced then it is currently. thats also why glancing blows while mocing got removed

    its not a nerf, its a overall game balance
    They came right out and said it was going to take away from an entire style of fighting, which is a nerf.

    We dont know what the order will be because we havent seen any of the changes or tested them yet. For all we know, they tossed those numbers up onto the board to generate a first round of feedback, and thats all. There might be 25 different changes made to this per day until its released.

    I doubt THF will beat out TWF by sny significant factor where it will be deemed vastly superior by anyone other than absolutist min maxers who automatically gravitate to the strongest thing possible and begin stamping builds out cookie cutter style, all the while pointing at everyone else and calling them gimps for not doing the same.

    Meanwhile those of us who build on concept are patiently sitting back and waiting for it all to happen, and while providing instinctive feedback, reserving real judgement until we see actual results.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  3. #1503
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    Quote Originally Posted by Aashrym View Post
    Melee classes should be much better at melee than TWF and FvS.
    They already are a lot better. What part of that do you not understand?

    Quote Originally Posted by Aashrym View Post
    I'm not sure why you think they should be entitled to the feat just because a fighter are ranger would have access.
    Obviously I do not think that: I do not even think there should be any STWF feat at all. To use "It's a feat" to justify STWF being hard to get is begging the question.

    Quote Originally Posted by Aashrym View Post
    Clerics and FvS are primarily casters. They really can be built to melee well but if we push them closer and closer to melee those top tier feats
    As has been explained to you many times, that's not the present situation. I am not asking for TWF Clerics to be made better: I want to avoid making them worse.

    Quote Originally Posted by Aashrym View Post
    The upcoming changes are not pushing anyone that fighters (rangers too, simply because they were built with TWF in mind) have access too it's more like a proxy nerf (your term) to fighters
    Simply untrue. To be a proxy nerf it would have to worsen fighters compared to alternative classes. But fighters make out better than most TWF characters, because spending a feat on STWF is easier for them.

    Quote Originally Posted by Aashrym View Post
    When I read your comments I see, "I want to have the feat because it exists in my chain so I should have it because it exists and other people can get it."
    How about instead reading what it says?

    Quote Originally Posted by Aashrym View Post
    Clerics and FvS's (and several other classes) thinking they need to add that one more feat just because it's there in order to be viable does seem silly to me.
    And yet you won't explain why you think that TWF Clerics, FVS, Bards, Rogues, and Monks need to have their damage nerfed more than Fighters, Rangers, or THF characters are.

    Do you honestly think that the current melee DPS of a TWF Cleric, FVS, Bard, or Rogue is overpowered somehow?

  4. #1504
    Community Member Calebro's Avatar
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    Quote Originally Posted by Souless View Post
    I have now slept on this nerf and tried to look at it from another perspective.

    The problem is: there isn't. THIS IS A NERF plain and simple
    As even Eladrin admitted to in the OP, YES, this is a nerf. But it's a good one. People are crying that their builds should now be scrapped, and that just isn't the case.
    The difference will barely be noticeable in most cases after the numbers were changed.

    Quote Originally Posted by Souless View Post
    The Bytcher~
    Yes, you certainly are.

  5. #1505
    Community Member Chai's Avatar
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    Quote Originally Posted by Alhaz1970 View Post

    In any case I can't imagine how Effed up this game would be if they balanced everything around players who are to the right of a decimal place in the overall percentage of server population.
    Now if I could only package this up, activate the flux capacitor and go back in time to deliver this to every single game I played that got destroyed by doing just what you said, balancing the entire game around a number of players who are to the right of a decimal place in the overall percentage of server population.

    Or I could just take all their plutonium and hand them a bunch of nuclear pin ball machine parts in return.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  6. 05-29-2010, 02:45 PM


  7. #1506
    Community Member Tarnoc's Avatar
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    Default a question

    Quote Originally Posted by Alhaz1970 View Post
    You know what, if you weren't one of the ones earlier in the thread making false comments about other peoples connections/computers and specifically F2P players causing everyone in the party to lag (or agreeing with someone who was) then I apologize for misunderstanding your post... If you were then I stand by my comment. I'm not going to hit advanced search and look through what you've posted in this thread just to check and it's certainly possible I'm mistaking you for someone else.
    do you know wen the lag came about??i doubt it with your 2010 join date so ill tell you...

    it came around shortly after we all started crafting GS like crazy....

    before said time wede have some lag on older servers....but nothing like the lag is today and ussually a maintence which werent weekly then fixed those issues well

    and it has nothing to do with population on servers...it has to do with greensteel procs period.....and i wont disagree that a geomitry check on both weapons is a large calculation and will fix a ton of lag also

  8. #1507
    Community Member Calebro's Avatar
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    Easy button this, easy button that. The game is too easy. Make the game more challenging!
    Lag is horrible! Fix lag in the raids!

    <devs offer a way to reduce lag, balance some melee, and make the game slightly more challenging>

    OH NO! DON'T NERF MY TOON!!!!11!!!eleventy!!

    People, you can't have your cake and eat it too.

  9. #1508
    Hero uhgungawa's Avatar
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    Quote Originally Posted by Calebro View Post
    People, you can't have your cake and eat it too.
    But what would be the point of having cake if you can't eat it?
    ........................................... I <3 22/7
    Sassy, Babbette, Migette, Snip, Phatass, Bimbette, Sassette, Wentch, Duelingbanjo, Jaillbait, Sticki *WARNING* ALL PM'S ARE OPEN TO POSTING *WARNING*
    When asking for buffs, always ask for the Axer Package

  10. #1509
    Community Member Erekose's Avatar
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    Thumbs down Melee changes a load of bull roar

    The examples used are all based on pure builds.
    "The Fighter Alacrity capstone, and the Paladin spell Zeal would be changed to a +10% bonuses to double strike. "
    What about 18/2 splash builds?

    The ONLY class to benefit from the proposed change is a Ranger. No surprises here.

    I suggest that the proposed changes will polarize the choices players are left to make concerning the optimization of DPS.

    Meaning, in order to get the MOST DPS on a melee, players will naturally change classes to ranger builds.

    It is far cheaper, time-wise, to true re-incarnate a GTWF Barbarian as a STWF ranger than farm ingredients AGAIN to equip a melee's with GTHF. All classes who cannot access STWF will be the one's affected by the proposed changes.

    In effect, your suggested DPS-lag solution will polarize the game into Ranger only DPS builds and marginalize ALL other classes as sub standard DPS builds. Will this fix lag? I am sincerely doubtful. Your track record has been an epic failure, therefore one can only be pessimistic that such a change will accomplish nothing but hedge players to play rangers and in doing so, continue your lag problem.

    This wouldn't be a problem if you had not given mobs a huge amount of hit points and granting mobs blanket immunities to arcane spell effects.

    So now we see the developers chasing their own tails as a result of pushing the pendulum towards non-arcane, pro-melee game play.

    The suggested changes, kicks sand in the faces of ALL players who have spent irreplaceable time and energy farming shroud ingredients in order to equip Barbarians, Fighters, Monks and Rogues with two weapon fighting shroud gear.

    Tread very carefully Turbine. The problems YOU have created may come back to bite you again if your subscribers leave en-masse. Perhaps it would be better to invest time and money into your combat engine and upgrade it in order to meet the environment you have created, rather than punish the dedicated players for your oversight.

    Concerned.

    Juslim

  11. #1510
    Community Member Calebro's Avatar
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    Quote Originally Posted by uhgungawa View Post
    But what would be the point of having cake if you can't eat it?
    I always wondered what the hell that actually meant, to be honest....

  12. #1511
    Hatchery Founder
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    Coldin's Avatar
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    Quote Originally Posted by uhgungawa View Post
    But what would be the point of having cake if you can't eat it?
    The cake is a lie anyway.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  13. #1512
    Time Bandit
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    hmmmm ... just realised, from responding to another thread -- if the STWF *does* come with a BAB prereq, then some people with a Monk 1 splash are going to find themselves getting nerfed as well ; because Monk 1 = +0 BAB, making it *that* much harder for them to reach any BAB prereq at level 18.

  14. #1513
    Founder Oreg's Avatar
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    agree
    Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz

  15. #1514
    Community Member Lorien_the_First_One's Avatar
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    Oh good, we need ANOTHER thread instead of including discussion in the thread that the devs are actually reading.

  16. #1515
    Community Member techknowannie's Avatar
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    Quote Originally Posted by tomfar72 View Post
    No way!! Haven't you read that the sky is fallling?? It's all over the forums and the forums are on the internet so it must be true...DoOoOoOoOoOoOoOom!!!
    and we can blame Mockduck for the twf nerf

    Quote Originally Posted by Mockduck View Post
    Turbine could nerf TWF, that'd fix it. If no one wants to take two weapon fighting, that'd solve the problem. Half the swing rate might do it.


    it's shame that nerf bats are immune to rust monsters

  17. #1516
    Community Member Visty's Avatar
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    ibtl
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  18. #1517
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    They want their cake and the ability to eat others cake, duh. Have it, AND eat it...then save some for later.

    Btw why is everyone overlooking the THF buff that's relatively significant? THF pallies, doublesmite gaxes or min2's or LS's. Possible, that's well over 2k with a single smite. No love? (No I dont play pallies...would love to see a screenie of that happening, though, when it can.)
    Reidra fragment of Khyber;
    Aleos - Original Rogueadin (TM) Ales - DPSadin
    Alsalak - Sorc o' Death Alsmonk - Guess. Alvan - Miniture Batman

  19. #1518

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    Quote Originally Posted by Lorien_the_First_One View Post
    Oh good, we need ANOTHER thread instead of including discussion in the thread that the devs are actually reading.
    what he said.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  20. #1519
    Community Member Kepli_Moonshadow's Avatar
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    Default ouchies

    Quote Originally Posted by DoctorWhofan View Post
    what he said.
    you forgot something, dearheart.

    *sighs*
    Quote Originally Posted by MeliCat View Post
    Kepli_Moonshadow, you're DA MAN
    Ghallanda: Aryq (17(TR), RGR) Duurva (6 (TR), BARB)Xenafrae(19 PAL) Cyrindaa (20, ASSN)Ysiidra (13, WIZ) Pawlianna (12 BRD/RGR/FTR)

  21. #1520
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    Quote Originally Posted by Aashrym View Post
    We already see the demand for warchanters over a simple +1/+2 bonus. BAB also only helps classes not capped in the BAB unless the full BAB classes can exceed the current limits. To me all that looks like is a way to increase the the number of attacks for other classes and not for fighters/barbarians/paladins/rangers.
    That does not make sense. You evidently do not know what BAB does in this game.

    Giving Warchanters a Song of BAB would be a minor bonus that other players hardly ever care about, because those characters with meaningful melee weapons probably already have a way to get all the attack bonus they need. A BAB Buff song would be mostly a flavor addition.
    Last edited by Angelus_dead; 05-29-2010 at 03:03 PM.

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