Page 74 of 189 FirstFirst ... 246470717273747576777884124174 ... LastLast
Results 1,461 to 1,480 of 3769
  1. #1461
    Community Member Visty's Avatar
    Join Date
    Jun 2009
    Posts
    4,442

    Default

    currently its twf > thf (twitching) > thf >> s&b
    with the change it will be [thf (twitching) >]* twf ~ thf >> s&b

    (*as twitching gets a small nerf too it shouldnt be there actually, but i put it there to show the point)

    with the changes thf and twf will be alot better balanced then it is currently. thats also why glancing blows while mocing got removed
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  2. #1462
    Community Member Visty's Avatar
    Join Date
    Jun 2009
    Posts
    4,442

    Default

    currently its twf > thf (twitching) > thf >> s&b
    with the change it will be [thf (twitching) >]* twf ~ thf >> s&b

    (*as twitching gets a small nerf too it shouldnt be there actually, but i put it there to show the point)

    with the changes thf and twf will be alot better balanced then it is currently. thats also why glancing blows while mocing got removed

    its not a nerf, its a overall game balance
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  3. #1463
    Community Member IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    Quote Originally Posted by Therilith View Post
    All other things equal it is, in fact, not cool that one style of combat outclasses another to such an embarrassing degree.


    The TWF nerf isn't about reducing lag, it's about nerfing TWF. Don't feel bad though, I only know that because I'm part of a secretive and elite group of people who actually read the OP.
    Thank you +1 rep... could everyone who believes/is about to post that this is a nerf hidden in a lag fix please re-read the OP and stop cluttering the thread.

  4. 05-29-2010, 01:58 PM


  5. #1464
    Hero uhgungawa's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Boromirs View Post
    As a new player to DDO/very old (Ultima Online) MMO player. This is the first time I have ever seen such a expansive change to a combat system before in the middle of a game's life cycle. This is pretty nuts, and although I don't have much time invested in DDO as of yet am VERY VERY WORRIED that a SUDDEN CHANGE may occur ON ANY BUILD I create in the future.
    LOL, get use to it. In the 4 years this game has been live it's happened alot and will continue to do so.
    ........................................... I <3 22/7
    Sassy, Babbette, Migette, Snip, Phatass, Bimbette, Sassette, Wentch, Duelingbanjo, Jaillbait, Sticki *WARNING* ALL PM'S ARE OPEN TO POSTING *WARNING*
    When asking for buffs, always ask for the Axer Package

  6. #1465
    Community Member k1ngp1n's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by Baahb3 View Post
    Possibly, they could institute regulations to help this out though, like double strike percentages are halved for THF, or double strike percentages are capped at a lower percent for THFers.

    There are several things that could be put into place to help balance and regulate the double strike mechanic.
    I hope they do. It strikes me though that there is no such plan to regulate this and limit it. The actual nerf is not so much to the offhand attack rates - but rather that buffs that used to apply to both hands will now apply only to the mainhand. Every time a new double strike boost comes into play, something will need to be done to counterbalance TWF. I don't see this going well in the future...

    Also, my cleric is crying out at the loss of DPS. Not only will those dump-con rogues not have dr bypassers, but they're nerfed in the dps too! Ahhh! If this goes through as is, I won't be puggin' her at all until I see that playerbase has changed.
    Last edited by k1ngp1n; 05-29-2010 at 02:04 PM.

  7. #1466
    Community Member Baahb3's Avatar
    Join Date
    Jul 2006
    Posts
    1,083

    Default

    Quote Originally Posted by moorewr View Post
    In the source game, there's no business with alacrity (just BAB as an advantage for the number of strikes). In the source game there's no STWF at all.
    That is not entirely true.

    Haste provides an extra attack at your highest attack, as do certain magical properties such as Speed on your weapon, armor, or bracers.

    There are also class features and feats that give you an additional attack at your highest attack bonus, such as Rapid Shot/Strike, Flurry of Blows and Heroic Surge.

    There are lots of ways to get extra attacks in PnP, they are all just limited usually to 1 or 2, this is what Turbine is trying to do, limit the amount of 'extra attacks' out there and it turn decreasing combat lag.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  8. #1467
    Community Member Devonian's Avatar
    Join Date
    Aug 2009
    Posts
    259

    Default

    I agree, I come from a pen and paper background and was something of a power gamer then, but the way Two weapon fighting is now, seeing rolls that traditionally would never touch it invoking it like a talisman, is deeply concerning. I mean I love my monk but if this is the start of a game closer to pen and paper late on, I welcome it.

    AC should mean something, THF should be the general damage path, TWFing was only really valid where you had damage per attack, but the mess of ACs, attack rate and the Bab/iterative attacks turns all that on its head.

    In either case I'm willing to see how it plays out.
    Currently levelling: Lainnu, WF Arteficter 18, Khyber, Leader of House Tarkanan
    Jhankgix, WF lvl 21 monk, Grand Master of Flowers,Khyber, House Tarkanan
    Recovering Altaholic.

  9. #1468
    Community Member Yagi's Avatar
    Join Date
    Sep 2009
    Posts
    111

    Default

    Aaaah they are changing how some mobs jump around? Dammit, I actually enjoyed having to deal with that =/
    Two Plus Two makes TwentySeven and I bit your rat in half. What now?

  10. #1469

    Default

    THey just need to stop worrying and learn to love the bomb.


    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  11. #1470
    Community Member Devonian's Avatar
    Join Date
    Aug 2009
    Posts
    259

    Default

    Quote Originally Posted by Yagi View Post
    Aaaah they are changing how some mobs jump around? Dammit, I actually enjoyed having to deal with that =/
    Hate to break it to you but on wasd+number keys, I hated it, just not enough fingers to stay in meele range and use ki powers.
    Currently levelling: Lainnu, WF Arteficter 18, Khyber, Leader of House Tarkanan
    Jhankgix, WF lvl 21 monk, Grand Master of Flowers,Khyber, House Tarkanan
    Recovering Altaholic.

  12. #1471
    Community Member k1ngp1n's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by Baahb3 View Post
    That is not entirely true.

    Haste provides an extra attack at your highest attack, as do certain magical properties such as Speed on your weapon, armor, or bracers.

    There are also class features and feats that give you an additional attack at your highest attack bonus, such as Rapid Shot/Strike, Flurry of Blows and Heroic Surge.

    There are lots of ways to get extra attacks in PnP, they are all just limited usually to 1 or 2, this is what Turbine is trying to do, limit the amount of 'extra attacks' out there and it turn decreasing combat lag.
    Negative. Reducing TWF dps and the lag reductions are separate.

  13. #1472
    Community Member Quijonsith's Avatar
    Join Date
    Nov 2009
    Posts
    712

    Default A point about bards

    So if warchanters are possibly getting a song to boost the groups double strikes where does that leave spell singers and virtuosos?

    Given spell singers already get a spell point reduction song maybe we can stick with that theme and have a later song that has a chance to proc a spell point reduction (kind of a reverse double strike for spells). Something like a 5% chance per spell cast to grant 50% spell point reduction for that spell.

    As for virtuosos I honestly don't know enough about them to make a suggestion but I do believe they need some love. As it is now I see about a 60/40 split (estimation based on personal observation) between warchanters and spell singers and I've never seen a virtuoso beyond maybe level 5, and before level 5 in my time I might have seen one.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  14. #1473
    Community Member Baahb3's Avatar
    Join Date
    Jul 2006
    Posts
    1,083

    Default

    Quote Originally Posted by Devonian View Post
    Hate to break it to you but on wasd+number keys, I hated it, just not enough fingers to stay in meele range and use ki powers.
    Seven Fingered Gloves help with this I hear.

    To the OP, well put.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  15. #1474
    Community Member Iambeastx's Avatar
    Join Date
    Jan 2010
    Posts
    17

    Default

    Didn't they implement a game changing mechanic like this in Age of Conan that caused a mass exodus of players?
    Beastx - Paladin, Knight of the Chalice - http://www.c-l-a-w.org/

    'Sinq laison' Light monk - 'Increased awareness' Wf Fvs - 'Pileon For free xp' gimp - 'Anil Bangor' Anti-petegunn Dark monk - 'Cootchie' Newest rebuild of rock candy

  16. #1475
    Community Member moorewr's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    Quote Originally Posted by Baahb3 View Post
    That is not entirely true.

    Haste provides an extra attack at your highest attack, as do certain magical properties such as Speed on your weapon, armor, or bracers.

    There are also class features and feats that give you an additional attack at your highest attack bonus, such as Rapid Shot/Strike, Flurry of Blows and Heroic Surge.

    There are lots of ways to get extra attacks in PnP, they are all just limited usually to 1 or 2, this is what Turbine is trying to do, limit the amount of 'extra attacks' out there and it turn decreasing combat lag.
    I'm certainly aware of haste and the other examples you mention. I do not see an example in PnP, other than monks and unarmed combat (?) of one class having access to a major change to the combat chain and another not having access. GTWF rogue is equivalent to a GTWF ranger except for their BABs, and both can access the same PrCs given the right feat and skill choices. The only advantages a ranger has when seeking Tempest as their Prestige Class are a) full BAB, and b) TWF-spec rangers have a free feat (TWF).
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  17. #1476
    Community Member Baahb3's Avatar
    Join Date
    Jul 2006
    Posts
    1,083

    Default

    Quote Originally Posted by k1ngp1n View Post
    Negative. Reducing TWF dps and the lag reductions are separate.
    Ok, fine you can say they are seperate things (and I agree), but you have to agree that reducing DPS will reduce combat lag as well, yes? Might not be the best way to do it, but it is a way.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  18. #1477
    Community Member rezo's Avatar
    Join Date
    Aug 2006
    Posts
    175

    Default

    Quote Originally Posted by Visty View Post
    currently its twf > thf (twitching) > thf >> s&b
    with the change it will be [thf (twitching) >]* twf ~ thf >> s&b
    math bad, me no like it!!! hehehe
    Quote Originally Posted by Shade View Post
    No one that throws together a bunch of numbers and calls it fact is going to give you and real accurate answer, there's too many variables and it's all biased towards there own personal outlooks on how it should be, not how it is. Numbers are too easy to manipulate.
    So sad but true.

  19. #1478
    Community Member Strik3r's Avatar
    Join Date
    Dec 2009
    Posts
    81

    Default pally nerfed??

    i only read the edited OP and some posts..so if my info is wrong, mind me..

    so now u have to get stwf to get 100% off hand attcks??..well pally twf builds are already feat starved and now we got to take another twf feat to bring to full effectiveness??...i think dats unfair and i am lvling up a new pally with twf build jus for the advantages they have and now its nerfed?? ****..
    {on ORIEN server, Where the Pro's play }

  20. #1479
    Community Member Baahb3's Avatar
    Join Date
    Jul 2006
    Posts
    1,083

    Default

    Quote Originally Posted by moorewr View Post
    I'm certainly aware of haste and the other examples you mention. I do not see an example in PnP, other than monks and unarmed combat (?) of one class having access to a major change to the combat chain and another not having access. GTWF rogue is equivalent to a GTWF ranger except for their BABs, and both can access the same PrCs given the right feat and skill choices. The only advantages a ranger has when seeking Tempest as their Prestige Class are a) full BAB, and b) TWF-spec rangers have a free feat (TWF).
    Very true, and I wish they would have made the PrE more like PnP as well. I see no reason that a class should be denied a PrC if they are willing to qualify for it.

    I was just pointing out that I see the 'bonus attack' mechanisms of PnP as the 'alacrity' bonus of DDO.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  21. #1480
    Community Member k1ngp1n's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by Baahb3 View Post
    Ok, fine you can say they are seperate things (and I agree), but you have to agree that reducing DPS will reduce combat lag as well, yes? Might not be the best way to do it, but it is a way.
    Depends how its done. In this case whether or not the offhand procs 100% or 80% really isn't going to change DPS lag at all. However, shifting it to a chance to proc vs an attack sequence WILL.

Page 74 of 189 FirstFirst ... 246470717273747576777884124174 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload