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  1. #3701
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    Thanks for completely destroying MASTERS TOUCH!

    I was looking forward to this supposed "fix" as I thought it would get rid of the lag when the spell ended or was recast. But all you did was completely break the spell. How could you morons not notice how broken it was?

    1) It no longer displays an icon with a timer in the upper right corner of the screen. So what I wait till I notice a -4 to hit with my weapon before recasting?

    2) It no does NOT do what you said it would do in the patch notes. Ya sure it makes me proficient with Great Axes. The one I am holding, but if I change to a different great axe I am no longer proficient. This is completely breaks my characters efficiency. Oh wait guys I need to rebuff so I can attack the fire elemental with my frost axe. Oh wait guys now I need to rebuff so I can use my other axe. What a joke and complete waste of mana.

    Completely moronic devs, you really take the cake on this one.

  2. #3702
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    Quote Originally Posted by Budnipper View Post
    Thanks for completely destroying MASTERS TOUCH!

    I was looking forward to this supposed "fix" as I thought it would get rid of the lag when the spell ended or was recast. But all you did was completely break the spell. How could you morons not notice how broken it was?

    1) It no longer displays an icon with a timer in the upper right corner of the screen. So what I wait till I notice a -4 to hit with my weapon before recasting?

    2) It no does NOT do what you said it would do in the patch notes. Ya sure it makes me proficient with Great Axes. The one I am holding, but if I change to a different great axe I am no longer proficient. This is completely breaks my characters efficiency. Oh wait guys I need to rebuff so I can attack the fire elemental with my frost axe. Oh wait guys now I need to rebuff so I can use my other axe. What a joke and complete waste of mana.

    Completely moronic devs, you really take the cake on this one.
    Jesus Christ, Turbine. FIX THINGS before changing them. Or at the very least, fix them when you change them. If you're going to step into the code for some tinkering, why not fix the known issues too?

    Like the barbarian capstone: you remove the melee alacrity but don't bother to fix the glancing blows.

    Seriously, you need to empower your devs to do what is right, not whip them until they only do what they are told. Empowered developers can recognize a problem like this and fix it while doing related work.

  3. #3703
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    what to say..surprise ...surprise...

  4. #3704
    Founder AbsynthMinded's Avatar
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    Hahahah.. I told ya'll the undocumented and unintended issues would come to dwarf the firestorm from the intended changes.. They never EVER get it right in practice as it appears on paper.. Now we will be sucking wind over the little things for days and weeks, loosing all interest in the big things we all had focused on..

    Turbine.. you never cease to underwhelm my expectations..
    I believe a man does what he can, until his destiny is revealed.
    ~Last Samurai
    Professional assassination is the highest form of public service.
    ~Master Chiun

  5. #3705
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    /golf clap

    way to go Turbine. love what I'm seeing here.. keep up the good work...

    Oh that was sarcasm. you guys suck (that one wasn't sarcasm)

    (seems you go to make stuff really obvious for em).
    Khyber: Proud Officer of the Stormreach Thieves' Guild
    Dracknar, Drackniera, Dracknira, Dracknoid, Dracknord, Drackner, Drackpunk, Drackstar , Drackspell, Drackbeat, Drackbank, Dracknoir, Dracknura

  6. #3706
    Community Member Baahb3's Avatar
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    Quote Originally Posted by Budnipper View Post
    Thanks for completely destroying MASTERS TOUCH!

    I was looking forward to this supposed "fix" as I thought it would get rid of the lag when the spell ended or was recast. But all you did was completely break the spell. How could you morons not notice how broken it was?

    1) It no longer displays an icon with a timer in the upper right corner of the screen. So what I wait till I notice a -4 to hit with my weapon before recasting?

    2) It no does NOT do what you said it would do in the patch notes. Ya sure it makes me proficient with Great Axes. The one I am holding, but if I change to a different great axe I am no longer proficient. This is completely breaks my characters efficiency. Oh wait guys I need to rebuff so I can attack the fire elemental with my frost axe. Oh wait guys now I need to rebuff so I can use my other axe. What a joke and complete waste of mana.

    Completely moronic devs, you really take the cake on this one.
    Are you trying to get banned? They closed your other thread when you posted this same thing. You can be angry with them but insulting Turbine staff will only result in bad things for you.

    Besides the spell is doing exactly what it says it is doing. It is granting proficancy with the weapon that you have in your hands at the time of the casting.

    Take a breath, and an extra 30 secs at the start of a quest and swap around your weapons casting the spell for each one. Bingo! You are proficient with all your weapons for the quest.

    The changes to masters touch are so miniscule in this whole update and you keep hounding on it like it is the end of the world.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  7. #3707
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    I bet you could'nt get a greased BB up a dev's rear right now ... ROFLMOA

    DRUUUUUUUUUUUUUUUUMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MM ROLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLLL.

    For Turbines "SONY moment"

  8. #3708
    Community Member Antheal's Avatar
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    Quote Originally Posted by OpNazzz View Post
    I bet you could'nt get a greased BB up a dev's rear right now ... ROFLMOA

    DRUUUUUUUUUUUUUUUUMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MM ROLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLLL.

    For Turbines "SONY moment"
    What's that in reference to?

  9. #3709
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    Default "Hey honey, the flies are calling for a date. Hmm, nothing for vinegar though."

    Guys, listen up. When you rant, people stop listening.
    When you become insulting, they become offended.
    When you misinform, whether misunderstanding or to emphasize your displeasure, you undermine your argument.

    You have every right to think what you wish of the nerfs and buffs and out right changes.
    But, these people are working for a living. Doing what they are told and on the rare occasion they are given the decision by their employers, doing what they think best for the product they are working on.
    They do not hate you, nor your imaginary character on their employer's server.
    Relax. Take a step back, see what happens and if you don't like it, say so in polite terms that might actually get read rather than dismissed or worse.

    Try it, perhaps it is not as bad as you fear.
    and if it is, courtesy is never out of style.
    Manners shall always gain respect from mature minds.

    Peace, Love, and Respect, Y'all
    Peace, Love, and Respect.

  10. #3710
    Community Member Meetch1972's Avatar
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    Default Soooo .............

    ... 9 hours later, and so far, 1 rant about a bug, which isn't a bug, rather a misunderstanding, and 1 person complaining about their max DPS being nerfed when they haven't quantified it with any actual experience or trying other peoples' suggestions. DooooooommmMMMMMMMmmmmm I say! Not.

    While I haven't used masters touch yet, if it says "for the weapon in your hand" then that's what you're stuck with. I do like the idea of being able to cast multiple times to become proficient with all the weapons you're likely to use before going into that battle. I had figured it might be a little bit more powerful and allow for that and all similar weapons with 1 cast (all great axes for example) but this is a balance thing. :-p

    What's the caster doing swinging an axe? It's a mana conservation tactic (and a darn fine one at that!), but you gotta invest a bit to save a bit...

    Nothing to see here - yet - move along. Just remember, before thinking you've come up with a new bug to check the known issues at http://forums.ddo.com/showthread.php?t=150534 ...

    Seriously, I don't wanna see people hitting the panic button when they haven't taken the time to understand what is supposed to happen by a simple double-check. There's a few too many "shame on you Turbine for breaking stuff like he said" sheep for my liking too. Just 'cos someone says it, doesn't mean it's true!

    Come on everybody, take a deep breath ... what I am a little surprised at is that there hasn't been any real feedback yet on combat. Sluggish feel aside for those who used to swing 200+ times per minute, is it good, bad or meh? That's what this thread is about.

  11. #3711
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    Quote Originally Posted by OpNazzz View Post
    If haste is the problem with server lag, why are you leaving in enhancment haste and spell haste? Why not just eliminate all forms of haste from the game? This seams like the fairest way to go. It isn't right to leave rouge , fighter and monk haste enhancment boosts and allow casters to haste buff parties for 3 minutes if this is trully what is causing the servers to lag.

    When children read what you have posted they might believe what you say, but when an adult reads it and see's between the lines it has the taint of a white lie.

    Also while you are at it since you want to eliminated the perma haste from my Tempest, calling him a Tempest now doesnt even sound right. These are the words in the Tempest description.

    Tempest I, II, III - These dynamic rangers have more skill and expertise in fighting with a weapon in each hand than anyone else. Constantly training, they can eventually become tempests of whirling steel.

    That sure sounds like they should fight better and faster with two weapons than any other to me.

    Please if you have to press nerfdate 5 through and gimp my ranger, rename the ranger prestige line to Ginsu or Subpar fighter, something else other than Tempest. Thxs

    really, they should just eleminate the Ranger class alltogether and call it an "Archer"

  12. #3712
    Community Member kingfisher's Avatar
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    Quote Originally Posted by scope999 View Post
    really, they should just eleminate the Ranger class alltogether and call it an "Archer"
    Hunters dude, they are now called Hunters k? jesus did you not get the 'how to make your mmo into a wowclone cashcow' memo?

  13. #3713
    Community Member Fenrisulven6's Avatar
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    Stupid Question:

    Per Update5, my 6rogue/2ranger gets 100% primary and 40% offhand...

    er...what was it before? It feels like i'm missing alot more often, but that may be my imagination?

  14. #3714
    Community Member Meetch1972's Avatar
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    Quote Originally Posted by Fenrisulven6 View Post
    Stupid Question:

    Per Update5, my 6rogue/2ranger gets 100% primary and 40% offhand...

    er...what was it before? It feels like i'm missing alot more often, but that may be my imagination?
    You'll be swinging a lot less now, not necessarily missing ... it would have been 100%/100% with what I think (no empirical evidence at hand) was a slightly lesser chance of hitting each time you took a swing.

    Move through the TWF feats to get closer to 100/100 and potentially beyond...

  15. #3715
    Community Member Necron7's Avatar
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    Quote Originally Posted by Fenrisulven6 View Post
    Stupid Question:

    Per Update5, my 6rogue/2ranger gets 100% primary and 40% offhand...

    er...what was it before? It feels like i'm missing alot more often, but that may be my imagination?
    Yes it was 100% prim and 100% offhand. It is now 100% prim and 40% just to proc offhand. So do the math and figure your offhand has a 60% chance not to proc, and Oh yes you will be swinging a lot less which means a lot less DPS.

    Just remember not think of it as NERF but as a way to balance your overpowered TWF Rogue.
    Last edited by Necron7; 06-29-2010 at 09:03 AM.

  16. #3716
    Community Member ssarasin's Avatar
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    Just had a chance to play a bit since update 5 went live with my monk. To try out the changes I took a quick run through the Vale. I was a bit surprised since I was expecting to basically be a punching bag and not land many hits. While it 'feels' a little like I am whiffing more, I seem to be doing as much if not more damage than before the update.

    The Trolls especially seem to be getting bigger numbers above their heads with my flame burst weighted (er, stunning...) handwraps. But all in all, I feel pretty good about the damage I'm doing. Granted, this is on a Windstance IV, lvl 20 monk, so I'll hold back final verdict until after I can create and run a new monk from scratch.

    All-in-all, so far I'm feeling fairly positive about the DPS changes for the monk...

    I still have some reservations about the whole Guild Renown system however... It seems every LFM was "Guild Only!", so I'm concerned that PUGs are going to be hard to find for non-guild players...

  17. #3717
    Founder bacuus's Avatar
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    Quote Originally Posted by Antheal View Post
    What's that in reference to?
    I assume he is refereencing how SOE jacked up SWG and lost most of their user base in an attempt to appeal to a more casual gameplay group of players. It was an epic fail. However, even with the changes that Turbine has made in U5, it is by NO means even remotely close to SOE's fail. The CU (Combat Update) and NGE (New Gaming Experience) will be used in textbooks for the discernible future on how not to run a game.

  18. #3718
    Community Member fatherpirate's Avatar
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    I would tend to think it would be far better to improve 1 handed attacks than nerf 2 handed attacks.

    perhaps a residual chance (based on lvl, int, dex) of getting in an extra brawler style attack ?
    such as a kick, elbow strike, knee strike ect..

    just a thought

  19. #3719
    Community Member Fenrisulven6's Avatar
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    Well, two days of playing, and its not so bad.

    I HATE having my fav toon nerfed, but at least hard and elite are more of a challenge.

    I used to get away with some really stupid stuff in elite tear and gwylans. Now I have to play smarter.

    biatch moan whine. refer to sig. sigh.

  20. #3720
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    My AA seems messed up. I think Bow Strength feat is broken, because I'm averaging about 6-8 points LESS per hit (my strength bonus) then I did before U5. In addition, I'm missing a LOT more often? I would think that those 2 things should be the same in U5 since there was no mention of a change to those in the release notes.

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