shouldnt those 55s be 80s with gtwf
That is correct.
The new system functions like this.
Base TWF Proc = 20%
TWF Feat = +20%
ITWF Feat = +20%
GTWF Feat = +20%
Tempest I = +10%
Tempest II = +10%
So it comes out to this.
TWF = 40% to Proc
ITWF = 60% to Proc
Temp I = 70% to Proc
GTWF = 80% to Proc
Temp I w/ GTWF = 90% to Proc
Temp II = 100% to Proc
Can you please clarify to everyone what you mean and to what extent will your toon be "less" effective??
If your toon is currently doing Norm-Elite content, you will still be able to do it just the same.
If your toon is currently geared for Epic, guess what? you will still be able to run Epic and do just fine and not a sane person will decline your toon because you're a twf nerfed, just like a nerfed THF who is now crying that they cant do glancing blows while moving/twitching, wont get declined either.
6 useless rangers give you:
- 9 feats in total (the most feats out of any class) 3 + TWF, ITWF, Bow Strength, Rapid shot, Manyshot, diehard
- 10% extra to offhand attack w/tempest I
- 2 favored enemies
- +2 dex (enhancements)
- +2 str +2dam (ram's might)
- no UMD for many useful wands
- 12-24 extra skill points.
- among other things
Yea you're right. For people that like to look at their dps at the end of a long formula on a piece of paper, or on some forum, and now see that they will do 336.64dps instead of 373.75dps on some "pretend" ideal encounter, it will be a useless splash.
For the remaining 90% of the playerbase, it still is the best 6lvl splash. So there is a slight exaggeration in your claim, just like the one about getting 2800TP for $50. But what's new? every complaint about the nerf has been grossly exaggerated.
Honestly you should be LMFAO more at all those screaming NERF!
Last edited by shablala; 06-28-2010 at 03:30 AM.
It is VERY clear my friend that you either do not know much about the update or that you do not know much about the game.
1. Monks are actually going to be very good dps, but now will actually use other stances instead of the cookie cutter windstance.
2. Ranger are easily top 2 straight out twf dps. 100% for both hands + 5% double strike (unmatched by any other class)
3. Rogues assassin and acrobat are getting damage boosts.
4. taking 6ranger lvls is still not a bad choice since it will give you an extra 10% to offhand proc among other things.
5. Sword and shield will do more dps because of doublestrike and dwarvenaxe/bastard sword boosts.
6. AC is getting a boost
7. skills/spells DCs getting boosts.
8.And believe it or not Barbarians are actually getting the worst of the nerf. A barbarian's good portion of dps comes from glancing blows, and that is getting a hefty nerf.
yea lets all still scream NERF!
The best numbers in this thread which have been repeated by many and remain unchallenged (no one debunked them or showed math errors) put the range at 8-14%. -8% for most TWF classes, a small GAIN for some monks (I think due to double strike plus other stances) and -14% for full Tempest III's
It should be noted that Tempest III's loss of their PrE based "extra attack" (which is why they appear to get nerfed the hardest) doesn't actually GO OFF if you move or otherwise break the attack chain... So the high end of the range is actually somewhat theoretical.
So...... Every comment/post you made based on 10-20% just became pointless
Oh and BTW they appearently are lowering mob hit points as well, so the actual number is even lower than 8-14% in practice.
Last edited by Alhaz1970; 06-28-2010 at 08:45 AM.
My main is a monk lvl 17 so this seems completely unfair to monks who are use to having like 3 attacks in a second or so, reducing it will make it much harder attacking. Thinks of this, shouldn't all weapons be reduced to make it even because if i monk now hit the same amount of attacks as a person swinging a great axe there is a clear advantage for the great axe person. As for the double strike i dont understand it can someone explain it better please.
Lego, do not bother making sense of the crybabies. Get on your monk, look at the new prestiges introduced, test the enhancement to AC, play around with Stunning Blow, Trip and sunder along with other monk attacks and see how much easier they land. Adjust by using some of the other stances instead of just being perma windstanced. Monks have gotten better, not worse.
Enhancement to AC? There are no enhancements to AC in this update. :P
Attacks land easier? Why do you keep making things up?
All monks get this update is a big DPS nerf and a prestige enhancement that's we won't be able to take anyways, since we don't have enough AP left to spend on them and their pre-reqs.
All these nerfs just because of server lag? Why don't they fix the servers instead of ruining our game?
/facepalm
Look at least read a FEW pages of this thread so you aren't just repeating the same simplistic erroneous argument that's been mindlessly parroted 500 times and shot down nearly as many.
"all these nerfs" are due to balance issues and they will have a small lag benefit please read the OP.
Monks actually GAIN a little DPS please read back... hell even this very page alludes to this.
Update 5 has some S&B buffing and minor AC changes read the release notes...
Last edited by Alhaz1970; 06-28-2010 at 12:37 PM.
Ok I am not a developer, so what actually gets rolled today, neither you nor I have any control over. Unless you have some inside info, you have no basis for your claim. I, on the other hand, am basing my claims off of what I read and quoting, not making it up.
I dont know about you but that's definitely an enhancement to AC.Combat Expertise
Combat Expertise no longer breaks on spellcast. Instead, spell point costs are doubled while in the stance. (To maintain the "don't cast while this is on" flavor.) Will also not break due to Monk Finishers.
umm yea, I guess that would qualify as attacks landing easier.Weighted Handwraps
Weighted handwraps now grant their DC bonus to Stunning Blow and Stunning Fist
hmm again, attack landing easier maybe?Void: Light: Void Finisher
Activate this finisher to clear away all distractions from your allies, granting a +5 Insight
no comment. Let's see how it actually plays out.doublestrike
It would have the advantage over speed boosts of sometimes proccing on special attacks, and opens up a new itemization and enhancement pathway.
Just to show how those screaming NERF are grossly exaggerating.Monk Air stances now grant a +2.5%/+5.0%/+7.5%/+10% insight bonus to double strike chance instead of an insight bonus to attack speed. (Enhancement bonus to attack speed remains.)
same as aboveThings like the Shield Bonus and to-hit penalty reductions that Tempest grants when wielding two weapons, or the enhancement bonuses to speed from Wind Stance remain unchanged.
WOW, so it's NOT just because of the FREAKIN lag! so get off the lag bandwagon.I won’t hide that these proposed changes do reduce the effectiveness of off-hand attacks, which reduces the two weapon fighting style’s extreme dominance over two handed fighting.
Ok I will let you tackle this one, it's easy. Nerf or Boost?Epic Trash’s saves reduced across the board by 10 to enable you to reliably use DC based special attacks and spells to deal with them, if you’re targeting their weak saves. Note: A more cautious tiered rollout (lowering them by 5 now, then by 10 later) is being considered.
Another AC enhancement maybe?Epic Trash has a variable penalty to attack rolls that nearly doubles the “potentially viable AC” band. Sort of like rolling a d20 to hit, and then subtracting another d20 from their attack roll.
And another regarding AC?Epic monster strength: Low AC characters will still be getting hit with full fledged hits. Higher AC characters will still get grazing hits, but those are much more manageable and don’t bring on-hit effects along with them.
Now is there a chance that some of this wont go live today? sure. But unlike you, at least I have a basis for my claims.
My main is a lvl 20 monk, that Im seriously considering shelving after this update. Nerfing the monk dps is total garbage. Its hard enough for us to compete with other classes because we lack greensteel wraps. Im not sure why the developers dislike monks so much but I am convinced that they do.
LOL why do people insist on NOT reading?
You know what? you're right. Go ahead and shelf your pure monk.
Also if you have any other TWF toon, go ahead and shelf it too, since the TWF nerf is across the board.
Might as well shelf any THF toon while you're at it, since you cant do glancing blows anymore while moving/twitching.
I think the best option is to just quit altogether. Just leave DDO to the other 90% of the people who dont have any problem with the changes.
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