Originally Posted by
Natashaelle
I'm afraid there is, although it is quite clear now, particularly after the input from Razcar (which was very constructive and informative, unlike the "input" from some others), that it has nothing like the severity of the lag that is encountered on the US servers -- I can only recall one single occasion where I have seen total freeze up when fighting against Harry, and the duration of it was too short to cause party wipe on that occasion.
THIS POST from the European forums presents what looks like an objective assessment of the typical difference between US version DPS lag and its Euro cousin :
This shows that the dps lag exists in Europe, but also that it is not so game breaking as it tends to be in US.
Typically, the worst that can occur in a normal medium dps run is that you can occasionally run with some fairly inexperienced healers who may not realise that healing needs to spammed regardless of what's showing on people's individual health bars, which cannot be fully relied on due to potential lag.
But you do occasionally see several people all suddenly dying simultaneously, due to damage being suddenly dealt to them in one big catch-up package which can cause wipe ; and if there are other sources of lag simultaneously, such as unusually large numbers of people logged on at once, or codemasters database management screw-ups, or whatever, then the raids in question can become simply unplayable (this is VERY rare).
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People should take notice of the report of dps lag on Lammania, given that the active player base on that server is a *fraction* of the numbers playing in Europe.
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The ONLY point of this tangent, from my point of view, has been to confirm that the description by the devs of the causes of this particular type of lag are borne out by lag that can, and does occasionally, occur on the most underpopulated DDO servers.
That's it ; and I will therefore contribute no more bandwidth towards establishing this ; not least, given that there are some people who are showing such a willful desire to attack this feedback as well as myself personally.
It is also clear, from the results of this tangential discussion, that the lag that people are generally encountering must have several different sources, because the dps lag per se, where it can be observed in action free of any other compounding sources of lag, as it exists on the more underpopulated servers, is insufficient in and of itself to make the raids in question unplayable. I cannot comment much further on this particular point, given that I do not play on the US servers, and I have not been very much exposed to the sorts of lag that can be found there ; although the limited effect of the dps lag on gaming on the more underpopulated servers would logically suggest that there may be deeper server/networking issues that Turbine may need to address.