Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
Heres some numbers for those who say this will make THF the only viable combat style after this nerf.
Using min 2 GA
Dps of a twitching THF barb currently (62str):
447.67
Dps of the same barb after removal of glancing blows from twitch:
379.88
Non twitch:
376.99
Dps loss:
379.88/447.67=0.84857149239395090133357160408336
15.1%
Then with the additional loss of 10% when they fix the capstone bug, barbs will loose more than most twf.
Last edited by Gobbothegreen; 06-02-2010 at 10:39 AM.
Dawia Motenuse, Causa Mortis, Kudly Raindeer, Kuddlier than Elkdeers, Kutest Rabbit,
If they nerf twitching (they proposed one way to do it already in this thread), they remove the hidden alacrity capstone from the barb (that was aknowledged as a bug in this thread), and they nerf eSoS (they hinted is overpowered in this thread) or make better epic one handed weapons, then twf will be ahead of thf after the twf nerf.
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Ram's might is nice as are the class feats as are the class feats. Tempest 1 grants less benefits then before though and the competitive advantage of the monster build will have to be looked at again (assuminig that is the class break out here) compared to other breakdowns.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
Which is true and is my preferred stance. Though no one is actually saying that off hand rates should stay at 100% during there discussions with me. And if the off hand attacks were staying at 100% with GTWF then this discussion would not be happening in the first place.
However the current stance of Eladrin is 80% off hand and no STWF. If the 80% is non negotiable, then I want to make sure STWF not being implemented is not as certain.
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
It would be far more accurate to simply state it translates to less then a 5% dps increase. Off hand attacks do not do as much damage per hit as main hand attacks do. The larger swings come with higher str. builds with less damage per hit mods. For example, a TWF barbarian would gain less of a % of dps increase from tempest 1 as a TWF dex based rogue.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
since double strike applies only to main hand, its less than 5% for zeal paladins and will keep being even worst if they keep transforming speed bonuses into double strike bonuses...
Pal 14 ranger 6 is other of the most hit combos with these changes, it was 120%/120% and after the changes will be 110%/90%
*shrug* You still get your TWF and ITWF feats for free, and Tempest I gives you 10% off-hand strikes which currently noone else can get.
So I say, yeah, you're still getting some benefit. Plus you are still getting some ranger spells. Like you said, Ram's Might is nice.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Do you see what you said
If A, if B, if C and if D, then TWF will be ahead of THF after the nerf. So many ifs I am getting dizzy.
A - nerf twitching. Shade has already shown that even without glancing blows procs. twitching increases your dps especially vs 1 opponent.
B - Barbs are not an issue since they do not go TWF now as it is.
C - Loot nerfs are the last resort of the DEVs. You think this thread is big. Imagine if shroud gear was nerfed.
D - Epic. So I have to wait until I upgrade an epic item to get the DPS I need... to get into epic content.... holy conundrum batman!
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
Right now on my splashed warchanter I can comfortably take twf-itwf-gtwf chain, meet prestige requirements, get toughness, extend and a choice of otwf or maximise. I could have also rolled pure bard without a luxury of extend and maximise. Tough choice but still viable.
Proposed STWF will destroy twf pure bard because there is no way for him to squeeze another feat.
Osmand d'Medani, Stonebearer Eric, Wardreamer
I know that its a lot of ifs, but all the ifs were addressed somehow in this same thread, about your points:
A - twitching could still be better than not twitching after the nerf, but it will be worst than before anyway, like 15% worst, so twitching benefit will be around 5% instead of 20%, i m ok with that
B - Barbs are an issue imo, cause they are the highest THF dps, so when twf compares against THF they are comparing themselves with barbs, if barbs get nerfed, then suddenly twf comparisons are much better
C and D, if you want to exclude all epic weapons, then you dont need my third if, i mean, twf without epic weapons will be better than thf without epic weapons, the problem now is that if both have access to epic weapons, then the thf cuts the difference, which is bad, around the same difference should be kept if you compare two non epic, or two epic chars...
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
I think that AD and Borro0 are on to something about the loss of options. (Don't tell them I said so please. )
STWF or not, this proposed change reduces options.
Real quick, please raise your hand if you have a dex build you still play? Bueller?...
No dex build can do dps comparable to a str build. (I'm not saying its way off, but its 4-5 points per hit on the low end for dex vs str of the same class to 15 or more per hit if you go monk or ranger compared to raged barb.)
Dex builds, in my opinion, survive based on speed of attacks and effects. By being faster I can keep up because I'll make an extra hit on occasion that the str guy doesn't. In this way I do not fall so far behind on damage. When we go to vorpal-fest I might come out on top by a bit (unless str based TWFer with same feats, then I'm just even.)
(Not addressing epic at all because I'm not knowledgeable enough about it.)
In normal (i.e. norm, hard, elite) play a dex build can be a good contributor to the team because of speed. If the proposed changes are implemented I fear that dex based characters will be hard pressed to get a group.
So... I've read a few options in this thread that might help keep dex based characters an option.
1. Just do the new physics check and don't reduce the attack rate. (Benifits all TWF)
2. Give STWF to rangers for free. (Though this only fixes it for rangers and fighters who have enough feats)
3. Boost the finesse feat. Could even have it add back in the 20% proc rate that GTWF is missing in the proposed change. (Benifit dex based.)
4. Add in off hand proc rate based on dex bonus. (Benfits dex based)
5. Adjust the proc table to allow GTWF to not lose off hand attacks. (Benifits all TWF)
My 12ftr/6pal/2rog intimtank is likewise getting the shaft, but luckily i went the cheap route and have 2 earthgrab khopeshes to use on epic trash. They will still work. The non-ranger twf seem to be coming out the worst, but i don't know many of those that were at the top of the dps chart to begin with. Relatively speaking they will probably be in the same position on the dps charts as before.
To all the other TWF who are already geared out with dual shroud weapons, and sit at the top of the dps charts, why would you need to reroll/TR? You already have what you need, and you'll still be at the top of the dps charts. You may have to share that place with a THF, but you won't have to grind it all over again.
Last edited by krud; 06-02-2010 at 11:04 AM.
Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk
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