My argument was more of a generic "Balance problems often happen gradually", but I guess that doesn't apply in this case according to Borror0. Fair enough.
Then why do the devs think it's too powerful?
If you can tell them why they are wrong you might be able to prevent the nerf.
Yeah, but how do you know if it is a balance problem?
If you shouted nerf every time someone else got .1% and you didn't you would either be ignored or nothing would ever get done.