Naw, we should grind for months to get this epic weapon of pwnage:
http://compendium.ddo.com/wiki/Weapo...the_Holy_Flame
Naw, we should grind for months to get this epic weapon of pwnage:
http://compendium.ddo.com/wiki/Weapo...the_Holy_Flame
THE SEXY of ARGONNESSEN ~
Now bringing the sexy back to AoK!!!
Ashamed officer of : My Little PWNY
Proud officer of :Archmagi
1+1 still equals 2 where I'm from.
Remember the threat that if this change gets reverted that GS will probably be nerfed? The Devs admitting ESoS is overpowered holds the same implications.
They're trying to find a way around that, but you still can't balance a game on that item,.
Period.
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
I do not understand how a "developer" or team of “developers” could make such a suggestion. There are many ways to reduce lag, nerfing classes that so many players enjoy is a very very bad business decision. Just in my family we have four dedicated players who put our hard earner $$$ into this game. All of us have Monks, and Tempests built around the very ability this proposal is going to take away, what kind of move is that?
Sure we have other toons, but to nerf two of the most enjoyable builds that keep people spending $$$ on the game is the most lame brain idea anyone could every suggest.
I have seen other games that have allowed “developers” to make decisions based on “lag” or “performance” issues. They went out of business because they did not listen to the player community.
My recommendation is to find way to reduce lag without nerfing one of the most enjoyable things in the game - speed of attack. If you want to force this solution better make sure you do an impact study enlisting the opinions of the PAYING CUSTOMERS.
Let the staff that pay the bills make these types of calls that impact so many new and long term players to insure the game survives - there is no doubt this change if implemented will have a direct negative $$$ impact on the bottom line. You will have players leaving this game folks, we can spend our entertainment dollars else where. If every lag issue calls for the nerfing of prime skills many players enjoy and you implement this, what is to stop the next nerf, or the next...
There are many ways to address lag without nerfing the classes/abilities so many of your players get great enjoyment playing.
I am in the technical business, technical staff some times make very bad business decisions attempting to solve a technical problem. Many times the solution easiest to implement cost a business big time, this may be the easiest technical solution but it is a very bad from a business perspective if you guys want to make money. I know that from the four players in my house alone.
Better re-think what is going on here, sound advice from your player community. If I remember correctly that is one of the themes here, listening to the player community, time to do that...
Last edited by Dragon-Kin; 05-31-2010 at 03:22 PM.
"He who fights too long against dragons becomes a dragon himself; and if you gaze too long into the abyss, the abyss will gaze into you."
- Friedrich Nietzsche
DDOwiki.com, #1 source for DDO information.
When the fighter capstone was announced which is 10% more dps for fighters, there wasn't an uproar of people threatening to leave and delete their (non fighter) characters and all that.
This was effectively a 10% dps 'nerf' for non fighter classes, just as it would be if the devs go ahead with putting stwf into the game (which helps fighters more than anyone else) along with these offhand changes. Why is this different?
Garth
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
Remember, it's TURBINE you are talking about. Years may pass between admitting a problem and fixing it.
Yes, SoS is owerpowered. No, you can not assume it will be nerfed any time soon. Until they directly say that SoS is going to be fixed, it stays as standard for high-end THF.
Osmand d'Medani, Stonebearer Eric, Wardreamer
In part 1 TOD you have breaks in the DPS every time the boss flings the melee across the room.
Part 2 TOD is constant DPS, hence more likely to start lagging.
Part 3 TOD will lag just as much as part 2 if everyone has boots and does constant DPS. What usually happens though, is a few DPS are shooting ranged weapons from the other end of the room to avoid banishment and/or someone gets banished (thereby reducing the DPS load). Some DPS may break off for buffs/healing/orthons as well, and if the DPS get stunned for a few seconds that's a DPS break.
Shroud part 1, lag occurs due to constant DPS.
Same with part 4, and part 5 when the boss is boxed in.
During extended periods of constant DPS, the server can't handle the stream of information. We can currently use breaks in DPS to stop/limit lag in raids (i.e. everyone stop beating for 10 seconds). It's not very fun to do that.
Aside from self-inflicted DPS breaks or quest design related DPS breaks (i.e. being flung across the room or AoE stun), DPS lag can be limited by reducing the amount of information during periods of constant DPS, i.e. removing physics checks for off hand, reducing attack rate, reducing glancing blows, nerfing weapon effects, limiting the number of melee DPS in your raid, etc.
Also, depending on party makeup, DPS breaks may not help limit lag at all: for a raid of 8+ hasted TWFs/monks(assuming 2x TOD rings) with bard buffs DPS lag may be immediate.
Last edited by Vhlad; 05-31-2010 at 03:30 PM.
Thelanis - Former VIP for ~4 years. Not currently playing.
Former officer of Indago, server-wide 2nd place: Titan, Queen, Reaver, & Abbot
==GREAT MEMORIES========= :: PESTILENCE :: =========GREAT COMMUNITY==
Vhlad / Vhladx / Vhladxx / Vhladxxx / Vhladxxxx / Vhladxxxxx / Vhlade / Vhlader / Vhlada
Snowleopard, Locomotiv Breath, Aqualung, Thickas a Brick, WitchsPromis, Part of the Machine, Coseyed Mary
No whining, unless you're serving really good cheese. Otherwise, put a cork in it.
Snowleopard, Locomotiv Breath, Aqualung, Thickas a Brick, WitchsPromis, Part of the Machine, Coseyed Mary
No whining, unless you're serving really good cheese. Otherwise, put a cork in it.
What is relevant is that the eSoS exists, players have it, and TWF 3/4 BAB classes have to compete against it for DPS spots in groups in end game content.
The fact that not all gameplay happens at level 20 should be kept in mind when balancing combat considering the eSoS, but it should not completely eliminate the eSoS's effect considering balance.
Quit trying to act like the speed/proc nerf that affects all melee won't lessen the amount of calculation required, which will also decrease the opportunity for lag. Eladrin said it in the OP.
Also, stop trying to ram that nerfing TWF more than the others is a good thing. Any one who thinks TWF is superior all around to THF is just misinformed. I have both types and I play endgame and epics, and both perform quite well in all settings.
Snowleopard, Locomotiv Breath, Aqualung, Thickas a Brick, WitchsPromis, Part of the Machine, Coseyed Mary
No whining, unless you're serving really good cheese. Otherwise, put a cork in it.