"Currently a single two weapon fighting attack makes a physics detection check with your main hand, followed by a second detection check for your off hand (roughly 0.15 seconds after the first one). Instead of making multiple physics checks, all two weapon fighting attacks (weapons or unarmed) would now make a single check for your main hand attack, and would “piggyback” on that detection check and have a chance to proc (trigger) an off-hand attack based on the number of two weapon fighting feats (or related enhancements) you possess. "
Eladrin, in terms of causing DPS lag, which is most accurate?
1 Physics detection checks are the largest source.
2 Attack rolls are the largest source.
3 On-hit checks (damage rolls, lightning strike proc, etc) are the largest source.
4 Monster AI (including applying damage and status conditions to monsters) is the largest source.
"I won’t hide that these proposed changes do reduce the effectiveness of off-hand attacks, which reduces the two weapon fighting style’s extreme dominance over two handed fighting."
Second question. Which of these statements is most accurate?
A DPS lag is a problem, and we need to solve that first.
B Combat styles are imbalanced, and we need to solve that first.
C We should solve these two problems at the same time.